blob: 04affd3cb4e4d451f4cb82b44ba68923b4d26f09 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific value tracking code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Constant vector doesn't change between fragments.
# vec4 diff = dFdy(acosh(vec4(8.0, 2.0, 3.5, 3.4)));
#
# if (diff == vec4(0))
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = diff;
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 32
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %27
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "diff"
OpName %27 "_GLF_color"
OpDecorate %27 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Function %7
%10 = OpConstant %6 8
%11 = OpConstant %6 2
%12 = OpConstant %6 3.5
%13 = OpConstant %6 3.4000001
%14 = OpConstantComposite %7 %10 %11 %12 %13
%18 = OpConstant %6 0
%19 = OpConstantComposite %7 %18 %18 %18 %18
%20 = OpTypeBool
%21 = OpTypeVector %20 4
%26 = OpTypePointer Output %7
%27 = OpVariable %26 Output
%28 = OpConstant %6 1
%29 = OpConstantComposite %7 %28 %18 %18 %28
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%15 = OpExtInst %7 %1 Acosh %14
%16 = OpDPdy %7 %15
OpStore %9 %16
%17 = OpLoad %7 %9
%22 = OpFOrdEqual %21 %17 %19
%23 = OpAll %20 %22
OpSelectionMerge %25 None
OpBranchConditional %23 %24 %30
%24 = OpLabel
OpStore %27 %29
OpBranch %25
%30 = OpLabel
%31 = OpLoad %7 %9
OpStore %27 %31
OpBranch %25
%25 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255