blob: 8743e6f6b5a226d96632417a38f37a81353fc119 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific instruction simplify code path
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: a187dd58a0485988841d325a85c8e6063f53500a
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_1_0 _GLF_uniform_float_values[0]
# #define _float_0_0 _GLF_uniform_float_values[0]
#
# precision highp float;
#
# // Contents of _GLF_uniform_float_values: [1.0, 0.0]
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[2];
# };
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# float a = _float_1_0;
# a = -1.;
# if (sqrt(_float_0_0) < a)
# {
# _GLF_color = vec4(_int_0);
# }
# else
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 56
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %31
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %12 "buf0"
OpMemberName %12 0 "_GLF_uniform_float_values"
OpName %14 ""
OpName %31 "_GLF_color"
OpName %33 "buf1"
OpMemberName %33 0 "_GLF_uniform_int_values"
OpName %35 ""
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpDecorate %31 Location 0
OpDecorate %32 ArrayStride 16
OpMemberDecorate %33 0 RelaxedPrecision
OpMemberDecorate %33 0 Offset 0
OpDecorate %33 Block
OpDecorate %35 DescriptorSet 0
OpDecorate %35 Binding 1
OpDecorate %39 RelaxedPrecision
OpDecorate %44 RelaxedPrecision
OpDecorate %47 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%9 = OpTypeInt 32 0
%10 = OpConstant %9 2
%11 = OpTypeArray %6 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpTypeInt 32 1
%16 = OpConstant %15 0
%17 = OpTypePointer Uniform %6
%20 = OpConstant %6 -1
%25 = OpTypeBool
%29 = OpTypeVector %6 4
%30 = OpTypePointer Output %29
%31 = OpVariable %30 Output
%32 = OpTypeArray %15 %10
%33 = OpTypeStruct %32
%34 = OpTypePointer Uniform %33
%35 = OpVariable %34 Uniform
%36 = OpConstant %15 1
%37 = OpTypePointer Uniform %15
%4 = OpFunction %2 None %3
%5 = OpLabel
%21 = OpAccessChain %17 %14 %16 %16
%22 = OpLoad %6 %21
%23 = OpExtInst %6 %1 Sqrt %22
%26 = OpFOrdLessThan %25 %23 %20
OpSelectionMerge %28 None
OpBranchConditional %26 %27 %42
%27 = OpLabel
%38 = OpAccessChain %37 %35 %16 %36
%39 = OpLoad %15 %38
%40 = OpConvertSToF %6 %39
%41 = OpCompositeConstruct %29 %40 %40 %40 %40
OpStore %31 %41
OpBranch %28
%42 = OpLabel
%43 = OpAccessChain %37 %35 %16 %16
%44 = OpLoad %15 %43
%45 = OpConvertSToF %6 %44
%46 = OpAccessChain %37 %35 %16 %36
%47 = OpLoad %15 %46
%48 = OpConvertSToF %6 %47
%55 = OpCompositeConstruct %29 %45 %48 %48 %45
OpStore %31 %55
OpBranch %28
%28 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
1.0 0.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255