blob: 0a1160db092de3a282576797980b73edfa992a78 [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2017-2020 The Khronos Group Inc.
* Copyright (c) 2020 AMD
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Tests for VK_KHR_fragment_shading_rate
*//*--------------------------------------------------------------------*/
#include "vktFragmentShadingRatePixelConsistency.hpp"
#include "vkBufferWithMemory.hpp"
#include "vkImageWithMemory.hpp"
#include "vkQueryUtil.hpp"
#include "vkBuilderUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkObjUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkQueryUtil.hpp"
#include "vkPlatform.hpp"
#include "vktTestGroupUtil.hpp"
#include "vktTestCase.hpp"
#include "vktCustomInstancesDevices.hpp"
#include "deDefs.h"
#include "deMath.h"
#include "deRandom.h"
#include "deSharedPtr.hpp"
#include "deString.h"
#include "tcuTestCase.hpp"
#include "tcuTestLog.hpp"
#include "tcuCommandLine.hpp"
#include <limits>
#include <string>
#include <sstream>
namespace vkt
{
namespace FragmentShadingRate
{
namespace
{
using namespace vk;
using namespace std;
struct CaseDef
{
VkExtent2D shadingRate;
VkSampleCountFlagBits samples;
VkExtent2D framebufferExtent;
bool zwCoord;
};
struct Vertex
{
float x;
float y;
};
Vertex basicTriangles[6] =
{
{-1.0f, -1.0f},
{ 1.0f, -1.0f},
{ 1.0f, 1.0f},
{-1.0f, 1.0f},
{ 1.0f, -1.0f},
{ 1.0f, 1.0f},
};
Move<VkDevice> createImageRobustnessDevice(Context& context)
{
const InstanceInterface& instance = context.getInstanceInterface();
const vk::VkPhysicalDevice physicalDevice = context.getPhysicalDevice();
const float queuePriority = 1.0f;
// Create a universal queue
const VkDeviceQueueCreateInfo queueParams =
{
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkDeviceQueueCreateFlags flags;
context.getUniversalQueueFamilyIndex(), // deUint32 queueFamilyIndex;
1u, // deUint32 queueCount;
&queuePriority // const float* pQueuePriorities;
};
// Add image robustness extension if supported
std::vector<const char*> deviceExtensions;
deviceExtensions.push_back("VK_KHR_fragment_shading_rate");
if (context.isDeviceFunctionalitySupported("VK_EXT_image_robustness"))
{
deviceExtensions.push_back("VK_EXT_image_robustness");
}
VkPhysicalDeviceFragmentShadingRateFeaturesKHR fsrFeatures =
{
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR, // VkStructureType sType;
DE_NULL, // void* pNext;
DE_FALSE, // VkBool32 pipelineFragmentShadingRate;
DE_FALSE, // VkBool32 primitiveFragmentShadingRate;
DE_FALSE, // VkBool32 attachmentFragmentShadingRate;
};
VkPhysicalDeviceFeatures2 enabledFeatures;
enabledFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
enabledFeatures.pNext = &fsrFeatures;
instance.getPhysicalDeviceFeatures2(physicalDevice, &enabledFeatures);
const VkDeviceCreateInfo deviceParams =
{
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, // VkStructureType sType;
&enabledFeatures, // const void* pNext;
0u, // VkDeviceCreateFlags flags;
1u, // deUint32 queueCreateInfoCount;
&queueParams, // const VkDeviceQueueCreateInfo* pQueueCreateInfos;
0u, // deUint32 enabledLayerCount;
DE_NULL, // const char* const* ppEnabledLayerNames;
static_cast<deUint32>(deviceExtensions.size()), // deUint32 enabledExtensionCount;
deviceExtensions.empty() ? DE_NULL : &deviceExtensions[0], // const char* const* ppEnabledExtensionNames;
DE_NULL, // const VkPhysicalDeviceFeatures* pEnabledFeatures;
};
return createCustomDevice(context.getTestContext().getCommandLine().isValidationEnabled(), context.getPlatformInterface(),
context.getInstance(), context.getInstanceInterface(), context.getPhysicalDevice(), &deviceParams);
}
class FSRPixelConsistencyInstance : public TestInstance
{
public:
FSRPixelConsistencyInstance (Context& context, const CaseDef& data);
~FSRPixelConsistencyInstance(void);
tcu::TestStatus iterate (void);
private:
void clampShadingRate();
tcu::TestStatus verifyResult(tcu::ConstPixelBufferAccess& resultBuffer, const deUint32 index);
CaseDef m_data;
vector<VkExtent2D> m_shadingRateClamped;
deUint32 m_supportedFragmentShadingRateCount;
vector<VkPhysicalDeviceFragmentShadingRateKHR> m_supportedFragmentShadingRates;
};
FSRPixelConsistencyInstance::FSRPixelConsistencyInstance(Context& context, const CaseDef& data)
: vkt::TestInstance (context)
, m_data(data)
, m_supportedFragmentShadingRateCount(0)
{
// Fetch information about supported fragment shading rates
context.getInstanceInterface().getPhysicalDeviceFragmentShadingRatesKHR(context.getPhysicalDevice(), &m_supportedFragmentShadingRateCount, DE_NULL);
m_supportedFragmentShadingRates.resize(m_supportedFragmentShadingRateCount);
for (deUint32 i = 0; i < m_supportedFragmentShadingRateCount; ++i)
{
m_supportedFragmentShadingRates[i].sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR;
m_supportedFragmentShadingRates[i].pNext = nullptr;
}
context.getInstanceInterface().getPhysicalDeviceFragmentShadingRatesKHR(context.getPhysicalDevice(), &m_supportedFragmentShadingRateCount, &m_supportedFragmentShadingRates[0]);
clampShadingRate();
}
FSRPixelConsistencyInstance::~FSRPixelConsistencyInstance(void)
{
}
class FSRPixelConsistencyTestCase : public TestCase
{
public:
FSRPixelConsistencyTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data);
~FSRPixelConsistencyTestCase (void);
virtual void initPrograms (SourceCollections& programCollection) const;
virtual TestInstance* createInstance (Context& context) const;
virtual void checkSupport (Context& context) const;
private:
CaseDef m_data;
};
FSRPixelConsistencyTestCase::FSRPixelConsistencyTestCase(tcu::TestContext& context, const char* name, const char* desc, const CaseDef data)
: vkt::TestCase (context, name, desc)
, m_data (data)
{
}
FSRPixelConsistencyTestCase::~FSRPixelConsistencyTestCase(void)
{
}
void FSRPixelConsistencyTestCase::checkSupport(Context& context) const
{
const VkImageUsageFlags cbUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT;
context.requireDeviceFunctionality("VK_KHR_fragment_shading_rate");
if (!context.getFragmentShadingRateFeatures().pipelineFragmentShadingRate)
TCU_THROW(NotSupportedError, "pipelineFragmentShadingRate not supported");
VkImageFormatProperties imageProperties;
VkResult result = context.getInstanceInterface().getPhysicalDeviceImageFormatProperties(context.getPhysicalDevice(), VK_FORMAT_R32G32_UINT, VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL, cbUsage , 0, &imageProperties);
if (result == VK_ERROR_FORMAT_NOT_SUPPORTED)
TCU_THROW(NotSupportedError, "VK_FORMAT_R32G32_UINT not supported");
if (!(imageProperties.sampleCounts & m_data.samples))
TCU_THROW(NotSupportedError, "Image sample count not supported");
if ((imageProperties.maxExtent.width < m_data.framebufferExtent.width) || (imageProperties.maxExtent.height < m_data.framebufferExtent.height))
TCU_THROW(NotSupportedError, "Image max extents are smaller than required");
}
void FSRPixelConsistencyTestCase::initPrograms (SourceCollections& programCollection) const
{
std::stringstream vss;
vss <<
"#version 450 core\n"
"layout(location = 0) in vec2 position;\n"
"out gl_PerVertex\n"
"{\n"
" vec4 gl_Position;\n"
"};\n"
"void main()\n"
"{\n";
if (!m_data.zwCoord)
{
vss <<
" gl_Position = vec4(position, 0, 1);\n";
}
else
{
vss <<
" gl_Position = vec4(position, position);\n";
}
vss <<
"}\n";
programCollection.glslSources.add("vert") << glu::VertexSource(vss.str());
std::stringstream fssPass0;
fssPass0 <<
"#version 450 core\n"
"layout(push_constant) uniform PC {\n"
" uvec2 shadingRate[2];\n"
"} pc;\n"
"layout(location = 0) out uvec2 col0;\n"
"void main()\n"
"{\n";
if (!m_data.zwCoord)
{
fssPass0 <<
" col0.x = (uint(gl_FragCoord.x) % pc.shadingRate[0].x) + ((uint(gl_FragCoord.y) % pc.shadingRate[0].y) * pc.shadingRate[0].x);\n"
" col0.y = (uint(gl_FragCoord.x) % pc.shadingRate[1].x) + ((uint(gl_FragCoord.y) % pc.shadingRate[1].y) * pc.shadingRate[1].x);\n";
}
else
{
fssPass0 <<
" col0.x = (uint(gl_FragCoord.z) % pc.shadingRate[0].x) + ((uint(gl_FragCoord.w) % pc.shadingRate[0].y) * pc.shadingRate[0].x);\n"
" col0.y = (uint(gl_FragCoord.z) % pc.shadingRate[1].x) + ((uint(gl_FragCoord.w) % pc.shadingRate[1].y) * pc.shadingRate[1].x);\n";
}
fssPass0 <<
"}\n";
programCollection.glslSources.add("frag_pass0") << glu::FragmentSource(fssPass0.str());
std::stringstream fssPass1;
fssPass1 <<
"#version 450 core\n";
if (m_data.samples == VK_SAMPLE_COUNT_1_BIT)
{
fssPass1 <<
"layout(input_attachment_index=0, set=0, binding=0) uniform usubpassInput inputAttachment;\n";
}
else
{
fssPass1 <<
"layout(input_attachment_index=0, set=0, binding=0) uniform usubpassInputMS inputAttachment;\n";
}
fssPass1 <<
"layout(location = 0) out uvec2 col0;\n"
"void main()\n"
"{\n";
if (m_data.samples == VK_SAMPLE_COUNT_1_BIT)
{
fssPass1 <<
" col0 = subpassLoad(inputAttachment).xy;\n";
}
else
{
fssPass1 <<
" col0 = subpassLoad(inputAttachment, 0).xy;\n";
}
fssPass1 <<
"}\n";
programCollection.glslSources.add("frag_pass1") << glu::FragmentSource(fssPass1.str());
}
TestInstance* FSRPixelConsistencyTestCase::createInstance (Context& context) const
{
return new FSRPixelConsistencyInstance(context, m_data);
}
bool compareShadingRate(VkExtent2D ext1, VkExtent2D ext2)
{
deUint32 ratio1 = std::max(ext1.width, ext1.height) / std::min(ext1.width, ext1.height);
deUint32 ratio2 = std::max(ext2.width, ext2.height) / std::min(ext2.width, ext2.height);
return ratio1 < ratio2;
}
void FSRPixelConsistencyInstance::clampShadingRate()
{
deUint32 desiredSize = m_data.shadingRate.width * m_data.shadingRate.height;
while (desiredSize > 0)
{
// Find modes that maximize the area
for (deUint32 i = 0; i < m_supportedFragmentShadingRateCount; ++i)
{
const VkPhysicalDeviceFragmentShadingRateKHR& supportedRate = m_supportedFragmentShadingRates[i];
if (supportedRate.sampleCounts & VK_SAMPLE_COUNT_1_BIT)
{
// We found exact match
if (supportedRate.fragmentSize.width == m_data.shadingRate.width &&
supportedRate.fragmentSize.height == m_data.shadingRate.height)
{
m_shadingRateClamped.push_back(supportedRate.fragmentSize);
return;
}
else
{
if (supportedRate.fragmentSize.width <= m_data.shadingRate.width &&
supportedRate.fragmentSize.height <= m_data.shadingRate.height &&
supportedRate.fragmentSize.width * supportedRate.fragmentSize.height == desiredSize)
{
m_shadingRateClamped.push_back(supportedRate.fragmentSize);
}
}
}
}
if (!m_shadingRateClamped.empty())
{
// Sort the modes so that the ones with the smallest aspect ratio are in front
std::sort(m_shadingRateClamped.begin(), m_shadingRateClamped.end(), compareShadingRate);
deUint32 desiredRatio = std::max(m_shadingRateClamped[0].width, m_shadingRateClamped[0].height) /
std::min(m_shadingRateClamped[0].width, m_shadingRateClamped[0].height);
// Leave only entries with the smallest aspect ratio
auto it = m_shadingRateClamped.begin();
while (it != m_shadingRateClamped.end())
{
deUint32 ratio = std::max(it->width, it->height) / std::min(it->width, it->height);
if (ratio < desiredRatio)
{
it = m_shadingRateClamped.erase(it, m_shadingRateClamped.end());
}
else
{
++it;
}
}
return;
}
else
{
desiredSize /= 2;
}
}
DE_ASSERT(0);
return;
}
tcu::TestStatus FSRPixelConsistencyInstance::verifyResult(tcu::ConstPixelBufferAccess& resultBuffer, const deUint32 index)
{
deUint32 pixelIndex = std::numeric_limits<unsigned int>::max();
deUint32 pixelOutsideIndex = std::numeric_limits<unsigned int>::max();
for (int y = 0; y < resultBuffer.getHeight(); y++)
{
for (int x = 0; x < resultBuffer.getWidth(); x++)
{
deUint32 pixel = resultBuffer.getPixelUint(x, y)[index];
// If pixel was not covered by any triangle, we skip it
if (pixel == std::numeric_limits<unsigned int>::max())
{
continue;
}
// We check if pixel is part of fragment area that is partially outside of framebuffer area
deBool outsideW = (x / m_shadingRateClamped[index].width + 1) * m_shadingRateClamped[index].width > static_cast<deUint32>(resultBuffer.getWidth());
deBool outsideH = (y / m_shadingRateClamped[index].height + 1) * m_shadingRateClamped[index].height > static_cast<deUint32>(resultBuffer.getHeight());
if (outsideW || outsideH)
{
// If image robustness is enabled such pixel can have either a value of 0 or one of the values from the area inside framebuffer
if (m_context.isDeviceFunctionalitySupported("VK_EXT_image_robustness"))
{
if (pixelOutsideIndex == std::numeric_limits<unsigned int>::max() || pixelOutsideIndex == 0)
{
pixelOutsideIndex = pixel;
}
// If value is non-zero we make sure that all 'corner' pixels have the same value
else if ((pixel != 0) && (pixelOutsideIndex != pixel))
{
return tcu::TestStatus(QP_TEST_RESULT_FAIL, qpGetTestResultName(QP_TEST_RESULT_FAIL));
}
}
// If image robustness is not enabled such pixel can have an undefined value, so we skip it
else
{
continue;
}
}
else
{
if (pixelIndex == std::numeric_limits<unsigned int>::max())
{
if (pixel >= m_shadingRateClamped[index].width * m_shadingRateClamped[index].height)
{
return tcu::TestStatus(QP_TEST_RESULT_FAIL, qpGetTestResultName(QP_TEST_RESULT_FAIL));
}
pixelIndex = pixel;
}
// If pixel is not part of 'corner' pixels we make sure that is has the same value as other non-'corner' pixels
else if (pixelIndex != pixel)
{
return tcu::TestStatus(QP_TEST_RESULT_FAIL, qpGetTestResultName(QP_TEST_RESULT_FAIL));
}
}
}
}
return tcu::TestStatus(QP_TEST_RESULT_PASS, qpGetTestResultName(QP_TEST_RESULT_PASS));
}
tcu::TestStatus FSRPixelConsistencyInstance::iterate (void)
{
const VkPhysicalDeviceMemoryProperties memoryProperties = vk::getPhysicalDeviceMemoryProperties(m_context.getInstanceInterface(), m_context.getPhysicalDevice());
Move<VkDevice> vkd = createImageRobustnessDevice(m_context);
const VkDevice device = *vkd;
de::MovePtr<DeviceDriver> deviceDriver = de::MovePtr<DeviceDriver>(new DeviceDriver(m_context.getPlatformInterface(), m_context.getInstance(), device));
const DeviceInterface& vk = *deviceDriver.get();
const VkQueue queue = getDeviceQueue(vk, device, m_context.getUniversalQueueFamilyIndex(), 0);
de::MovePtr<Allocator> allocator = de::MovePtr<Allocator>(new SimpleAllocator(vk, device, memoryProperties));
// Create vertex buffer
const VkDeviceSize vertexBufferSize = sizeof(basicTriangles);
const VkFormat imageFormat = VK_FORMAT_R32G32_UINT;
de::MovePtr<BufferWithMemory> vertexBuffer;
vertexBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(
vk, device, *allocator, makeBufferCreateInfo(vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), MemoryRequirement::HostVisible));
float* vbuf = (float*)vertexBuffer->getAllocation().getHostPtr();
deMemcpy(vbuf, basicTriangles, vertexBufferSize);
flushAlloc(vk, device, vertexBuffer->getAllocation());
// Create color output buffer
const VkDeviceSize colorOutputBufferSize = m_data.framebufferExtent.width * m_data.framebufferExtent.height * tcu::getPixelSize(mapVkFormat(imageFormat));
de::MovePtr<BufferWithMemory> colorOutputBuffer;
colorOutputBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(
vk, device, *allocator, makeBufferCreateInfo(colorOutputBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT), MemoryRequirement::HostVisible));
// Create color attachment for subpass 0
de::MovePtr<ImageWithMemory> cbImagePass0;
Move<VkImageView> cbImagePass0View;
{
const VkImageUsageFlags cbUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT;
const VkImageCreateInfo imageCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkImageCreateFlags)0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
imageFormat, // VkFormat format;
{
m_data.framebufferExtent.width, // deUint32 width;
m_data.framebufferExtent.height, // deUint32 height;
1u // deUint32 depth;
}, // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
m_data.samples, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
cbUsage, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // deUint32 queueFamilyIndexCount;
DE_NULL, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
cbImagePass0 = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
vk, device, *allocator, imageCreateInfo, MemoryRequirement::Any));
VkImageViewCreateInfo imageViewCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
**cbImagePass0, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
imageFormat, // VkFormat format;
{
VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
}, // VkComponentMapping components;
{
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
0u, // deUint32 baseMipLevel;
1u, // deUint32 levelCount;
0u, // deUint32 baseArrayLayer;
1u // deUint32 layerCount;
} // VkImageSubresourceRange subresourceRange;
};
cbImagePass0View = createImageView(vk, device, &imageViewCreateInfo, NULL);
}
// Create color attachment for subpass 1
de::MovePtr<ImageWithMemory> cbImagePass1;
Move<VkImageView> cbImagePass1View;
{
const VkImageUsageFlags cbUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT;
const VkImageCreateInfo imageCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkImageCreateFlags)0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
imageFormat, // VkFormat format;
{
m_data.framebufferExtent.width, // deUint32 width;
m_data.framebufferExtent.height, // deUint32 height;
1u // deUint32 depth;
}, // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
cbUsage, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // deUint32 queueFamilyIndexCount;
DE_NULL, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
cbImagePass1 = de::MovePtr<ImageWithMemory>(new ImageWithMemory(
vk, device, *allocator, imageCreateInfo, MemoryRequirement::Any));
VkImageViewCreateInfo imageViewCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkImageViewCreateFlags)0u, // VkImageViewCreateFlags flags;
**cbImagePass1, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
imageFormat, // VkFormat format;
{
VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
}, // VkComponentMapping components;
{
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
0u, // deUint32 baseMipLevel;
1u, // deUint32 levelCount;
0u, // deUint32 baseArrayLayer;
1u // deUint32 layerCount;
} // VkImageSubresourceRange subresourceRange;
};
cbImagePass1View = createImageView(vk, device, &imageViewCreateInfo, NULL);
}
// Create render pass
Move<VkRenderPass> renderPass;
{
const vk::VkAttachmentReference colorAttachment0Reference =
{
0, // attachment
vk::VK_IMAGE_LAYOUT_GENERAL, // layout
};
const vk::VkAttachmentReference colorAttachment1Reference =
{
1, // attachment
vk::VK_IMAGE_LAYOUT_GENERAL, // layout
};
std::vector<VkAttachmentDescription> attachmentDescriptions;
attachmentDescriptions.push_back(
{
(VkAttachmentDescriptionFlags)0u, // VkAttachmentDescriptionFlags flags;
imageFormat, // VkFormat format;
m_data.samples, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_GENERAL // VkImageLayout finalLayout;
}
);
attachmentDescriptions.push_back(
{
(VkAttachmentDescriptionFlags)0u, // VkAttachmentDescriptionFlags flags;
imageFormat, // VkFormat format;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_GENERAL // VkImageLayout finalLayout;
}
);
const VkSubpassDescription subpassDescs[] =
{
{
(vk::VkSubpassDescriptionFlags)0, // flags
vk::VK_PIPELINE_BIND_POINT_GRAPHICS, // pipelineBindPoint
0u, // inputCount
DE_NULL, // pInputAttachments
1u, // colorCount
&colorAttachment0Reference, // pColorAttachments
DE_NULL, // pResolveAttachments
DE_NULL, // depthStencilAttachment
0u, // preserveCount
DE_NULL, // pPreserveAttachments
},
{
(vk::VkSubpassDescriptionFlags)0, // flags
vk::VK_PIPELINE_BIND_POINT_GRAPHICS, // pipelineBindPoint
1u, // inputCount
&colorAttachment0Reference, // pInputAttachments
1u, // colorCount
&colorAttachment1Reference, // pColorAttachments
DE_NULL, // pResolveAttachments
DE_NULL, // depthStencilAttachment
0u, // preserveCount
DE_NULL, // pPreserveAttachments
},
};
const VkSubpassDependency subpassDependency =
{
0u, // srcSubpass;
1u, // dstSubpass;
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, // srcStageMask;
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, // dstStageMask;
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // srcAccessMask;
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT, // dstAccessMask;
0 // dependencyFlags;
};
const VkRenderPassCreateInfo renderPassParams =
{
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // sType
DE_NULL, // pNext
(vk::VkRenderPassCreateFlags)0,
(deUint32)attachmentDescriptions.size(), // attachmentCount
&attachmentDescriptions[0], // pAttachments
sizeof(subpassDescs) / sizeof(subpassDescs[0]), // subpassCount
subpassDescs, // pSubpasses
1u, // dependencyCount
&subpassDependency, // pDependencies
};
renderPass = createRenderPass(vk, device, &renderPassParams);
}
// Create framebuffer
Move<VkFramebuffer> framebuffer;
{
std::vector<VkImageView> attachments;
attachments.push_back(*cbImagePass0View);
attachments.push_back(*cbImagePass1View);
const vk::VkFramebufferCreateInfo framebufferParams =
{
vk::VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // sType
DE_NULL, // pNext
(vk::VkFramebufferCreateFlags)(0), // createFlags
*renderPass, // renderPass
(deUint32)attachments.size(), // attachmentCount
&attachments[0], // pAttachments
m_data.framebufferExtent.width, // width
m_data.framebufferExtent.height, // height
1u, // layers
};
framebuffer = createFramebuffer(vk, device, &framebufferParams);
}
// Create vertex attribute
const VkVertexInputBindingDescription vertexBinding =
{
0u, // deUint32 binding;
sizeof(Vertex), // deUint32 stride;
VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputRate inputRate;
};
const VkVertexInputAttributeDescription vertexInputAttributeDescription =
{
0u, // deUint32 location;
0u, // deUint32 binding;
VK_FORMAT_R32G32_SFLOAT, // VkFormat format;
0u // deUint32 offset;
};
const VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags;
1u, // deUint32 vertexBindingDescriptionCount;
&vertexBinding, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
1u, // deUint32 vertexAttributeDescriptionCount;
&vertexInputAttributeDescription // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
const VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags;
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
VK_FALSE // VkBool32 primitiveRestartEnable;
};
// Create rasterization state
const VkPipelineRasterizationStateCreateInfo rasterizationStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags;
VK_FALSE, // VkBool32 depthClampEnable;
VK_FALSE, // VkBool32 rasterizerDiscardEnable;
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace;
VK_FALSE, // VkBool32 depthBiasEnable;
0.0f, // float depthBiasConstantFactor;
0.0f, // float depthBiasClamp;
0.0f, // float depthBiasSlopeFactor;
1.0f // float lineWidth;
};
// Create scissor and viewport
VkViewport viewport = makeViewport(m_data.framebufferExtent.width, m_data.framebufferExtent.height);
VkRect2D scissor = makeRect2D(m_data.framebufferExtent.width, m_data.framebufferExtent.height);
const VkPipelineViewportStateCreateInfo viewportStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags
1u, // deUint32 viewportCount
&viewport, // const VkViewport* pViewports
1u, // deUint32 scissorCount
&scissor // const VkRect2D* pScissors
};
const VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineDynamicStateCreateFlags)0, // VkPipelineDynamicStateCreateFlags flags;
0u, // uint32_t dynamicStateCount;
DE_NULL, // const VkDynamicState* pDynamicStates;
};
const VkPipelineColorBlendAttachmentState colorBlendAttachmentState[] =
{
{
VK_FALSE, // VkBool32 blendEnable;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcColorBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcAlphaBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
0xf // VkColorComponentFlags colorWriteMask;
}
};
const VkPipelineColorBlendStateCreateInfo colorBlendStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineColorBlendStateCreateFlags flags;
VK_FALSE, // VkBool32 logicOpEnable;
VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
sizeof(colorBlendAttachmentState) / sizeof(colorBlendAttachmentState[0]), // deUint32 attachmentCount;
colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
{ 1.0f, 1.0f, 1.0f, 1.0f } // float blendConstants[4];
};
VkPipelineDepthStencilStateCreateInfo depthStencilStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineDepthStencilStateCreateFlags flags;
VK_FALSE, // VkBool32 depthTestEnable;
VK_FALSE, // VkBool32 depthWriteEnable;
VK_COMPARE_OP_ALWAYS, // VkCompareOp depthCompareOp;
VK_FALSE, // VkBool32 depthBoundsTestEnable;
VK_FALSE, // VkBool32 stencilTestEnable;
// VkStencilOpState front;
{
VK_STENCIL_OP_REPLACE, // VkStencilOp failOp;
VK_STENCIL_OP_REPLACE, // VkStencilOp passOp;
VK_STENCIL_OP_REPLACE, // VkStencilOp depthFailOp;
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp;
0u, // deUint32 compareMask;
0xFFu, // deUint32 writeMask;
0xFFu, // deUint32 reference;
},
// VkStencilOpState back;
{
VK_STENCIL_OP_REPLACE, // VkStencilOp failOp;
VK_STENCIL_OP_REPLACE, // VkStencilOp passOp;
VK_STENCIL_OP_REPLACE, // VkStencilOp depthFailOp;
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp;
0u, // deUint32 compareMask;
0xFFu, // deUint32 writeMask;
0xFFu, // deUint32 reference;
},
0.0f, // float minDepthBounds;
0.0f, // float maxDepthBounds;
};
// Create pipeline for pass 0
Move<VkPipeline> pipelinePass0;
Move<VkPipelineLayout> pipelineLayoutPass0;
{
const VkPushConstantRange pushConstantRange =
{
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlags stageFlags;
0u, // deUint32 offset;
2 * sizeof(VkExtent2D) // deUint32 size;
};
const VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
DE_NULL, // pNext
(VkPipelineLayoutCreateFlags)0,
0u, // setLayoutCount
DE_NULL, // pSetLayouts
1u, // pushConstantRangeCount
&pushConstantRange, // pPushConstantRanges
};
pipelineLayoutPass0 = createPipelineLayout(vk, device, &pipelineLayoutCreateInfo, NULL);
const VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
0u, // VkPipelineMultisampleStateCreateFlags flags
(VkSampleCountFlagBits)m_data.samples, // VkSampleCountFlagBits rasterizationSamples
VK_FALSE, // VkBool32 sampleShadingEnable
1.0f, // float minSampleShading
DE_NULL, // const VkSampleMask* pSampleMask
VK_FALSE, // VkBool32 alphaToCoverageEnable
VK_FALSE // VkBool32 alphaToOneEnable
};
Move<VkShaderModule> vertShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert"), 0);
Move<VkShaderModule> fragShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag_pass0"), 0);
const VkPipelineShaderStageCreateInfo shaderCreateInfo[] =
{
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
DE_NULL,
(VkPipelineShaderStageCreateFlags)0,
VK_SHADER_STAGE_VERTEX_BIT, // stage
*vertShader, // shader
"main",
DE_NULL, // pSpecializationInfo
},
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
DE_NULL,
(VkPipelineShaderStageCreateFlags)0,
VK_SHADER_STAGE_FRAGMENT_BIT, // stage
*fragShader, // shader
"main",
DE_NULL, // pSpecializationInfo
}
};
const VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags;
sizeof(shaderCreateInfo) / sizeof(shaderCreateInfo[0]), // deUint32 stageCount;
&shaderCreateInfo[0], // const VkPipelineShaderStageCreateInfo* pStages;
&vertexInputStateCreateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
&inputAssemblyStateCreateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
&viewportStateCreateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState;
&rasterizationStateCreateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
&multisampleStateCreateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
&depthStencilStateParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&colorBlendStateCreateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
&dynamicStateCreateInfo, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
pipelineLayoutPass0.get(), // VkPipelineLayout layout;
renderPass.get(), // VkRenderPass renderPass;
0u, // deUint32 subpass;
DE_NULL, // VkPipeline basePipelineHandle;
0 // int basePipelineIndex;
};
pipelinePass0 = createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineCreateInfo);
}
// Create pipeline for pass 1
Move<VkPipeline> pipelinePass1;
Move<VkPipelineLayout> pipelineLayoutPass1;
Move<vk::VkDescriptorPool> descriptorPool;
Move<vk::VkDescriptorSetLayout> descriptorSetLayout;
Move<vk::VkDescriptorSet> descriptorSet;
{
const VkDescriptorSetLayoutBinding bindings[] =
{
{
0u, // binding
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, // descriptorType
1u, // descriptorCount
VK_SHADER_STAGE_FRAGMENT_BIT, // stageFlags
DE_NULL, // pImmutableSamplers
}
};
// Create a layout and allocate a descriptor set for it.
const VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo =
{
vk::VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
DE_NULL, // pNext
(VkDescriptorSetLayoutCreateFlags)(0), // flags
sizeof(bindings) / sizeof(bindings[0]), // bindingCount
&bindings[0] // pBindings
};
descriptorSetLayout = vk::createDescriptorSetLayout(vk, device, &setLayoutCreateInfo);
vk::DescriptorPoolBuilder poolBuilder;
for (deInt32 i = 0; i < (deInt32)(sizeof(bindings) / sizeof(bindings[0])); ++i)
{
poolBuilder.addType(bindings[i].descriptorType, bindings[i].descriptorCount);
}
descriptorPool = poolBuilder.build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
descriptorSet = makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout);
VkDescriptorImageInfo imageInfo = makeDescriptorImageInfo(DE_NULL, *cbImagePass0View, VK_IMAGE_LAYOUT_GENERAL);
VkWriteDescriptorSet writeDescriptorSet =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
DE_NULL, // pNext
*descriptorSet, // dstSet
0u, // dstBinding
0u, // dstArrayElement
1u, // descriptorCount
bindings[0].descriptorType, // descriptorType
&imageInfo, // pImageInfo
DE_NULL, // pBufferInfo
DE_NULL, // pTexelBufferView
};
vk.updateDescriptorSets(device, 1, &writeDescriptorSet, 0, NULL);
const VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
DE_NULL, // pNext
(VkPipelineLayoutCreateFlags)0,
1u, // setLayoutCount
&descriptorSetLayout.get(), // pSetLayouts
0u, // pushConstantRangeCount
DE_NULL, // pPushConstantRanges
};
pipelineLayoutPass1 = createPipelineLayout(vk, device, &pipelineLayoutCreateInfo, NULL);
const VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
0u, // VkPipelineMultisampleStateCreateFlags flags
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples
VK_FALSE, // VkBool32 sampleShadingEnable
1.0f, // float minSampleShading
DE_NULL, // const VkSampleMask* pSampleMask
VK_FALSE, // VkBool32 alphaToCoverageEnable
VK_FALSE // VkBool32 alphaToOneEnable
};
VkPipelineFragmentShadingRateStateCreateInfoKHR shadingRateStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR, // VkStructureType sType;
DE_NULL, // const void* pNext;
m_data.shadingRate, // VkExtent2D fragmentSize;
{ VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR, VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR }, // VkFragmentShadingRateCombinerOpKHR combinerOps[2];
};
Move<VkShaderModule> vertShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert"), 0);
Move<VkShaderModule> fragShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag_pass1"), 0);
const VkPipelineShaderStageCreateInfo shaderCreateInfo[] =
{
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
DE_NULL,
(VkPipelineShaderStageCreateFlags)0,
VK_SHADER_STAGE_VERTEX_BIT, // stage
*vertShader, // shader
"main",
DE_NULL, // pSpecializationInfo
},
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
DE_NULL,
(VkPipelineShaderStageCreateFlags)0,
VK_SHADER_STAGE_FRAGMENT_BIT, // stage
*fragShader, // shader
"main",
DE_NULL, // pSpecializationInfo
}
};
const VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
&shadingRateStateCreateInfo, // const void* pNext;
(VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags;
sizeof(shaderCreateInfo) / sizeof(shaderCreateInfo[0]), // deUint32 stageCount;
&shaderCreateInfo[0], // const VkPipelineShaderStageCreateInfo* pStages;
&vertexInputStateCreateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
&inputAssemblyStateCreateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
&viewportStateCreateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState;
&rasterizationStateCreateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
&multisampleStateCreateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
&depthStencilStateParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&colorBlendStateCreateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
&dynamicStateCreateInfo, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
pipelineLayoutPass1.get(), // VkPipelineLayout layout;
renderPass.get(), // VkRenderPass renderPass;
1u, // deUint32 subpass;
DE_NULL, // VkPipeline basePipelineHandle;
0 // int basePipelineIndex;
};
pipelinePass1 = createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineCreateInfo);
}
// Create command buffer
Move<VkCommandPool> cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, m_context.getUniversalQueueFamilyIndex());
Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
VkImageMemoryBarrier preImageBarrier =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
DE_NULL, // const void* pNext
0u, // VkAccessFlags srcAccessMask
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
**cbImagePass0, // VkImage image
{
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0u, // uint32_t baseMipLevel
VK_REMAINING_MIP_LEVELS, // uint32_t mipLevels,
0u, // uint32_t baseArray
VK_REMAINING_ARRAY_LAYERS, // uint32_t arraySize
}
};
// Record commands
beginCommandBuffer(vk, *cmdBuffer, 0u);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
(VkDependencyFlags)0,
0, (const VkMemoryBarrier*)DE_NULL,
0, (const VkBufferMemoryBarrier*)DE_NULL,
1, &preImageBarrier);
preImageBarrier.image = **cbImagePass1;
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
(VkDependencyFlags)0,
0, (const VkMemoryBarrier*)DE_NULL,
0, (const VkBufferMemoryBarrier*)DE_NULL,
1, &preImageBarrier);
// Clear both images to UINT_MAX
VkImageSubresourceRange range = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
VkClearValue clearColor = makeClearValueColorU32(std::numeric_limits<unsigned int>::max(),0,0,0);
vk.cmdClearColorImage(*cmdBuffer, **cbImagePass0, VK_IMAGE_LAYOUT_GENERAL, &clearColor.color, 1, &range);
vk.cmdClearColorImage(*cmdBuffer, **cbImagePass1, VK_IMAGE_LAYOUT_GENERAL, &clearColor.color, 1, &range);
beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer,
makeRect2D(m_data.framebufferExtent.width, m_data.framebufferExtent.height),
0, DE_NULL, VK_SUBPASS_CONTENTS_INLINE, DE_NULL);
// Put primitive shading rate in a push constant
if (m_shadingRateClamped.size() == 1)
{
vk.cmdPushConstants(*cmdBuffer, *pipelineLayoutPass0, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(m_shadingRateClamped[0]), &m_shadingRateClamped[0]);
vk.cmdPushConstants(*cmdBuffer, *pipelineLayoutPass0, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(m_shadingRateClamped[0]), sizeof(m_shadingRateClamped[0]), &m_shadingRateClamped[0]);
}
else
{
vk.cmdPushConstants(*cmdBuffer, *pipelineLayoutPass0, VK_SHADER_STAGE_FRAGMENT_BIT, 0, static_cast<deUint32>(m_shadingRateClamped.size() * sizeof(m_shadingRateClamped[0])), &m_shadingRateClamped[0]);
}
// Bind vertex buffer
const VkDeviceSize vertexBufferOffset = 0;
VkBuffer vb = **vertexBuffer;
vk.cmdBindVertexBuffers(*cmdBuffer, 0, 1, &vb, &vertexBufferOffset);
// Bind pipeline
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelinePass0);
// Draw triangles
vk.cmdDraw(*cmdBuffer, sizeof(basicTriangles) / sizeof(Vertex), 1u, 0u, 0u);
// Start next subpass
vk.cmdNextSubpass(*cmdBuffer, VK_SUBPASS_CONTENTS_INLINE);
// Bind descriptors
vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayoutPass1, 0, 1, &descriptorSet.get(), 0, DE_NULL);
// Bind vertex buffer
vk.cmdBindVertexBuffers(*cmdBuffer, 0, 1, &vb, &vertexBufferOffset);
// Bind pipeline
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelinePass1);
// Draw triangles
vk.cmdDraw(*cmdBuffer, sizeof(basicTriangles) / sizeof(Vertex), 1u, 0u, 0u);
endRenderPass(vk, *cmdBuffer);
VkImageMemoryBarrier postImageBarrier =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
DE_NULL, // const void* pNext
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_TRANSFER_READ_BIT, // VkAccessFlags dstAccessMask
VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // VkImageLayout newLayout
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
**cbImagePass1, // VkImage image
{
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0u, // uint32_t baseMipLevel
VK_REMAINING_MIP_LEVELS, // uint32_t mipLevels,
0u, // uint32_t baseArray
VK_REMAINING_ARRAY_LAYERS, // uint32_t arraySize
}
};
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, &postImageBarrier);
const VkBufferImageCopy copyRegion =
{
0u, // VkDeviceSize bufferOffset;
0u, // deUint32 bufferRowLength;
0u, // deUint32 bufferImageHeight;
{
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspect;
0u, // deUint32 mipLevel;
0u, // deUint32 baseArrayLayer;
1u, // deUint32 layerCount;
}, // VkImageSubresourceLayers imageSubresource;
{ 0, 0, 0 }, // VkOffset3D imageOffset;
{m_data.framebufferExtent.width, m_data.framebufferExtent.height, 1} // VkExtent3D imageExtent;
};
vk.cmdCopyImageToBuffer(*cmdBuffer, **cbImagePass1, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, **colorOutputBuffer, 1u, &copyRegion);
const VkBufferMemoryBarrier bufferBarrier =
{
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
VK_ACCESS_HOST_READ_BIT, // VkAccessFlags dstAccessMask;
VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
**colorOutputBuffer, // VkBuffer buffer;
0ull, // VkDeviceSize offset;
VK_WHOLE_SIZE // VkDeviceSize size;
};
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 1, &bufferBarrier, 0, (const VkImageMemoryBarrier*)DE_NULL);
endCommandBuffer(vk, *cmdBuffer);
submitCommandsAndWait(vk, device, queue, cmdBuffer.get());
// Read buffer data
invalidateAlloc(vk, device, colorOutputBuffer->getAllocation());
tcu::ConstPixelBufferAccess resultBuffer = tcu::ConstPixelBufferAccess(
tcu::TextureFormat(tcu::TextureFormat::RG, tcu::TextureFormat::UNSIGNED_INT32),
m_data.framebufferExtent.width, m_data.framebufferExtent.height, 1, (const void *)colorOutputBuffer->getAllocation().getHostPtr());
for (deUint32 i = 0; i < m_shadingRateClamped.size(); i++)
{
tcu::TestStatus result = verifyResult(resultBuffer, i);
if (result.getCode() == QP_TEST_RESULT_PASS)
{
return result;
}
}
return tcu::TestStatus(QP_TEST_RESULT_FAIL, qpGetTestResultName(QP_TEST_RESULT_FAIL));
}
} // anonymous
void createPixelConsistencyTests(tcu::TestContext& testCtx, tcu::TestCaseGroup* parentGroup)
{
typedef struct
{
deUint32 count;
const char* name;
const char* description;
} TestGroupCase;
typedef struct
{
VkExtent2D count;
const char* name;
const char* description;
} TestGroupCase2D;
TestGroupCase2D shadingRateCases[] =
{
{ {1, 1}, "rate_1x1", "1x1 shading rate" },
{ {1, 2}, "rate_1x2", "1x2 shading rate" },
{ {1, 4}, "rate_1x4", "1x4 shading rate" },
{ {2, 1}, "rate_2x1", "2x1 shading rate" },
{ {2, 2}, "rate_2x2", "2x2 shading rate" },
{ {2, 4}, "rate_2x4", "2x4 shading rate" },
{ {4, 1}, "rate_4x1", "4x1 shading rate" },
{ {4, 2}, "rate_4x2", "4x2 shading rate" },
{ {4, 4}, "rate_4x4", "4x4 shading rate" },
};
TestGroupCase sampCases[] =
{
{ VK_SAMPLE_COUNT_1_BIT, "samples_1", "1 raster sample" },
{ VK_SAMPLE_COUNT_2_BIT, "samples_2", "2 raster samples" },
{ VK_SAMPLE_COUNT_4_BIT, "samples_4", "4 raster samples" },
{ VK_SAMPLE_COUNT_8_BIT, "samples_8", "8 raster samples" },
{ VK_SAMPLE_COUNT_16_BIT, "samples_16", "16 raster samples" },
};
TestGroupCase2D extentCases[] =
{
{ {1, 1}, "extent_1x1", "framebuffer size 1x1" },
{ {4, 4}, "extent_4x4", "framebuffer size 4x4" },
{ {33, 35}, "extent_33x35", "framebuffer size 33x35" },
{ {151, 431}, "extent_151x431", "framebuffer size 151x431" },
{ {256, 256}, "extent_256x256", "framebuffer size 256x256" },
};
de::MovePtr<tcu::TestCaseGroup> pixelGroup(new tcu::TestCaseGroup(testCtx, "pixel_consistency", "Pixel selection consistency"));
for (int rateNdx = 0; rateNdx < DE_LENGTH_OF_ARRAY(shadingRateCases); rateNdx++)
{
de::MovePtr<tcu::TestCaseGroup> rateGroup(new tcu::TestCaseGroup(testCtx, shadingRateCases[rateNdx].name, shadingRateCases[rateNdx].description));
for (int sampNdx = 0; sampNdx < DE_LENGTH_OF_ARRAY(sampCases); sampNdx++)
{
de::MovePtr<tcu::TestCaseGroup> sampleGroup(new tcu::TestCaseGroup(testCtx, sampCases[sampNdx].name, sampCases[sampNdx].description));
for (int extNdx = 0; extNdx < DE_LENGTH_OF_ARRAY(extentCases); extNdx++)
{
VkSampleCountFlagBits samples = static_cast<VkSampleCountFlagBits>(sampCases[sampNdx].count);
VkExtent2D framebufferExtent = extentCases[extNdx].count;
CaseDef caseParams{
shadingRateCases[rateNdx].count,
samples,
framebufferExtent,
false};
sampleGroup->addChild(new FSRPixelConsistencyTestCase(testCtx, extentCases[extNdx].name, extentCases[extNdx].description, caseParams));
// test FragCoord.zw but to avoid duplication limit tests to extent_151x431/256x256 and 1 or 4 samples
if ((framebufferExtent.width > 150) && (samples & (VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)))
{
std::string caseName = std::string(extentCases[extNdx].name) + "_zw_coord";
caseParams.zwCoord = true;
sampleGroup->addChild(new FSRPixelConsistencyTestCase(testCtx, caseName.c_str(), extentCases[extNdx].description, caseParams));
}
}
rateGroup->addChild(sampleGroup.release());
}
pixelGroup->addChild(rateGroup.release());
}
parentGroup->addChild(pixelGroup.release());
}
} // FragmentShadingRage
} // vkt