blob: c4dac9c87b141aefbba13949d689ca1db67fe86a [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific NIR code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = 1;
#
# do
# {
# // Always true.
# if(a >= _int_0)
# {
# break;
# }
#
# // Never executed as the break above is always hit.
# if (true)
# {
# discard;
# }
#
# a++;
# }
# while(a != 1);
#
# // Always true.
# if(a == 1)
# {
# _GLF_color = vec4(1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 62
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %45
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %18 "buf0"
OpMemberName %18 0 "_GLF_uniform_int_values"
OpName %20 ""
OpName %45 "_GLF_color"
OpDecorate %17 ArrayStride 16
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
OpDecorate %45 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%15 = OpTypeInt 32 0
%16 = OpConstant %15 2
%17 = OpTypeArray %6 %16
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpConstant %6 0
%22 = OpTypePointer Uniform %6
%25 = OpTypeBool
%30 = OpConstantTrue %25
%42 = OpTypeFloat 32
%43 = OpTypeVector %42 4
%44 = OpTypePointer Output %43
%45 = OpVariable %44 Output
%46 = OpConstant %42 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
OpStore %8 %9
OpBranch %10
%10 = OpLabel
OpLoopMerge %12 %13 None
OpBranch %11
%11 = OpLabel
%14 = OpLoad %6 %8
%23 = OpAccessChain %22 %20 %21 %21
%24 = OpLoad %6 %23
%26 = OpSGreaterThanEqual %25 %14 %24
OpSelectionMerge %28 None
OpBranchConditional %26 %27 %28
%27 = OpLabel
OpBranch %12
%28 = OpLabel
OpSelectionMerge %32 None
OpBranchConditional %30 %31 %32
%31 = OpLabel
OpKill
%32 = OpLabel
%34 = OpLoad %6 %8
%35 = OpIAdd %6 %34 %9
OpStore %8 %35
OpBranch %13
%13 = OpLabel
%36 = OpLoad %6 %8
%37 = OpINotEqual %25 %36 %9
OpBranchConditional %37 %10 %12
%12 = OpLabel
%38 = OpLoad %6 %8
%39 = OpIEqual %25 %38 %9
OpSelectionMerge %41 None
OpBranchConditional %39 %40 %57
%40 = OpLabel
%47 = OpAccessChain %22 %20 %21 %21
%48 = OpLoad %6 %47
%49 = OpConvertSToF %42 %48
%50 = OpAccessChain %22 %20 %21 %21
%51 = OpLoad %6 %50
%52 = OpConvertSToF %42 %51
%53 = OpAccessChain %22 %20 %21 %9
%54 = OpLoad %6 %53
%55 = OpConvertSToF %42 %54
%56 = OpCompositeConstruct %43 %46 %49 %52 %55
OpStore %45 %56
OpBranch %41
%57 = OpLabel
%58 = OpAccessChain %22 %20 %21 %21
%59 = OpLoad %6 %58
%60 = OpConvertSToF %42 %59
%61 = OpCompositeConstruct %43 %60 %60 %60 %60
OpStore %45 %61
OpBranch %41
%41 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255