blob: f8476dddbcd0a2481fe7afa9cac238984c35edd8 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--simplify-instructions'
# '--reduce-load-size'
# '--inline-entry-points-exhaustive'
# '--eliminate-local-single-block'
# '--redundancy-elimination'
# '--eliminate-dead-branches'
# '--eliminate-dead-inserts'
# '--redundancy-elimination'
# '--eliminate-local-single-block'
# '--eliminate-local-multi-store'
# '--simplify-instructions'
# '--eliminate-local-multi-store'
# '--eliminate-dead-branches'
# '--eliminate-dead-branches'
# '--merge-return'
# '--combine-access-chains'
# '--eliminate-local-multi-store'
# '--eliminate-local-single-block'
# '--eliminate-local-single-store'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--eliminate-local-multi-store'
# '--eliminate-dead-branches'
# '--merge-return'
# '--ccp'
# '--eliminate-local-single-store'
# '--redundancy-elimination'
# '--eliminate-local-multi-store'
# '--eliminate-dead-code-aggressive'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_float_values: 1.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of zero: 0
# layout(set = 0, binding = 2) uniform buf2
# {
# int zero;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec3 v = vec3(_int_1);
# // Static out of bound access required to hit the coverage point.
# int a = 3;
#
# // Always false.
# if(zero > _int_0)
# {
# // Out of bounds access but never executed.
# v[a] = _float_1_0;
# }
#
# _GLF_color = vec4(v[_int_1], _int_0, _int_0, _int_1);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 66
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %51
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "v"
OpName %14 "buf1"
OpMemberName %14 0 "_GLF_uniform_int_values"
OpName %16 ""
OpName %27 "buf2"
OpMemberName %27 0 "zero"
OpName %29 ""
OpName %41 "buf0"
OpMemberName %41 0 "_GLF_uniform_float_values"
OpName %43 ""
OpName %51 "_GLF_color"
OpDecorate %13 ArrayStride 16
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 1
OpMemberDecorate %27 0 Offset 0
OpDecorate %27 Block
OpDecorate %29 DescriptorSet 0
OpDecorate %29 Binding 2
OpDecorate %40 ArrayStride 16
OpMemberDecorate %41 0 Offset 0
OpDecorate %41 Block
OpDecorate %43 DescriptorSet 0
OpDecorate %43 Binding 0
OpDecorate %51 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 3
%8 = OpTypePointer Function %7
%10 = OpTypeInt 32 1
%11 = OpTypeInt 32 0
%12 = OpConstant %11 2
%13 = OpTypeArray %10 %12
%14 = OpTypeStruct %13
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpConstant %10 0
%18 = OpConstant %10 1
%19 = OpTypePointer Uniform %10
%26 = OpConstant %10 3
%27 = OpTypeStruct %10
%28 = OpTypePointer Uniform %27
%29 = OpVariable %28 Uniform
%34 = OpTypeBool
%39 = OpConstant %11 1
%40 = OpTypeArray %6 %39
%41 = OpTypeStruct %40
%42 = OpTypePointer Uniform %41
%43 = OpVariable %42 Uniform
%44 = OpTypePointer Uniform %6
%47 = OpTypePointer Function %6
%49 = OpTypeVector %6 4
%50 = OpTypePointer Output %49
%51 = OpVariable %50 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%20 = OpAccessChain %19 %16 %17 %18
%21 = OpLoad %10 %20
%22 = OpConvertSToF %6 %21
%23 = OpCompositeConstruct %7 %22 %22 %22
OpStore %9 %23
%30 = OpAccessChain %19 %29 %17
%31 = OpLoad %10 %30
%32 = OpAccessChain %19 %16 %17 %17
%33 = OpLoad %10 %32
%35 = OpSGreaterThan %34 %31 %33
OpSelectionMerge %37 None
OpBranchConditional %35 %36 %37
%36 = OpLabel
%45 = OpAccessChain %44 %43 %17 %17
%46 = OpLoad %6 %45
%48 = OpAccessChain %47 %9 %26
OpStore %48 %46
OpBranch %37
%37 = OpLabel
%54 = OpAccessChain %47 %9 %21
%55 = OpLoad %6 %54
%58 = OpConvertSToF %6 %33
%65 = OpCompositeConstruct %49 %55 %58 %58 %22
OpStore %51 %65
OpReturn
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE int32[] STD140 DATA
0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 2
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255