blob: ac9a44745eaed23f8cf0818e4bf6a890c6de54b6 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction simplification code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# float one;
# };
#
# void main()
# {
# // Always selects 1.0.
# float f = mix(1.0, 0.0, gl_FragCoord.y < 0.0);
#
# if(determinant(mat3(f)) == one)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 46
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %13 %42
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "f"
OpName %13 "gl_FragCoord"
OpName %30 "buf0"
OpMemberName %30 0 "one"
OpName %32 ""
OpName %42 "_GLF_color"
OpDecorate %13 BuiltIn FragCoord
OpMemberDecorate %30 0 Offset 0
OpDecorate %30 Block
OpDecorate %32 DescriptorSet 0
OpDecorate %32 Binding 0
OpDecorate %42 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%10 = OpConstant %6 0
%11 = OpTypeVector %6 4
%12 = OpTypePointer Input %11
%13 = OpVariable %12 Input
%14 = OpTypeInt 32 0
%15 = OpConstant %14 1
%16 = OpTypePointer Input %6
%19 = OpTypeBool
%23 = OpTypeVector %6 3
%24 = OpTypeMatrix %23 3
%30 = OpTypeStruct %6
%31 = OpTypePointer Uniform %30
%32 = OpVariable %31 Uniform
%33 = OpTypeInt 32 1
%34 = OpConstant %33 0
%35 = OpTypePointer Uniform %6
%41 = OpTypePointer Output %11
%42 = OpVariable %41 Output
%43 = OpConstantComposite %11 %9 %10 %10 %9
%45 = OpConstantComposite %11 %10 %10 %10 %10
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%17 = OpAccessChain %16 %13 %15
%18 = OpLoad %6 %17
%20 = OpFOrdLessThan %19 %18 %10
%21 = OpSelect %6 %20 %10 %9
OpStore %8 %21
%22 = OpLoad %6 %8
%25 = OpCompositeConstruct %23 %22 %10 %10
%26 = OpCompositeConstruct %23 %10 %22 %10
%27 = OpCompositeConstruct %23 %10 %10 %22
%28 = OpCompositeConstruct %24 %25 %26 %27
%29 = OpExtInst %6 %1 Determinant %28
%36 = OpAccessChain %35 %32 %34
%37 = OpLoad %6 %36
%38 = OpFOrdEqual %19 %29 %37
OpSelectionMerge %40 None
OpBranchConditional %38 %39 %44
%39 = OpLabel
OpStore %42 %43
OpBranch %40
%44 = OpLabel
OpStore %42 %45
OpBranch %40
%40 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE float DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255