blob: cf79b58ce924d54d493e48064b72483918a1d526 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _int_2 _GLF_uniform_int_values[2]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [0, 1, 2]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[3];
# };
# // Contents of zero: 0
# layout(set = 0, binding = 1) uniform buf1
# {
# int zero;
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = _int_1;
# int b = _int_1;
#
# // Iterated once.
# while(b > _int_0)
# {
# a = b;
# b++;
#
# for(int i = 0; i < 2; i++)
# {
# switch(a)
# {
# // These are never hit because a is 1.
# case 0:
# case 3:
# discard;
# }
# }
#
# // Always true.
# if(zero == _int_0)
# {
# break;
# }
# }
#
# // Always true.
# if(a == _int_1 && b == _int_2)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 104
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %79
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %12 "buf0"
OpMemberName %12 0 "_GLF_uniform_int_values"
OpName %14 ""
OpName %52 "buf1"
OpMemberName %52 0 "zero"
OpName %54 ""
OpName %79 "_GLF_color"
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpMemberDecorate %52 0 Offset 0
OpDecorate %52 Block
OpDecorate %54 DescriptorSet 0
OpDecorate %54 Binding 1
OpDecorate %79 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%9 = OpTypeInt 32 0
%10 = OpConstant %9 3
%11 = OpTypeArray %6 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpConstant %6 0
%16 = OpConstant %6 1
%17 = OpTypePointer Uniform %6
%31 = OpTypeBool
%43 = OpConstant %6 2
%52 = OpTypeStruct %6
%53 = OpTypePointer Uniform %52
%54 = OpVariable %53 Uniform
%76 = OpTypeFloat 32
%77 = OpTypeVector %76 4
%78 = OpTypePointer Output %77
%79 = OpVariable %78 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%18 = OpAccessChain %17 %14 %15 %16
%19 = OpLoad %6 %18
OpBranch %23
%23 = OpLabel
%98 = OpPhi %6 %19 %5 %35 %26
%101 = OpPhi %6 %19 %5 %98 %26
%29 = OpAccessChain %17 %14 %15 %15
%30 = OpLoad %6 %29
%32 = OpSGreaterThan %31 %98 %30
OpLoopMerge %25 %26 None
OpBranchConditional %32 %24 %25
%24 = OpLabel
%35 = OpIAdd %6 %98 %16
OpBranch %37
%37 = OpLabel
%99 = OpPhi %6 %15 %24 %51 %40
%44 = OpSLessThan %31 %99 %43
OpLoopMerge %39 %40 None
OpBranchConditional %44 %38 %39
%38 = OpLabel
OpSelectionMerge %47 None
OpSwitch %98 %47 0 %46 3 %46
%46 = OpLabel
OpKill
%47 = OpLabel
OpBranch %40
%40 = OpLabel
%51 = OpIAdd %6 %99 %16
OpBranch %37
%39 = OpLabel
%55 = OpAccessChain %17 %54 %15
%56 = OpLoad %6 %55
%59 = OpIEqual %31 %56 %30
OpSelectionMerge %61 None
OpBranchConditional %59 %60 %61
%60 = OpLabel
OpBranch %25
%61 = OpLabel
OpBranch %26
%26 = OpLabel
OpBranch %23
%25 = OpLabel
%103 = OpPhi %6 %98 %23 %35 %60
%100 = OpPhi %6 %101 %23 %98 %60
%66 = OpIEqual %31 %100 %19
OpSelectionMerge %68 None
OpBranchConditional %66 %67 %68
%67 = OpLabel
%70 = OpAccessChain %17 %14 %15 %43
%71 = OpLoad %6 %70
%72 = OpIEqual %31 %103 %71
OpBranch %68
%68 = OpLabel
%73 = OpPhi %31 %66 %25 %72 %67
OpSelectionMerge %75 None
OpBranchConditional %73 %74 %93
%74 = OpLabel
%82 = OpConvertSToF %76 %19
%85 = OpConvertSToF %76 %30
%92 = OpCompositeConstruct %77 %82 %85 %85 %82
OpStore %79 %92
OpBranch %75
%93 = OpLabel
%96 = OpConvertSToF %76 %30
%97 = OpCompositeConstruct %77 %96 %96 %96 %96
OpStore %79 %97
OpBranch %75
%75 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE int32 STD140 DATA
0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1 2
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255