blob: 2cf01ffc57dab03f1f1001fb5fde13555e0323e8 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Always true.
# if (bitfieldExtract(3, 1, 2) == 1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 45
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %18
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %18 "_GLF_color"
OpName %22 "buf0"
OpMemberName %22 0 "_GLF_uniform_int_values"
OpName %24 ""
OpDecorate %18 Location 0
OpDecorate %21 ArrayStride 16
OpMemberDecorate %22 0 Offset 0
OpDecorate %22 Block
OpDecorate %24 DescriptorSet 0
OpDecorate %24 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpConstant %6 3
%8 = OpConstant %6 1
%9 = OpConstant %6 2
%11 = OpTypeBool
%15 = OpTypeFloat 32
%16 = OpTypeVector %15 4
%17 = OpTypePointer Output %16
%18 = OpVariable %17 Output
%19 = OpTypeInt 32 0
%20 = OpConstant %19 2
%21 = OpTypeArray %6 %20
%22 = OpTypeStruct %21
%23 = OpTypePointer Uniform %22
%24 = OpVariable %23 Uniform
%25 = OpConstant %6 0
%26 = OpTypePointer Uniform %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%10 = OpBitFieldSExtract %6 %7 %8 %9
%12 = OpIEqual %11 %10 %8
OpSelectionMerge %14 None
OpBranchConditional %12 %13 %40
%13 = OpLabel
%27 = OpAccessChain %26 %24 %25 %25
%28 = OpLoad %6 %27
%29 = OpConvertSToF %15 %28
%30 = OpAccessChain %26 %24 %25 %8
%31 = OpLoad %6 %30
%32 = OpConvertSToF %15 %31
%33 = OpAccessChain %26 %24 %25 %8
%34 = OpLoad %6 %33
%35 = OpConvertSToF %15 %34
%36 = OpAccessChain %26 %24 %25 %25
%37 = OpLoad %6 %36
%38 = OpConvertSToF %15 %37
%39 = OpCompositeConstruct %16 %29 %32 %35 %38
OpStore %18 %39
OpBranch %14
%40 = OpLabel
%41 = OpAccessChain %26 %24 %25 %8
%42 = OpLoad %6 %41
%43 = OpConvertSToF %15 %42
%44 = OpCompositeConstruct %16 %43 %43 %43 %43
OpStore %18 %44
OpBranch %14
%14 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255