blob: e737030496a023fe94e5b60eb0fe89f82759e0fe [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of injectionSwitch: [0.0, 1.0]
# layout(set = 0, binding = 1) uniform buf1
# {
# vec2 injectionSwitch;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# int func()
# {
# // Results are not used as they are undefined.
# ivec2(injectionSwitch) >> 90955;
# return _int_1;
# }
#
# void main()
# {
# // Always true.
# if(func() == _int_1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 64
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %45
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "func("
OpName %12 "buf1"
OpMemberName %12 0 "injectionSwitch"
OpName %14 ""
OpName %27 "buf0"
OpMemberName %27 0 "_GLF_uniform_int_values"
OpName %29 ""
OpName %45 "_GLF_color"
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 1
OpDecorate %26 ArrayStride 16
OpMemberDecorate %27 0 Offset 0
OpDecorate %27 Block
OpDecorate %29 DescriptorSet 0
OpDecorate %29 Binding 0
OpDecorate %45 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeFunction %6
%10 = OpTypeFloat 32
%11 = OpTypeVector %10 2
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpConstant %6 0
%16 = OpTypePointer Uniform %11
%19 = OpTypeVector %6 2
%21 = OpConstant %6 90955
%24 = OpTypeInt 32 0
%25 = OpConstant %24 2
%26 = OpTypeArray %6 %25
%27 = OpTypeStruct %26
%28 = OpTypePointer Uniform %27
%29 = OpVariable %28 Uniform
%30 = OpConstant %6 1
%31 = OpTypePointer Uniform %6
%39 = OpTypeBool
%43 = OpTypeVector %10 4
%44 = OpTypePointer Output %43
%45 = OpVariable %44 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%36 = OpFunctionCall %6 %8
%37 = OpAccessChain %31 %29 %15 %30
%38 = OpLoad %6 %37
%40 = OpIEqual %39 %36 %38
OpSelectionMerge %42 None
OpBranchConditional %40 %41 %59
%41 = OpLabel
%46 = OpAccessChain %31 %29 %15 %30
%47 = OpLoad %6 %46
%48 = OpConvertSToF %10 %47
%49 = OpAccessChain %31 %29 %15 %15
%50 = OpLoad %6 %49
%51 = OpConvertSToF %10 %50
%52 = OpAccessChain %31 %29 %15 %15
%53 = OpLoad %6 %52
%54 = OpConvertSToF %10 %53
%55 = OpAccessChain %31 %29 %15 %30
%56 = OpLoad %6 %55
%57 = OpConvertSToF %10 %56
%58 = OpCompositeConstruct %43 %48 %51 %54 %57
OpStore %45 %58
OpBranch %42
%59 = OpLabel
%60 = OpAccessChain %31 %29 %15 %15
%61 = OpLoad %6 %60
%62 = OpConvertSToF %10 %61
%63 = OpCompositeConstruct %43 %62 %62 %62 %62
OpStore %45 %63
OpBranch %42
%42 = OpLabel
OpReturn
OpFunctionEnd
%8 = OpFunction %6 None %7
%9 = OpLabel
%17 = OpAccessChain %16 %14 %15
%18 = OpLoad %11 %17
%20 = OpConvertFToS %19 %18
%22 = OpCompositeConstruct %19 %21 %21
%23 = OpShiftRightArithmetic %19 %20 %22
%32 = OpAccessChain %31 %29 %15 %30
%33 = OpLoad %6 %32
OpReturnValue %33
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> STD140 DATA
0.0 1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255