blob: b7c6c8c8c7e8a61187ba9b957e71448619c5887e [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER compute compute_shader GLSL
#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0) buffer block0
{
int data;
} ssbo_array[2];
void main()
{
ssbo_array[0].data++;
ssbo_array[0].data++;
ssbo_array[0].data++;
ssbo_array[1].data++;
ssbo_array[1].data++;
}
END
BUFFER buf0 DATA_TYPE int32 DATA
0
END
BUFFER buf1 DATA_TYPE int32 DATA
0
END
PIPELINE compute pipeline
ATTACH compute_shader
BIND BUFFER_ARRAY buf0 buf1 AS storage DESCRIPTOR_SET 0 BINDING 0
END
RUN pipeline 1 1 1
EXPECT buf0 IDX 0 EQ 3
EXPECT buf1 IDX 0 EQ 2