blob: 93abd11a7941030b7181fdd1b0405378359aa749 [file] [log] [blame]
#!amber
# Copyright 2018 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# A fragment shader that uses struct initializers.
# Derived from the following GLSL fragment shader.
# We check that all pixels are red. The test passes because main does
# some computation and then writes red to _GLF_color.
# #version 310 es
#
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# struct S {
# bool b;
# };
#
# S foo()
# {
# if(true)
# {
# return S(true);
# }
# return S(true);
# }
# void main(void)
# {
# foo();
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# }
SHADER vertex variant_vertex_shader PASSTHROUGH
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos SPIR-V Tools Assembler; 0
; Bound: 23
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main" %3
OpExecutionMode %2 OriginUpperLeft
OpSource ESSL 310
OpName %2 "main"
OpName %4 "S"
OpMemberName %4 0 "b"
OpName %5 "foo("
OpName %3 "_GLF_color"
OpDecorate %3 Location 0
%6 = OpTypeVoid
%7 = OpTypeFunction %6
%8 = OpTypeBool
%4 = OpTypeStruct %8
%9 = OpTypeFunction %4
%10 = OpConstantTrue %8
%11 = OpConstantComposite %4 %10
%12 = OpTypeFloat 32
%13 = OpTypeVector %12 4
%14 = OpTypePointer Output %13
%3 = OpVariable %14 Output
%15 = OpConstant %12 1
%16 = OpConstant %12 0
%17 = OpConstantComposite %13 %15 %16 %16 %15
%2 = OpFunction %6 None %7
%18 = OpLabel
%19 = OpFunctionCall %4 %5
OpStore %3 %17
OpReturn
OpFunctionEnd
%5 = OpFunction %4 None %9
%20 = OpLabel
OpSelectionMerge %21 None
OpBranchConditional %10 %22 %21
%22 = OpLabel
OpReturnValue %11
%21 = OpLabel
OpReturnValue %11
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255