blob: 3bba25672b6b897c54a3988bd0b8c4b56d99e359 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific types optimization path.
# The test passes because shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--scalar-replacement=100'
# '--scalar-replacement=100'
# '--inline-entry-points-exhaustive'
# '--private-to-local'
# '--eliminate-local-single-block'
# '--eliminate-dead-branches'
# '--if-conversion'
# '--combine-access-chains'
# '--eliminate-dead-branches'
# '--redundancy-elimination'
# '--simplify-instructions'
# '--private-to-local'
# '--private-to-local'
# spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
#
# vec4 func()
# {
# return vec4(1, 0, 0, 1);
# }
#
# void main()
# {
# _GLF_color = vec4(0);
#
# if(one == 0) // Always false.
# return;
#
# _GLF_color = func();
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 35
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %17
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "func("
OpName %17 "_GLF_color"
OpName %20 "buf0"
OpMemberName %20 0 "one"
OpName %22 ""
OpDecorate %17 Location 0
OpMemberDecorate %20 0 Offset 0
OpDecorate %20 Block
OpDecorate %22 DescriptorSet 0
OpDecorate %22 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypeFunction %7
%11 = OpConstant %6 1
%12 = OpConstant %6 0
%13 = OpConstantComposite %7 %11 %12 %12 %11
%16 = OpTypePointer Output %7
%17 = OpVariable %16 Output
%18 = OpConstantComposite %7 %12 %12 %12 %12
%19 = OpTypeInt 32 1
%20 = OpTypeStruct %19
%21 = OpTypePointer Uniform %20
%22 = OpVariable %21 Uniform
%23 = OpConstant %19 0
%24 = OpTypePointer Uniform %19
%27 = OpTypeBool
%33 = OpTypePointer Function %7
%4 = OpFunction %2 None %3
%5 = OpLabel
%34 = OpVariable %33 Function
OpStore %17 %18
%25 = OpAccessChain %24 %22 %23
%26 = OpLoad %19 %25
%28 = OpIEqual %27 %26 %23
OpSelectionMerge %30 None
OpBranchConditional %28 %29 %30
%29 = OpLabel
OpReturn
%30 = OpLabel
OpStore %34 %13
OpStore %17 %13
OpReturn
OpFunctionEnd
%9 = OpFunction %7 None %8
%10 = OpLabel
OpReturnValue %13
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255