blob: d665a7dba7f4ca63d6f32abbf67cee949711b792 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: Covers specific instruction simplify and combine compare code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# if ((1 >> _int_0) > 0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 45
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %26
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %11 "buf0"
OpMemberName %11 0 "_GLF_uniform_int_values"
OpName %13 ""
OpName %26 "_GLF_color"
OpDecorate %10 ArrayStride 16
OpMemberDecorate %11 0 Offset 0
OpDecorate %11 Block
OpDecorate %13 DescriptorSet 0
OpDecorate %13 Binding 0
OpDecorate %26 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpConstant %6 1
%8 = OpTypeInt 32 0
%9 = OpConstant %8 2
%10 = OpTypeArray %6 %9
%11 = OpTypeStruct %10
%12 = OpTypePointer Uniform %11
%13 = OpVariable %12 Uniform
%14 = OpConstant %6 0
%15 = OpTypePointer Uniform %6
%19 = OpTypeBool
%23 = OpTypeFloat 32
%24 = OpTypeVector %23 4
%25 = OpTypePointer Output %24
%26 = OpVariable %25 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%16 = OpAccessChain %15 %13 %14 %14
%17 = OpLoad %6 %16
%18 = OpShiftRightArithmetic %6 %7 %17
%20 = OpSGreaterThan %19 %18 %14
OpSelectionMerge %22 None
OpBranchConditional %20 %21 %40
%21 = OpLabel
%27 = OpAccessChain %15 %13 %14 %7
%28 = OpLoad %6 %27
%29 = OpConvertSToF %23 %28
%30 = OpAccessChain %15 %13 %14 %14
%31 = OpLoad %6 %30
%32 = OpConvertSToF %23 %31
%33 = OpAccessChain %15 %13 %14 %14
%34 = OpLoad %6 %33
%35 = OpConvertSToF %23 %34
%36 = OpAccessChain %15 %13 %14 %7
%37 = OpLoad %6 %36
%38 = OpConvertSToF %23 %37
%39 = OpCompositeConstruct %24 %29 %32 %35 %38
OpStore %26 %39
OpBranch %22
%40 = OpLabel
%41 = OpAccessChain %15 %13 %14 %14
%42 = OpLoad %6 %41
%43 = OpConvertSToF %23 %42
%44 = OpCompositeConstruct %24 %43 %43 %43 %43
OpStore %26 %44
OpBranch %22
%22 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255