blob: 05d2278621ce8655e52c3cd721ed3ea483bd3cee [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific code simplification path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
# layout(set = 0, binding = 1) uniform buf1
# {
# int zero;
# };
#
# void main()
# {
# _GLF_color = vec4(0);
#
# for(int i = 0; i < one; i++)
# {
# do
# {
# // Always true.
# if(one == 1)
# _GLF_color = vec4(1, 0, 0, 1);
# }
# while(false);
# }
#
# vec4 v;
# v.y = float(zero);
# _GLF_color.y = v.y;
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 61
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %14 "i"
OpName %22 "buf0"
OpMemberName %22 0 "one"
OpName %24 ""
OpName %46 "v"
OpName %47 "buf1"
OpMemberName %47 0 "zero"
OpName %49 ""
OpDecorate %9 Location 0
OpMemberDecorate %22 0 Offset 0
OpDecorate %22 Block
OpDecorate %24 DescriptorSet 0
OpDecorate %24 Binding 0
OpMemberDecorate %47 0 Offset 0
OpDecorate %47 Block
OpDecorate %49 DescriptorSet 0
OpDecorate %49 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 0
%11 = OpConstantComposite %7 %10 %10 %10 %10
%12 = OpTypeInt 32 1
%13 = OpTypePointer Function %12
%15 = OpConstant %12 0
%22 = OpTypeStruct %12
%23 = OpTypePointer Uniform %22
%24 = OpVariable %23 Uniform
%25 = OpTypePointer Uniform %12
%28 = OpTypeBool
%36 = OpConstant %12 1
%40 = OpConstant %6 1
%41 = OpConstantComposite %7 %40 %10 %10 %40
%42 = OpConstantFalse %28
%45 = OpTypePointer Function %7
%47 = OpTypeStruct %12
%48 = OpTypePointer Uniform %47
%49 = OpVariable %48 Uniform
%53 = OpTypeInt 32 0
%54 = OpConstant %53 1
%55 = OpTypePointer Function %6
%59 = OpTypePointer Output %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%14 = OpVariable %13 Function
%46 = OpVariable %45 Function
OpStore %9 %11
OpStore %14 %15
OpBranch %16
%16 = OpLabel
OpLoopMerge %18 %19 None
OpBranch %20
%20 = OpLabel
%21 = OpLoad %12 %14
%26 = OpAccessChain %25 %24 %15
%27 = OpLoad %12 %26
%29 = OpSLessThan %28 %21 %27
OpBranchConditional %29 %17 %18
%17 = OpLabel
OpBranch %30
%30 = OpLabel
OpLoopMerge %32 %33 None
OpBranch %31
%31 = OpLabel
%34 = OpAccessChain %25 %24 %15
%35 = OpLoad %12 %34
%37 = OpIEqual %28 %35 %36
OpSelectionMerge %39 None
OpBranchConditional %37 %38 %39
%38 = OpLabel
OpStore %9 %41
OpBranch %39
%39 = OpLabel
OpBranch %33
%33 = OpLabel
OpBranchConditional %42 %30 %32
%32 = OpLabel
OpBranch %19
%19 = OpLabel
%43 = OpLoad %12 %14
%44 = OpIAdd %12 %43 %36
OpStore %14 %44
OpBranch %16
%18 = OpLabel
%50 = OpAccessChain %25 %49 %15
%51 = OpLoad %12 %50
%52 = OpConvertSToF %6 %51
%56 = OpAccessChain %55 %46 %54
OpStore %56 %52
%57 = OpAccessChain %55 %46 %54
%58 = OpLoad %6 %57
%60 = OpAccessChain %59 %9 %54
OpStore %60 %58
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 DATA
1
END
# zero
BUFFER variant_zero DATA_TYPE int32 DATA
0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 1
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255