blob: 1c1ea94942c1bd560e017f856a5bd822be08dd1b [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: Calls a function containing a discard
# The test passes because main always writes the color red.
# Optimized using spirv-opt with the following arguments:
# '--eliminate-dead-branches'
# '--merge-return'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--eliminate-local-single-block'
# '--eliminate-dead-branches'
# '--merge-return'
# '--ccp'
# '--scalar-replacement=100'
# '--eliminate-local-single-block'
# '--simplify-instructions'
# '--redundancy-elimination'
# '--eliminate-local-multi-store'
# '--private-to-local'
# '--if-conversion'
# '--private-to-local'
# spirv-opt commit hash: 18b3b94567a9251a6f8491a6d07c4422abadd22c
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# float one;
# };
#
# void func()
# {
# if (1.0 > one) // Always false
# {
# discard;
# }
# }
#
# void main()
# {
# _GLF_color = vec4(0);
# do
# {
# func();
# } while (false);
# _GLF_color = vec4(1, 0, 0, 1);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 35
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %25
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %6 "func("
OpName %10 "buf0"
OpMemberName %10 0 "one"
OpName %12 ""
OpName %25 "_GLF_color"
OpMemberDecorate %10 0 Offset 0
OpDecorate %10 Block
OpDecorate %12 DescriptorSet 0
OpDecorate %12 Binding 0
OpDecorate %25 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%8 = OpTypeFloat 32
%9 = OpConstant %8 1
%10 = OpTypeStruct %8
%11 = OpTypePointer Uniform %10
%12 = OpVariable %11 Uniform
%13 = OpTypeInt 32 1
%14 = OpConstant %13 0
%15 = OpTypePointer Uniform %8
%18 = OpTypeBool
%23 = OpTypeVector %8 4
%24 = OpTypePointer Output %23
%25 = OpVariable %24 Output
%26 = OpConstant %8 0
%27 = OpConstantComposite %23 %26 %26 %26 %26
%33 = OpConstantFalse %18
%34 = OpConstantComposite %23 %9 %26 %26 %9
%4 = OpFunction %2 None %3
%5 = OpLabel
OpStore %25 %27
OpBranch %28
%28 = OpLabel
%32 = OpFunctionCall %2 %6
OpLoopMerge %30 %28 None
OpBranchConditional %33 %28 %30
%30 = OpLabel
OpStore %25 %34
OpReturn
OpFunctionEnd
%6 = OpFunction %2 None %3
%7 = OpLabel
%16 = OpAccessChain %15 %12 %14
%17 = OpLoad %8 %16
%19 = OpFOrdGreaterThan %18 %9 %17
OpSelectionMerge %21 None
OpBranchConditional %19 %20 %21
%20 = OpLabel
OpKill
%21 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE float DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255