blob: 4c0fde2435cf056bf7bc23ee90ecfa98be487ceb [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific constant folding path
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# float one;
# };
#
# void main()
# {
# float f = 1.0;
#
# do
# {
# f += one;
# }
# while(10.0 > clamp(f, 8.0, 9.0 + one));
#
# if (f == 10.0)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 45
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %40
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "f"
OpName %14 "buf0"
OpMemberName %14 0 "one"
OpName %16 ""
OpName %40 "_GLF_color"
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 0
OpDecorate %40 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%14 = OpTypeStruct %6
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpTypeInt 32 1
%18 = OpConstant %17 0
%19 = OpTypePointer Uniform %6
%24 = OpConstant %6 10
%26 = OpConstant %6 8
%27 = OpConstant %6 9
%32 = OpTypeBool
%38 = OpTypeVector %6 4
%39 = OpTypePointer Output %38
%40 = OpVariable %39 Output
%41 = OpConstant %6 0
%42 = OpConstantComposite %38 %9 %41 %41 %9
%44 = OpConstantComposite %38 %41 %41 %41 %41
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
OpStore %8 %9
OpBranch %10
%10 = OpLabel
OpLoopMerge %12 %13 None
OpBranch %11
%11 = OpLabel
%20 = OpAccessChain %19 %16 %18
%21 = OpLoad %6 %20
%22 = OpLoad %6 %8
%23 = OpFAdd %6 %22 %21
OpStore %8 %23
OpBranch %13
%13 = OpLabel
%25 = OpLoad %6 %8
%28 = OpAccessChain %19 %16 %18
%29 = OpLoad %6 %28
%30 = OpFAdd %6 %27 %29
%31 = OpExtInst %6 %1 FClamp %25 %26 %30
%33 = OpFOrdGreaterThan %32 %24 %31
OpBranchConditional %33 %10 %12
%12 = OpLabel
%34 = OpLoad %6 %8
%35 = OpFOrdEqual %32 %34 %24
OpSelectionMerge %37 None
OpBranchConditional %35 %36 %43
%36 = OpLabel
OpStore %40 %42
OpBranch %37
%43 = OpLabel
OpStore %40 %44
OpBranch %37
%37 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE float DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255