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#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers a specific const folding path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
#
# precision highp float;
#
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of _GLF_uniform_float_values: 0.0
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[1];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // This results in an undefined value, but not in undefined behavior.
# float f = pow(40.33, ldexp(1.0, 98980));
#
# if (_int_1 == (_int_1 + _int_0) || f > _float_0_0)
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# else
# _GLF_color = vec4(_int_0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 70
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %51
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "f"
OpName %19 "buf0"
OpMemberName %19 0 "_GLF_uniform_int_values"
OpName %21 ""
OpName %39 "buf1"
OpMemberName %39 0 "_GLF_uniform_float_values"
OpName %41 ""
OpName %51 "_GLF_color"
OpDecorate %18 ArrayStride 16
OpMemberDecorate %19 0 Offset 0
OpDecorate %19 Block
OpDecorate %21 DescriptorSet 0
OpDecorate %21 Binding 0
OpDecorate %38 ArrayStride 16
OpMemberDecorate %39 0 Offset 0
OpDecorate %39 Block
OpDecorate %41 DescriptorSet 0
OpDecorate %41 Binding 1
OpDecorate %51 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpConstant %6 40.3300018
%10 = OpConstant %6 1
%11 = OpTypeInt 32 1
%12 = OpConstant %11 98980
%15 = OpTypeBool
%16 = OpTypeInt 32 0
%17 = OpConstant %16 2
%18 = OpTypeArray %11 %17
%19 = OpTypeStruct %18
%20 = OpTypePointer Uniform %19
%21 = OpVariable %20 Uniform
%22 = OpConstant %11 0
%23 = OpTypePointer Uniform %11
%28 = OpConstant %11 1
%37 = OpConstant %16 1
%38 = OpTypeArray %6 %37
%39 = OpTypeStruct %38
%40 = OpTypePointer Uniform %39
%41 = OpVariable %40 Uniform
%42 = OpTypePointer Uniform %6
%49 = OpTypeVector %6 4
%50 = OpTypePointer Output %49
%51 = OpVariable %50 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%13 = OpExtInst %6 %1 Ldexp %10 %12
%14 = OpExtInst %6 %1 Pow %9 %13
OpStore %8 %14
%24 = OpAccessChain %23 %21 %22 %22
%25 = OpLoad %11 %24
%26 = OpAccessChain %23 %21 %22 %22
%27 = OpLoad %11 %26
%29 = OpAccessChain %23 %21 %22 %28
%30 = OpLoad %11 %29
%31 = OpIAdd %11 %27 %30
%32 = OpIEqual %15 %25 %31
%33 = OpLogicalNot %15 %32
OpSelectionMerge %35 None
OpBranchConditional %33 %34 %35
%34 = OpLabel
%36 = OpLoad %6 %8
%43 = OpAccessChain %42 %41 %22 %22
%44 = OpLoad %6 %43
%45 = OpFOrdGreaterThan %15 %36 %44
OpBranch %35
%35 = OpLabel
%46 = OpPhi %15 %32 %5 %45 %34
OpSelectionMerge %48 None
OpBranchConditional %46 %47 %65
%47 = OpLabel
%52 = OpAccessChain %23 %21 %22 %22
%53 = OpLoad %11 %52
%54 = OpConvertSToF %6 %53
%55 = OpAccessChain %23 %21 %22 %28
%56 = OpLoad %11 %55
%57 = OpConvertSToF %6 %56
%58 = OpAccessChain %23 %21 %22 %28
%59 = OpLoad %11 %58
%60 = OpConvertSToF %6 %59
%61 = OpAccessChain %23 %21 %22 %22
%62 = OpLoad %11 %61
%63 = OpConvertSToF %6 %62
%64 = OpCompositeConstruct %49 %54 %57 %60 %63
OpStore %51 %64
OpBranch %48
%65 = OpLabel
%66 = OpAccessChain %23 %21 %22 %28
%67 = OpLoad %11 %66
%68 = OpConvertSToF %6 %67
%69 = OpCompositeConstruct %49 %68 %68 %68 %68
OpStore %51 %69
OpBranch %48
%48 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255