blob: 1930138dddc122eb521cca5723a75ed2ca1a76fc [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific arbitrary precision float usage.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec4 v = vec4(1, 2, 3, 4);
# float dist1 = distance(tanh(v), sinh(v) / cosh(v));
# float dist2 = distance(tanh(v), vec4(0.76159, 0.96403, 0.99505, 0.99933));
#
# // tanh(v) == sinh(v) / cosh(v). Allow some room for precision errors.
# if (dist1 < 0.1 && dist2 < 0.1)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 49
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %44
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "v"
OpName %16 "dist1"
OpName %25 "dist2"
OpName %44 "_GLF_color"
OpDecorate %44 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Function %7
%10 = OpConstant %6 1
%11 = OpConstant %6 2
%12 = OpConstant %6 3
%13 = OpConstant %6 4
%14 = OpConstantComposite %7 %10 %11 %12 %13
%15 = OpTypePointer Function %6
%28 = OpConstant %6 0.761590004
%29 = OpConstant %6 0.964030027
%30 = OpConstant %6 0.995050013
%31 = OpConstant %6 0.999329984
%32 = OpConstantComposite %7 %28 %29 %30 %31
%35 = OpConstant %6 0.100000001
%36 = OpTypeBool
%43 = OpTypePointer Output %7
%44 = OpVariable %43 Output
%45 = OpConstant %6 0
%46 = OpConstantComposite %7 %10 %45 %45 %10
%48 = OpConstantComposite %7 %45 %45 %45 %45
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%16 = OpVariable %15 Function
%25 = OpVariable %15 Function
OpStore %9 %14
%17 = OpLoad %7 %9
%18 = OpExtInst %7 %1 Tanh %17
%19 = OpLoad %7 %9
%20 = OpExtInst %7 %1 Sinh %19
%21 = OpLoad %7 %9
%22 = OpExtInst %7 %1 Cosh %21
%23 = OpFDiv %7 %20 %22
%24 = OpExtInst %6 %1 Distance %18 %23
OpStore %16 %24
%26 = OpLoad %7 %9
%27 = OpExtInst %7 %1 Tanh %26
%33 = OpExtInst %6 %1 Distance %27 %32
OpStore %25 %33
%34 = OpLoad %6 %16
%37 = OpFOrdLessThan %36 %34 %35
%38 = OpLoad %6 %25
%39 = OpFOrdLessThan %36 %38 %35
%40 = OpLogicalAnd %36 %37 %39
OpSelectionMerge %42 None
OpBranchConditional %40 %41 %47
%41 = OpLabel
OpStore %44 %46
OpBranch %42
%47 = OpLabel
OpStore %44 %48
OpBranch %42
%42 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255