| #ifndef _TCUVECTORUTIL_HPP |
| #define _TCUVECTORUTIL_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program Tester Core |
| * ---------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Vector utility functions. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tcuVector.hpp" |
| #include "deRandom.hpp" |
| #include "deMeta.hpp" |
| #include "deMath.h" |
| #include "deInt32.h" |
| |
| #include <ostream> |
| #include <math.h> |
| |
| namespace tcu |
| { |
| |
| static const float PI = 3.141592653589793238f; |
| |
| #if (DE_OS == DE_OS_ANDROID) || (DE_OS == DE_OS_UNIX) || (DE_OS == DE_OS_QNX) || (DE_OS == DE_OS_WIN32 && DE_COMPILER == DE_COMPILER_CLANG) |
| inline float abs (float f) { return deFloatAbs(f); } |
| #endif |
| |
| template<typename T> inline T add (T a, T b) { return a + b; } |
| template<typename T> inline T sub (T a, T b) { return a - b; } |
| template<typename T> inline T mul (T a, T b) { return a * b; } |
| template<typename T> inline T div (T a, T b) { return a / b; } |
| |
| template<typename T> inline T bitwiseNot (T a) { return ~a; } |
| template<typename T> inline T bitwiseAnd (T a, T b) { return a & b; } |
| template<typename T> inline T bitwiseOr (T a, T b) { return a | b; } |
| template<typename T> inline T bitwiseXor (T a, T b) { return a ^ b; } |
| |
| template<typename T> inline T logicalNot (T a) { return !a; } |
| template<typename T> inline T logicalAnd (T a, T b) { return a && b; } |
| template<typename T> inline T logicalOr (T a, T b) { return a || b; } |
| |
| template<typename T> inline T mod (T a, T b) { return a % b; } |
| template<> inline float mod (float x, float y) { return x - y * deFloatFloor(x / y); } |
| |
| template<typename T> inline T negate (T f) { return -f; } |
| template<> inline deUint32 negate<deUint32> (deUint32 f) { return (deUint32)-(int)f; } |
| |
| inline float radians (float f) { return deFloatRadians(f); } |
| inline float degrees (float f) { return deFloatDegrees(f); } |
| inline float inverseSqrt (float f) { return deFloatRsq(f); } |
| inline float sign (float f) { return (f < 0.0f) ? -1.0f : ((f > 0.0f) ? +1.0f : 0.0f); } |
| inline float fract (float f) { return f - deFloatFloor(f); } |
| inline float mix (float x, float y, float a) { return x * (1.0f - a) + y * a; } |
| inline float step (float edge, float x) { return (x < edge) ? 0.0f : 1.0f; } |
| inline float smoothStep (float edge0, float edge1, float x) |
| { |
| if (x <= edge0) return 0.0f; |
| if (x >= edge1) return 1.0f; |
| float t = de::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f); |
| return t * t * (3.0f - 2.0f * t); |
| } |
| |
| inline double mix (double x, double y, double a) { return x * (1.0 - a) + y * a; } |
| inline double step (double edge, double x) { return (x < edge) ? 0.0 : 1.0; } |
| |
| inline float length (float f) { return deFloatAbs(f); } |
| inline float distance (float x, float y) { return deFloatAbs(x - y); } |
| inline float dot (float x, float y) { return (x * y); } |
| |
| inline float normalize (float f) { return sign(f); } |
| inline float faceForward (float n, float i, float ref) { return ((ref * i) < 0.0f) ? n : -n; } |
| inline float reflect (float i, float n) { return i - 2.0f * (n * i) * n; } |
| inline float refract (float i, float n, float eta) |
| { |
| float cosAngle = (n * i); |
| float k = 1.0f - eta * eta * (1.0f - cosAngle * cosAngle); |
| if (k < 0.0f) |
| return 0.0f; |
| else |
| return eta * i - (eta * cosAngle + deFloatSqrt(k)) * n; |
| } |
| |
| template<typename T> inline bool lessThan (T a, T b) { return (a < b); } |
| template<typename T> inline bool lessThanEqual (T a, T b) { return (a <= b); } |
| template<typename T> inline bool greaterThan (T a, T b) { return (a > b); } |
| template<typename T> inline bool greaterThanEqual (T a, T b) { return (a >= b); } |
| template<typename T> inline bool equal (T a, T b) { return (a == b); } |
| template<typename T> inline bool notEqual (T a, T b) { return (a != b); } |
| template<typename T> inline bool allEqual (T a, T b) { return (a == b); } |
| template<typename T> inline bool anyNotEqual (T a, T b) { return (a != b); } |
| |
| inline bool boolNot (bool a) { return !a; } |
| |
| inline int chopToInt (float a) { return deChopFloatToInt32(a); } |
| |
| inline float roundToEven (float a) |
| { |
| float q = deFloatFrac(a); |
| float r = a-q; |
| |
| if (q > 0.5f) |
| r += 1.0f; |
| else if (q == 0.5 && (((int)r) % 2 != 0)) |
| r += 1.0f; |
| |
| return r; |
| } |
| |
| template <typename T, int Size> |
| inline T dot (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| T res = T(); |
| for (int i = 0; i < Size; i++) |
| res += a.m_data[i] * b.m_data[i]; |
| return res; |
| } |
| |
| template <typename T, int Size> |
| inline T lengthSquared (const Vector<T, Size>& a) |
| { |
| T sqSum = T(); |
| for (int i = 0; i < Size; i++) |
| sqSum += a.m_data[i] * a.m_data[i]; |
| return sqSum; |
| } |
| |
| template <typename T, int Size> |
| inline typename de::meta::EnableIf<T, de::meta::TypesSame<T, double>::Value>::Type length (const Vector<T, Size>& a) |
| { |
| return ::sqrt(lengthSquared(a)); |
| } |
| |
| template <typename T, int Size> |
| inline typename de::meta::EnableIf<T, de::meta::TypesSame<T, float>::Value>::Type length (const Vector<T, Size>& a) |
| { |
| return deFloatSqrt(lengthSquared(a)); |
| } |
| |
| template <typename T, int Size> |
| inline T distance (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| return length(a - b); |
| } |
| |
| template <typename T, int Size> |
| inline Vector<T, Size> cross (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| DE_STATIC_ASSERT(Size == 3); |
| return Vector<T, Size>( |
| a.y() * b.z() - b.y() * a.z(), |
| a.z() * b.x() - b.z() * a.x(), |
| a.x() * b.y() - b.x() * a.y()); |
| } |
| |
| template <typename T, int Size> |
| inline Vector<T, Size> normalize (const Vector<T, Size>& a) |
| { |
| T ooLen = T(1) / length(a); |
| Vector<T, Size> res; |
| for (int i = 0; i < Size; i++) |
| res.m_data[i] = ooLen * a.m_data[i]; |
| return res; |
| } |
| |
| template <typename T, int Size> |
| inline Vector<T, Size> faceForward (const Vector<T, Size>& n, const Vector<T, Size>& i, const Vector<T, Size>& ref) |
| { |
| return (dot(ref, i) < T(0)) ? n: -n; |
| } |
| |
| template <typename T, int Size> |
| inline Vector<T, Size> reflect (const Vector<T, Size>& i, const Vector<T, Size>& n) |
| { |
| return i - T(2) * dot(n, i) * n; |
| } |
| |
| template <typename T, int Size> |
| inline Vector<T, Size> refract (const Vector<T, Size>& i, const Vector<T, Size>& n, T eta) |
| { |
| T cosAngle = dot(n, i); |
| T k = T(1) - eta * eta * (T(1) - cosAngle * cosAngle); |
| if (k < T(0)) |
| return Vector<T, Size>(T(0)); |
| else |
| return i * eta - n * T(eta * cosAngle + ::sqrt(k)); |
| } |
| |
| template <int Size> |
| Vector<float, Size> mix (const Vector<float, Size>& x, const Vector<float, Size>& y, float a) |
| { |
| Vector<float, Size> res; |
| for (int i = 0; i < Size; i++) |
| res.m_data[i] = deFloatMix(x.m_data[i], y.m_data[i], a); |
| return res; |
| } |
| |
| template <int Size> |
| Vector<double, Size> mix (const Vector<double, Size>& x, const Vector<double, Size>& y, double a) |
| { |
| Vector<double, Size> res; |
| for (int i = 0; i < Size; i++) |
| res.m_data[i] = deMix(x.m_data[i], y.m_data[i], a); |
| return res; |
| } |
| |
| // Piece-wise compare operators. |
| |
| template <typename T, int Size> |
| inline Vector<bool, Size> equal (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| Vector<bool, Size> res; |
| for (int i = 0; i < Size; i++) |
| res.m_data[i] = a.m_data[i] == b.m_data[i]; |
| return res; |
| } |
| |
| template <typename T, int Size> |
| inline Vector<bool, Size> notEqual (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| Vector<bool, Size> res; |
| for (int i = 0; i < Size; i++) |
| res.m_data[i] = a.m_data[i] != b.m_data[i]; |
| return res; |
| } |
| |
| template <typename T, int Size> |
| inline Vector<bool, Size> lessThan (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| Vector<bool, Size> res; |
| for (int i = 0; i < Size; i++) |
| res.m_data[i] = a.m_data[i] < b.m_data[i]; |
| return res; |
| } |
| |
| template <typename T, int Size> |
| inline Vector<bool, Size> lessThanEqual (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| Vector<bool, Size> res; |
| for (int i = 0; i < Size; i++) |
| res.m_data[i] = a.m_data[i] <= b.m_data[i]; |
| return res; |
| } |
| |
| template <typename T, int Size> |
| inline Vector<bool, Size> greaterThan (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| Vector<bool, Size> res; |
| for (int i = 0; i < Size; i++) |
| res.m_data[i] = a.m_data[i] > b.m_data[i]; |
| return res; |
| } |
| |
| template <typename T, int Size> |
| inline Vector<bool, Size> greaterThanEqual (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| Vector<bool, Size> res; |
| for (int i = 0; i < Size; i++) |
| res.m_data[i] = a.m_data[i] >= b.m_data[i]; |
| return res; |
| } |
| |
| // Equality comparison operators. |
| |
| template <typename T, int Size> |
| inline bool allEqual (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| bool res = true; |
| for (int i = 0; i < Size; i++) |
| res = res && a.m_data[i] == b.m_data[i]; |
| return res; |
| } |
| |
| template <typename T, int Size> |
| inline bool anyNotEqual (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| bool res = false; |
| for (int i = 0; i < Size; i++) |
| res = res || a.m_data[i] != b.m_data[i]; |
| return res; |
| } |
| |
| // Boolean built-ins. |
| |
| template <int Size> |
| inline Vector<bool, Size> boolNot (const Vector<bool, Size>& a) |
| { |
| Vector<bool, Size> res; |
| for (int i = 0; i < Size; i++) |
| res.m_data[i] = !a.m_data[i]; |
| return res; |
| } |
| |
| template <int Size> |
| inline bool boolAny (const Vector<bool, Size>& a) |
| { |
| for (int i = 0; i < Size; i++) |
| if (a.m_data[i] == true) |
| return true; |
| return false; |
| } |
| |
| template <int Size> |
| inline bool boolAll (const Vector<bool, Size>& a) |
| { |
| for (int i = 0; i < Size; i++) |
| if (a.m_data[i] == false) |
| return false; |
| return true; |
| } |
| |
| template <int Size> |
| Vector<int, Size> chopToInt (const Vector<float, Size>& v) |
| { |
| Vector<int, Size> res; |
| for (int i = 0; i < Size; i++) |
| res.m_data[i] = chopToInt(v.m_data[i]); |
| return res; |
| } |
| |
| // Vector construction using selection based on boolean vector. |
| |
| template <typename T, int Size> |
| inline Vector<T, Size> select (T trueVal, T falseVal, const Vector<bool, Size>& cond) |
| { |
| Vector<T, Size> res; |
| for (int i = 0; i < Size; i++) |
| res[i] = cond[i] ? trueVal : falseVal; |
| return res; |
| } |
| |
| // Component-wise selection. |
| |
| template <typename T, int Size> |
| inline Vector<T, Size> select (const Vector<T, Size>& trueVal, const Vector<T, Size>& falseVal, const Vector<bool, Size>& cond) |
| { |
| Vector<T, Size> res; |
| for (int i = 0; i < Size; i++) |
| res[i] = cond[i] ? trueVal[i] : falseVal[i]; |
| return res; |
| } |
| |
| // Absolute difference (abs(a - b)) |
| |
| template<typename T, int Size> |
| static inline Vector<T, Size> absDiff (const Vector<T, Size>& a, const Vector<T, Size>& b) |
| { |
| Vector<T, Size> res; |
| |
| for (int ndx = 0; ndx < Size; ndx++) |
| res[ndx] = (a[ndx] > b[ndx]) ? (a[ndx] - b[ndx]) : (b[ndx] - a[ndx]); |
| |
| return res; |
| } |
| |
| template<typename T, int Size> |
| inline tcu::Vector<T, Size> randomVector (de::Random& rnd, const tcu::Vector<T, Size>& minValue, const tcu::Vector<T, Size>& maxValue) |
| { |
| tcu::Vector<T, Size> res; |
| |
| for (int ndx = 0; ndx < Size; ndx++) |
| res[ndx] = de::randomScalar<T>(rnd, minValue[ndx], maxValue[ndx]); |
| |
| return res; |
| } |
| |
| inline Vector<float, 2> randomVec2 (de::Random& rnd) |
| { |
| return randomVector<float, 2>(rnd, tcu::Vector<float, 2>(0.0f), tcu::Vector<float, 2>(1.0f)); |
| } |
| |
| inline Vector<float, 3> randomVec3 (de::Random& rnd) |
| { |
| return randomVector<float, 3>(rnd, tcu::Vector<float, 3>(0.0f), tcu::Vector<float, 3>(1.0f)); |
| } |
| |
| inline Vector<float, 4> randomVec4 (de::Random& rnd) |
| { |
| return randomVector<float, 4>(rnd, tcu::Vector<float, 4>(0.0f), tcu::Vector<float, 4>(1.0f)); |
| } |
| |
| // Macros for component-wise ops. |
| |
| #define TCU_DECLARE_VECTOR_UNARY_FUNC(FUNC_NAME, OP_NAME) \ |
| template <typename T, int Size> \ |
| Vector<T, Size> FUNC_NAME (const Vector<T, Size>& v) \ |
| { \ |
| Vector<T, Size> res; \ |
| for (int i = 0; i < Size; i++) \ |
| res.m_data[i] = OP_NAME(v.m_data[i]); \ |
| return res; \ |
| } |
| |
| #define TCU_DECLARE_VECTOR_BINARY_FUNC(FUNC_NAME, OP_NAME) \ |
| template <typename T, int Size> \ |
| Vector<T, Size> FUNC_NAME (const Vector<T, Size>& a, const Vector<T, Size>& b) \ |
| { \ |
| Vector<T, Size> res; \ |
| for (int i = 0; i < Size; i++) \ |
| res.m_data[i] = OP_NAME(a.m_data[i], b.m_data[i]); \ |
| return res; \ |
| } |
| |
| #define TCU_DECLARE_VECTOR_TERNARY_FUNC(FUNC_NAME, OP_NAME) \ |
| template <typename T, int Size> \ |
| Vector<T, Size> FUNC_NAME (const Vector<T, Size>& a, const Vector<T, Size>& b, const Vector<T, Size>& c) \ |
| { \ |
| Vector<T, Size> res; \ |
| for (int i = 0; i < Size; i++) \ |
| res.m_data[i] = OP_NAME(a.m_data[i], b.m_data[i], c.m_data[i]); \ |
| return res; \ |
| } |
| |
| // \todo [2011-07-01 pyry] Add some prefix to vector funcs and remove this hack. |
| #if defined(min) |
| # undef min |
| #endif |
| #if defined(max) |
| # undef max |
| #endif |
| |
| TCU_DECLARE_VECTOR_UNARY_FUNC(negate, negate) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(bitwiseNot, bitwiseNot) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(add, add) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(sub, sub) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(mul, mul) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(div, div) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(mod, mod) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(bitwiseAnd, bitwiseAnd) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(bitwiseOr, bitwiseOr) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(bitwiseXor, bitwiseXor) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(logicalNot, logicalNot) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(logicalAnd, logicalAnd) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(logicalOr, logicalOr) |
| |
| TCU_DECLARE_VECTOR_UNARY_FUNC(radians, deFloatRadians) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(degrees, deFloatDegrees) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(sin, deFloatSin) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(cos, deFloatCos) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(tan, deFloatTan) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(asin, deFloatAsin) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(acos, deFloatAcos) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(atan, deFloatAtanOver) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(atan2, deFloatAtan2) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(sinh, deFloatSinh) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(cosh, deFloatCosh) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(tanh, deFloatTanh) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(asinh, deFloatAsinh) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(acosh, deFloatAcosh) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(atanh, deFloatAtanh) |
| |
| TCU_DECLARE_VECTOR_BINARY_FUNC(pow, deFloatPow) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(exp, deFloatExp) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(log, deFloatLog) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(exp2, deFloatExp2) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(log2, deFloatLog2) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(sqrt, deFloatSqrt) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(inverseSqrt, deFloatRsq) |
| |
| TCU_DECLARE_VECTOR_UNARY_FUNC(abs, de::abs) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(sign, deFloatSign) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(floor, deFloatFloor) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(trunc, deFloatTrunc) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(roundToEven, roundToEven) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(ceil, deFloatCeil) |
| TCU_DECLARE_VECTOR_UNARY_FUNC(fract, deFloatFrac) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(min, de::min) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(max, de::max) |
| TCU_DECLARE_VECTOR_TERNARY_FUNC(clamp, de::clamp) |
| TCU_DECLARE_VECTOR_TERNARY_FUNC(mix, deFloatMix) |
| TCU_DECLARE_VECTOR_BINARY_FUNC(step, deFloatStep) |
| TCU_DECLARE_VECTOR_TERNARY_FUNC(smoothStep, deFloatSmoothStep) |
| |
| } // tcu |
| |
| #endif // _TCUVECTORUTIL_HPP |