blob: b854a076b49f6256df1d6f01b318b57e119eeb2f [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific inst combine shifts code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_1_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int idx = 1 << _int_0;
#
# int a = int[2](_int_0, _int_1)[idx];
# if (a == _int_1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 61
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %42
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "idx"
OpName %13 "buf1"
OpMemberName %13 0 "_GLF_uniform_int_values"
OpName %15 ""
OpName %21 "a"
OpName %29 "indexable"
OpName %42 "_GLF_color"
OpDecorate %12 ArrayStride 16
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 1
OpDecorate %42 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%10 = OpTypeInt 32 0
%11 = OpConstant %10 2
%12 = OpTypeArray %6 %11
%13 = OpTypeStruct %12
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpConstant %6 0
%17 = OpTypePointer Uniform %6
%28 = OpTypePointer Function %12
%35 = OpTypeBool
%39 = OpTypeFloat 32
%40 = OpTypeVector %39 4
%41 = OpTypePointer Output %40
%42 = OpVariable %41 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%21 = OpVariable %7 Function
%29 = OpVariable %28 Function
%18 = OpAccessChain %17 %15 %16 %9
%19 = OpLoad %6 %18
%20 = OpShiftLeftLogical %6 %9 %19
OpStore %8 %20
%22 = OpAccessChain %17 %15 %16 %9
%23 = OpLoad %6 %22
%24 = OpAccessChain %17 %15 %16 %16
%25 = OpLoad %6 %24
%26 = OpCompositeConstruct %12 %23 %25
%27 = OpLoad %6 %8
OpStore %29 %26
%30 = OpAccessChain %7 %29 %27
%31 = OpLoad %6 %30
OpStore %21 %31
%32 = OpLoad %6 %21
%33 = OpAccessChain %17 %15 %16 %16
%34 = OpLoad %6 %33
%36 = OpIEqual %35 %32 %34
OpSelectionMerge %38 None
OpBranchConditional %36 %37 %56
%37 = OpLabel
%43 = OpAccessChain %17 %15 %16 %16
%44 = OpLoad %6 %43
%45 = OpConvertSToF %39 %44
%46 = OpAccessChain %17 %15 %16 %9
%47 = OpLoad %6 %46
%48 = OpConvertSToF %39 %47
%49 = OpAccessChain %17 %15 %16 %9
%50 = OpLoad %6 %49
%51 = OpConvertSToF %39 %50
%52 = OpAccessChain %17 %15 %16 %16
%53 = OpLoad %6 %52
%54 = OpConvertSToF %39 %53
%55 = OpCompositeConstruct %40 %45 %48 %51 %54
OpStore %42 %55
OpBranch %38
%56 = OpLabel
%57 = OpAccessChain %17 %15 %16 %9
%58 = OpLoad %6 %57
%59 = OpConvertSToF %39 %58
%60 = OpCompositeConstruct %40 %59 %59 %59 %59
OpStore %42 %60
OpBranch %38
%38 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255