blob: 96b87a04476858b98f7c3e722e928c0f2cb3677c [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific LLVM analysis code path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int three;
# };
#
# void main()
# {
# int a = 0;
# for(int i = 0; i < 7 + three; i++)
# {
# switch(i)
# {
# case 7:
# case 8:
# a++;
# break;
# }
# }
#
# if (a == 2) // Always true.
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 51
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %45
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "i"
OpName %18 "buf0"
OpMemberName %18 0 "three"
OpName %20 ""
OpName %45 "_GLF_color"
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
OpDecorate %45 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%17 = OpConstant %6 7
%18 = OpTypeStruct %6
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpTypePointer Uniform %6
%25 = OpTypeBool
%31 = OpConstant %6 1
%38 = OpConstant %6 2
%42 = OpTypeFloat 32
%43 = OpTypeVector %42 4
%44 = OpTypePointer Output %43
%45 = OpVariable %44 Output
%46 = OpConstant %42 1
%47 = OpConstant %42 0
%48 = OpConstantComposite %43 %46 %47 %47 %46
%50 = OpConstantComposite %43 %47 %47 %47 %47
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
OpStore %10 %9
OpBranch %11
%11 = OpLabel
OpLoopMerge %13 %14 None
OpBranch %15
%15 = OpLabel
%16 = OpLoad %6 %10
%22 = OpAccessChain %21 %20 %9
%23 = OpLoad %6 %22
%24 = OpIAdd %6 %17 %23
%26 = OpSLessThan %25 %16 %24
OpBranchConditional %26 %12 %13
%12 = OpLabel
%27 = OpLoad %6 %10
OpSelectionMerge %29 None
OpSwitch %27 %29 7 %28 8 %28
%28 = OpLabel
%30 = OpLoad %6 %8
%32 = OpIAdd %6 %30 %31
OpStore %8 %32
OpBranch %29
%29 = OpLabel
OpBranch %14
%14 = OpLabel
%35 = OpLoad %6 %10
%36 = OpIAdd %6 %35 %31
OpStore %10 %36
OpBranch %11
%13 = OpLabel
%37 = OpLoad %6 %8
%39 = OpIEqual %25 %37 %38
OpSelectionMerge %41 None
OpBranchConditional %39 %40 %49
%40 = OpLabel
OpStore %45 %48
OpBranch %41
%49 = OpLabel
OpStore %45 %50
OpBranch %41
%41 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# three
BUFFER variant_three DATA_TYPE int32 DATA
3
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255