blob: 53e5eafbaac4071104bf0362f8dc464b1df5cc50 [file] [log] [blame]
# Bug: 26953953
dEQP-EGL.functional.multithread.window
dEQP-EGL.functional.multithread.pbuffer_window
dEQP-EGL.functional.multithread.pixmap_window
dEQP-EGL.functional.multithread.window_context
dEQP-EGL.functional.multithread.pbuffer_pixmap_window
dEQP-EGL.functional.multithread.pixmap_window_context
dEQP-EGL.functional.multithread.pbuffer_window_context
dEQP-EGL.functional.multithread.pbuffer_pixmap_window_context
# Bug: 28268533
dEQP-EGL.functional.multithread.pbuffer_pixmap
dEQP-EGL.functional.multithread.pbuffer_pixmap_context
dEQP-EGL.functional.multithread.pbuffer_pixmap_single_window
dEQP-EGL.functional.multithread.pbuffer_pixmap_single_window_context
dEQP-EGL.functional.multithread.pixmap
dEQP-EGL.functional.multithread.pixmap_context
dEQP-EGL.functional.multithread.pixmap_single_window
dEQP-EGL.functional.multithread.pixmap_single_window_context
# Bug: 27702713
dEQP-EGL.functional.image.modify.*_rgb5_a1_tex_subimage_rgba8
# Bug: 28676683
dEQP-EGL.functional.color_clears.*.gles*.rgba5551_pbuffer
# Bug: 30909609
dEQP-EGL.functional.image.modify.tex_rgba4_renderbuffer_clear_color
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_renderbuffer_clear_color
#VK-GL-CTS 257
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.compute
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.compute