blob: a52443341e6a0034d8e3829112532679443a0acc [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# #define _int_1 _GLF_uniform_int_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: 1
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[1];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int i = _int_1;
# _GLF_color = vec4(0.0, 1.0, 0.0, 1.0);
#
# vec4 v = _GLF_color;
# v[i - _int_1] = v[i];
# v[i] = v[i + _int_1];
# _GLF_color = v;
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 47
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %22
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "i"
OpName %12 "buf0"
OpMemberName %12 0 "_GLF_uniform_int_values"
OpName %14 ""
OpName %22 "_GLF_color"
OpName %27 "v"
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 0
OpDecorate %22 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 0
%10 = OpConstant %9 1
%11 = OpTypeArray %6 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpConstant %6 0
%16 = OpTypePointer Uniform %6
%19 = OpTypeFloat 32
%20 = OpTypeVector %19 4
%21 = OpTypePointer Output %20
%22 = OpVariable %21 Output
%23 = OpConstant %19 0
%24 = OpConstant %19 1
%25 = OpConstantComposite %20 %23 %24 %23 %24
%26 = OpTypePointer Function %20
%34 = OpTypePointer Function %19
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%27 = OpVariable %26 Function
%17 = OpAccessChain %16 %14 %15 %15
%18 = OpLoad %6 %17
OpStore %8 %18
OpStore %22 %25
%28 = OpLoad %20 %22
OpStore %27 %28
%29 = OpLoad %6 %8
%30 = OpAccessChain %16 %14 %15 %15
%31 = OpLoad %6 %30
%32 = OpISub %6 %29 %31
%33 = OpLoad %6 %8
%35 = OpAccessChain %34 %27 %33
%36 = OpLoad %19 %35
%37 = OpAccessChain %34 %27 %32
OpStore %37 %36
%38 = OpLoad %6 %8
%39 = OpLoad %6 %8
%40 = OpAccessChain %16 %14 %15 %15
%41 = OpLoad %6 %40
%42 = OpIAdd %6 %39 %41
%43 = OpAccessChain %34 %27 %42
%44 = OpLoad %19 %43
%45 = OpAccessChain %34 %27 %38
OpStore %45 %44
%46 = OpLoad %20 %27
OpStore %22 %46
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255