blob: d5efe6c51281d855c4be36b92d68359ff00af4ec [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# float f = 2.0;
# // Clamp always returns 1 and a is set to zero.
# int a = int(1.0 - clamp(1.0, 1.0, f));
#
#
# // Always true.
# if(a == _int_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 55
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %36
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "f"
OpName %12 "a"
OpName %22 "buf0"
OpMemberName %22 0 "_GLF_uniform_int_values"
OpName %24 ""
OpName %36 "_GLF_color"
OpDecorate %21 ArrayStride 16
OpMemberDecorate %22 0 Offset 0
OpDecorate %22 Block
OpDecorate %24 DescriptorSet 0
OpDecorate %24 Binding 0
OpDecorate %36 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpConstant %6 2
%10 = OpTypeInt 32 1
%11 = OpTypePointer Function %10
%13 = OpConstant %6 1
%19 = OpTypeInt 32 0
%20 = OpConstant %19 2
%21 = OpTypeArray %10 %20
%22 = OpTypeStruct %21
%23 = OpTypePointer Uniform %22
%24 = OpVariable %23 Uniform
%25 = OpConstant %10 0
%26 = OpConstant %10 1
%27 = OpTypePointer Uniform %10
%30 = OpTypeBool
%34 = OpTypeVector %6 4
%35 = OpTypePointer Output %34
%36 = OpVariable %35 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%12 = OpVariable %11 Function
OpStore %8 %9
%14 = OpLoad %6 %8
%15 = OpExtInst %6 %1 FClamp %13 %13 %14
%16 = OpFSub %6 %13 %15
%17 = OpConvertFToS %10 %16
OpStore %12 %17
%18 = OpLoad %10 %12
%28 = OpAccessChain %27 %24 %25 %26
%29 = OpLoad %10 %28
%31 = OpIEqual %30 %18 %29
OpSelectionMerge %33 None
OpBranchConditional %31 %32 %50
%32 = OpLabel
%37 = OpAccessChain %27 %24 %25 %25
%38 = OpLoad %10 %37
%39 = OpConvertSToF %6 %38
%40 = OpAccessChain %27 %24 %25 %26
%41 = OpLoad %10 %40
%42 = OpConvertSToF %6 %41
%43 = OpAccessChain %27 %24 %25 %26
%44 = OpLoad %10 %43
%45 = OpConvertSToF %6 %44
%46 = OpAccessChain %27 %24 %25 %25
%47 = OpLoad %10 %46
%48 = OpConvertSToF %6 %47
%49 = OpCompositeConstruct %34 %39 %42 %45 %48
OpStore %36 %49
OpBranch %33
%50 = OpLabel
%51 = OpAccessChain %27 %24 %25 %26
%52 = OpLoad %10 %51
%53 = OpConvertSToF %6 %52
%54 = OpCompositeConstruct %34 %53 %53 %53 %53
OpStore %36 %54
OpBranch %33
%33 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255