blob: 9fbde7c1550d606bd525ca0ce4d294eaad58417f [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# vec2 twoandthree; // (2.0, 3.0)
# };
#
# void main()
# {
# vec2 a = twoandthree;
# vec2 b = vec2(a.x, clamp(a, vec2(1), vec2(1)).y);
#
# // Always true
# if (b.x == 2.0 && b.y == 1.0)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
#
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 51
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %46
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "a"
OpName %10 "buf0"
OpMemberName %10 0 "twoandthree"
OpName %12 ""
OpName %18 "b"
OpName %46 "_GLF_color"
OpMemberDecorate %10 0 Offset 0
OpDecorate %10 Block
OpDecorate %12 DescriptorSet 0
OpDecorate %12 Binding 0
OpDecorate %46 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%10 = OpTypeStruct %7
%11 = OpTypePointer Uniform %10
%12 = OpVariable %11 Uniform
%13 = OpTypeInt 32 1
%14 = OpConstant %13 0
%15 = OpTypePointer Uniform %7
%19 = OpTypeInt 32 0
%20 = OpConstant %19 0
%21 = OpTypePointer Function %6
%25 = OpConstant %6 1
%26 = OpConstantComposite %7 %25 %25
%28 = OpConstant %19 1
%31 = OpTypeBool
%34 = OpConstant %6 2
%44 = OpTypeVector %6 4
%45 = OpTypePointer Output %44
%46 = OpVariable %45 Output
%47 = OpConstant %6 0
%48 = OpConstantComposite %44 %25 %47 %47 %25
%50 = OpConstantComposite %44 %47 %47 %47 %47
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%18 = OpVariable %8 Function
%16 = OpAccessChain %15 %12 %14
%17 = OpLoad %7 %16
OpStore %9 %17
%22 = OpAccessChain %21 %9 %20
%23 = OpLoad %6 %22
%24 = OpLoad %7 %9
%27 = OpExtInst %7 %1 FClamp %24 %26 %26
%29 = OpCompositeExtract %6 %27 1
%30 = OpCompositeConstruct %7 %23 %29
OpStore %18 %30
%32 = OpAccessChain %21 %18 %20
%33 = OpLoad %6 %32
%35 = OpFOrdEqual %31 %33 %34
OpSelectionMerge %37 None
OpBranchConditional %35 %36 %37
%36 = OpLabel
%38 = OpAccessChain %21 %18 %28
%39 = OpLoad %6 %38
%40 = OpFOrdEqual %31 %39 %25
OpBranch %37
%37 = OpLabel
%41 = OpPhi %31 %35 %5 %40 %36
OpSelectionMerge %43 None
OpBranchConditional %41 %42 %49
%42 = OpLabel
OpStore %46 %48
OpBranch %43
%49 = OpLabel
OpStore %46 %50
OpBranch %43
%43 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# twoandthree
BUFFER variant_twoandthree DATA_TYPE vec2<float> DATA
2.0 3.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_twoandthree AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255