blob: 8bb05f89e354fc316bcf3d3d44a15272050cd1a7 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific OpKill wrapping path.
# The test passes because shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--convert-local-access-chains'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--eliminate-local-single-store'
# '--eliminate-dead-branches'
# '--merge-return'
# '--inline-entry-points-exhaustive'
# '--copy-propagate-arrays'
# '--if-conversion'
# '--reduce-load-size'
# '--convert-local-access-chains'
# '--if-conversion'
# '--redundancy-elimination'
# '--if-conversion'
# '--simplify-instructions'
# '--scalar-replacement=100'
# '--simplify-instructions'
# '--if-conversion'
# '--eliminate-dead-inserts'
# '--eliminate-dead-branches'
# '--eliminate-dead-code-aggressive'
# spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int five;
# };
#
# float func(float x)
# {
# if (x > 5.0)
# {
# if (gl_FragCoord.x < 0.5)
# discard;
# else if (gl_FragCoord.y < 0.5)
# discard;
# }
#
# return x + 1.0;
# }
#
# void main()
# {
# float f = 0.0;
#
# for(int i = 0; i < five; i++)
# f = func(float(i));
#
# if (f == 5.0)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 79
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %20 %75
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %10 "func(f1;"
OpName %9 "x"
OpName %20 "gl_FragCoord"
OpName %44 "f"
OpName %48 "i"
OpName %56 "buf0"
OpMemberName %56 0 "five"
OpName %58 ""
OpName %65 "param"
OpName %75 "_GLF_color"
OpDecorate %20 BuiltIn FragCoord
OpMemberDecorate %56 0 Offset 0
OpDecorate %56 Block
OpDecorate %58 DescriptorSet 0
OpDecorate %58 Binding 0
OpDecorate %75 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%8 = OpTypeFunction %6 %7
%13 = OpConstant %6 5
%14 = OpTypeBool
%18 = OpTypeVector %6 4
%19 = OpTypePointer Input %18
%20 = OpVariable %19 Input
%21 = OpTypeInt 32 0
%22 = OpConstant %21 0
%23 = OpTypePointer Input %6
%26 = OpConstant %6 0.5
%32 = OpConstant %21 1
%40 = OpConstant %6 1
%45 = OpConstant %6 0
%46 = OpTypeInt 32 1
%47 = OpTypePointer Function %46
%49 = OpConstant %46 0
%56 = OpTypeStruct %46
%57 = OpTypePointer Uniform %56
%58 = OpVariable %57 Uniform
%59 = OpTypePointer Uniform %46
%68 = OpConstant %46 1
%74 = OpTypePointer Output %18
%75 = OpVariable %74 Output
%76 = OpConstantComposite %18 %40 %45 %45 %40
%78 = OpConstantComposite %18 %45 %45 %45 %45
%4 = OpFunction %2 None %3
%5 = OpLabel
%44 = OpVariable %7 Function
%48 = OpVariable %47 Function
%65 = OpVariable %7 Function
OpStore %44 %45
OpStore %48 %49
OpBranch %50
%50 = OpLabel
%55 = OpLoad %46 %48
%60 = OpAccessChain %59 %58 %49
%61 = OpLoad %46 %60
%62 = OpSLessThan %14 %55 %61
OpLoopMerge %52 %51 None
OpBranchConditional %62 %51 %52
%51 = OpLabel
%63 = OpLoad %46 %48
%64 = OpConvertSToF %6 %63
OpStore %65 %64
%66 = OpFunctionCall %6 %10 %65
OpStore %44 %66
%67 = OpLoad %46 %48
%69 = OpIAdd %46 %67 %68
OpStore %48 %69
OpBranch %50
%52 = OpLabel
%70 = OpLoad %6 %44
%71 = OpFOrdEqual %14 %70 %13
OpSelectionMerge %73 None
OpBranchConditional %71 %72 %77
%72 = OpLabel
OpStore %75 %76
OpBranch %73
%77 = OpLabel
OpStore %75 %78
OpBranch %73
%73 = OpLabel
OpReturn
OpFunctionEnd
%10 = OpFunction %6 None %8
%9 = OpFunctionParameter %7
%11 = OpLabel
%12 = OpLoad %6 %9
%15 = OpFOrdGreaterThan %14 %12 %13
OpSelectionMerge %17 None
OpBranchConditional %15 %16 %17
%16 = OpLabel
%24 = OpAccessChain %23 %20 %22
%25 = OpLoad %6 %24
%27 = OpFOrdLessThan %14 %25 %26
OpSelectionMerge %29 None
OpBranchConditional %27 %28 %31
%28 = OpLabel
OpKill
%31 = OpLabel
%33 = OpAccessChain %23 %20 %32
%34 = OpLoad %6 %33
%35 = OpFOrdLessThan %14 %34 %26
OpSelectionMerge %37 None
OpBranchConditional %35 %36 %37
%36 = OpLabel
OpKill
%37 = OpLabel
OpBranch %29
%29 = OpLabel
OpBranch %17
%17 = OpLabel
%39 = OpLoad %6 %9
%41 = OpFAdd %6 %39 %40
OpReturnValue %41
OpFunctionEnd
END
# uniforms for variant
# five
BUFFER variant_five DATA_TYPE int32 DATA
5
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_five AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255