| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2015 The Khronos Group Inc. |
| * Copyright (c) 2015 Intel Corporation |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Dynamic Raster State Tests |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vktDynamicStateRSTests.hpp" |
| |
| #include "vktDynamicStateBaseClass.hpp" |
| #include "vktDynamicStateTestCaseUtil.hpp" |
| |
| #include "vkImageUtil.hpp" |
| #include "vkTypeUtil.hpp" |
| #include "vkCmdUtil.hpp" |
| |
| #include "tcuTextureUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuRGBA.hpp" |
| |
| #include "deMath.h" |
| |
| namespace vkt |
| { |
| namespace DynamicState |
| { |
| |
| using namespace Draw; |
| |
| namespace |
| { |
| |
| class DepthBiasBaseCase : public TestInstance |
| { |
| public: |
| DepthBiasBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName) |
| : TestInstance (context) |
| , m_colorAttachmentFormat (vk::VK_FORMAT_R8G8B8A8_UNORM) |
| , m_depthStencilAttachmentFormat (vk::VK_FORMAT_UNDEFINED) |
| , m_topology (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP) |
| , m_vk (context.getDeviceInterface()) |
| , m_vertexShaderName (vertexShaderName) |
| , m_fragmentShaderName (fragmentShaderName) |
| { |
| } |
| |
| protected: |
| |
| enum |
| { |
| WIDTH = 128, |
| HEIGHT = 128 |
| }; |
| |
| vk::VkFormat m_colorAttachmentFormat; |
| vk::VkFormat m_depthStencilAttachmentFormat; |
| |
| vk::VkPrimitiveTopology m_topology; |
| |
| const vk::DeviceInterface& m_vk; |
| |
| vk::Move<vk::VkPipeline> m_pipeline; |
| vk::Move<vk::VkPipelineLayout> m_pipelineLayout; |
| |
| de::SharedPtr<Image> m_colorTargetImage; |
| vk::Move<vk::VkImageView> m_colorTargetView; |
| |
| de::SharedPtr<Image> m_depthStencilImage; |
| vk::Move<vk::VkImageView> m_attachmentView; |
| |
| PipelineCreateInfo::VertexInputState m_vertexInputState; |
| de::SharedPtr<Buffer> m_vertexBuffer; |
| |
| vk::Move<vk::VkCommandPool> m_cmdPool; |
| vk::Move<vk::VkCommandBuffer> m_cmdBuffer; |
| |
| vk::Move<vk::VkFramebuffer> m_framebuffer; |
| vk::Move<vk::VkRenderPass> m_renderPass; |
| |
| std::string m_vertexShaderName; |
| std::string m_fragmentShaderName; |
| |
| std::vector<PositionColorVertex> m_data; |
| |
| PipelineCreateInfo::DepthStencilState m_depthStencilState; |
| |
| void initialize (void) |
| { |
| const vk::VkDevice device = m_context.getDevice(); |
| |
| vk::VkFormatProperties formatProperties; |
| // check for VK_FORMAT_D24_UNORM_S8_UINT support |
| m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties); |
| if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) |
| { |
| m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT; |
| } |
| else |
| { |
| // check for VK_FORMAT_D32_SFLOAT_S8_UINT support |
| m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties); |
| if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) |
| { |
| m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT; |
| } |
| else |
| throw tcu::NotSupportedError("No valid depth stencil attachment available"); |
| } |
| |
| const PipelineLayoutCreateInfo pipelineLayoutCreateInfo; |
| m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo); |
| |
| const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0)); |
| const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0)); |
| |
| const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 }; |
| ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL, |
| vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT); |
| |
| m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex()); |
| |
| const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent, |
| 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL, |
| vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT); |
| |
| m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex()); |
| |
| const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat); |
| m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo); |
| |
| const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat); |
| m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo); |
| |
| RenderPassCreateInfo renderPassCreateInfo; |
| renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat, |
| vk::VK_SAMPLE_COUNT_1_BIT, |
| vk::VK_ATTACHMENT_LOAD_OP_LOAD, |
| vk::VK_ATTACHMENT_STORE_OP_STORE, |
| vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE, |
| vk::VK_ATTACHMENT_STORE_OP_STORE, |
| vk::VK_IMAGE_LAYOUT_GENERAL, |
| vk::VK_IMAGE_LAYOUT_GENERAL)); |
| |
| renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat, |
| vk::VK_SAMPLE_COUNT_1_BIT, |
| vk::VK_ATTACHMENT_LOAD_OP_LOAD, |
| vk::VK_ATTACHMENT_STORE_OP_STORE, |
| vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE, |
| vk::VK_ATTACHMENT_STORE_OP_STORE, |
| vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, |
| vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)); |
| |
| const vk::VkAttachmentReference colorAttachmentReference = |
| { |
| 0, |
| vk::VK_IMAGE_LAYOUT_GENERAL |
| }; |
| |
| const vk::VkAttachmentReference depthAttachmentReference = |
| { |
| 1, |
| vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL |
| }; |
| |
| renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS, |
| 0, |
| 0, |
| DE_NULL, |
| 1, |
| &colorAttachmentReference, |
| DE_NULL, |
| depthAttachmentReference, |
| 0, |
| DE_NULL)); |
| |
| m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo); |
| |
| const vk::VkVertexInputBindingDescription vertexInputBindingDescription = |
| { |
| 0, |
| (deUint32)sizeof(tcu::Vec4) * 2, |
| vk::VK_VERTEX_INPUT_RATE_VERTEX, |
| }; |
| |
| const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] = |
| { |
| { |
| 0u, |
| 0u, |
| vk::VK_FORMAT_R32G32B32A32_SFLOAT, |
| 0u |
| }, |
| { |
| 1u, |
| 0u, |
| vk::VK_FORMAT_R32G32B32A32_SFLOAT, |
| (deUint32)(sizeof(float)* 4), |
| } |
| }; |
| |
| m_vertexInputState = PipelineCreateInfo::VertexInputState(1, |
| &vertexInputBindingDescription, |
| 2, |
| vertexInputAttributeDescriptions); |
| |
| const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState; |
| |
| PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0); |
| pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT)); |
| pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT)); |
| pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState)); |
| pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology)); |
| pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState)); |
| pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1)); |
| pipelineCreateInfo.addState(m_depthStencilState); |
| pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState()); |
| pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState()); |
| pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState()); |
| |
| m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo); |
| |
| std::vector<vk::VkImageView> attachments(2); |
| attachments[0] = *m_colorTargetView; |
| attachments[1] = *m_attachmentView; |
| |
| const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1); |
| |
| m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo); |
| |
| const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex); |
| m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, |
| vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), |
| m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible); |
| |
| deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr()); |
| deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize)); |
| |
| vk::flushAlloc(m_vk, device, m_vertexBuffer->getBoundMemory()); |
| |
| const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex()); |
| m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo); |
| m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| } |
| |
| virtual tcu::TestStatus iterate (void) |
| { |
| DE_ASSERT(false); |
| return tcu::TestStatus::fail("Should reimplement iterate() method"); |
| } |
| |
| void beginRenderPass (void) |
| { |
| const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } }; |
| beginRenderPassWithClearColor(clearColor); |
| } |
| |
| void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor) |
| { |
| beginCommandBuffer(m_vk, *m_cmdBuffer, 0u); |
| |
| initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL, |
| vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT); |
| initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT); |
| |
| const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT); |
| m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(), |
| vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage); |
| |
| const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 }; |
| |
| const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT }; |
| |
| m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(), |
| vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil); |
| |
| const vk::VkMemoryBarrier memBarrier = |
| { |
| vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER, |
| DE_NULL, |
| vk::VK_ACCESS_TRANSFER_WRITE_BIT, |
| vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | |
| vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
| }; |
| |
| m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT, |
| vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | |
| vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, |
| 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL); |
| |
| transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT, |
| vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, |
| vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, |
| vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT); |
| |
| vk::beginRenderPass(m_vk, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, WIDTH, HEIGHT)); |
| } |
| |
| void setDynamicViewportState (const deUint32 width, const deUint32 height) |
| { |
| vk::VkViewport viewport = vk::makeViewport(tcu::UVec2(width, height)); |
| m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport); |
| |
| vk::VkRect2D scissor = vk::makeRect2D(tcu::UVec2(width, height)); |
| m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor); |
| } |
| |
| void setDynamicViewportState (const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors) |
| { |
| m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports); |
| m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors); |
| } |
| |
| void setDynamicRasterizationState (const float lineWidth = 1.0f, |
| const float depthBiasConstantFactor = 0.0f, |
| const float depthBiasClamp = 0.0f, |
| const float depthBiasSlopeFactor = 0.0f) |
| { |
| m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth); |
| m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); |
| } |
| |
| void setDynamicBlendState (const float const1 = 0.0f, const float const2 = 0.0f, |
| const float const3 = 0.0f, const float const4 = 0.0f) |
| { |
| float blendConstantsants[4] = { const1, const2, const3, const4 }; |
| m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants); |
| } |
| |
| void setDynamicDepthStencilState (const float minDepthBounds = -1.0f, const float maxDepthBounds = 1.0f, |
| const deUint32 stencilFrontCompareMask = 0xffffffffu, const deUint32 stencilFrontWriteMask = 0xffffffffu, |
| const deUint32 stencilFrontReference = 0, const deUint32 stencilBackCompareMask = 0xffffffffu, |
| const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0) |
| { |
| m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds); |
| m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask); |
| m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask); |
| m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference); |
| m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask); |
| m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask); |
| m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference); |
| } |
| }; |
| |
| class DepthBiasParamTestInstance : public DepthBiasBaseCase |
| { |
| public: |
| DepthBiasParamTestInstance (Context& context, ShaderMap shaders) |
| : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) |
| { |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec())); |
| |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); |
| |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec())); |
| |
| // enable depth test |
| m_depthStencilState = PipelineCreateInfo::DepthStencilState( |
| VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL); |
| |
| DepthBiasBaseCase::initialize(); |
| } |
| |
| virtual tcu::TestStatus iterate (void) |
| { |
| tcu::TestLog& log = m_context.getTestContext().getLog(); |
| const vk::VkQueue queue = m_context.getUniversalQueue(); |
| const vk::VkDevice device = m_context.getDevice(); |
| |
| beginRenderPass(); |
| |
| // set states here |
| setDynamicViewportState(WIDTH, HEIGHT); |
| setDynamicBlendState(); |
| setDynamicDepthStencilState(); |
| |
| m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline); |
| |
| const vk::VkDeviceSize vertexBufferOffset = 0; |
| const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); |
| m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset); |
| |
| setDynamicRasterizationState(1.0f, 0.0f); |
| m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0); |
| m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0); |
| |
| setDynamicRasterizationState(1.0f, -1.0f); |
| m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0); |
| |
| endRenderPass(m_vk, *m_cmdBuffer); |
| endCommandBuffer(m_vk, *m_cmdBuffer); |
| |
| submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get()); |
| |
| // validation |
| { |
| VK_CHECK(m_vk.queueWaitIdle(queue)); |
| |
| tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT))); |
| referenceFrame.allocLevel(0); |
| |
| const deInt32 frameWidth = referenceFrame.getWidth(); |
| const deInt32 frameHeight = referenceFrame.getHeight(); |
| |
| tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| for (int y = 0; y < frameHeight; y++) |
| { |
| const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f; |
| |
| for (int x = 0; x < frameWidth; x++) |
| { |
| const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f; |
| |
| if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f) |
| referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y); |
| else |
| referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y); |
| } |
| } |
| |
| const vk::VkOffset3D zeroOffset = { 0, 0, 0 }; |
| const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(), |
| vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT); |
| |
| if (!tcu::fuzzyCompare(log, "Result", "Image comparison result", |
| referenceFrame.getLevel(0), renderedFrame, 0.05f, |
| tcu::COMPARE_LOG_RESULT)) |
| { |
| return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| |
| return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed"); |
| } |
| } |
| }; |
| |
| class DepthBiasClampParamTestInstance : public DepthBiasBaseCase |
| { |
| public: |
| DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders) |
| : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) |
| { |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec())); |
| |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec())); |
| |
| // enable depth test |
| m_depthStencilState = PipelineCreateInfo::DepthStencilState(VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL); |
| |
| DepthBiasBaseCase::initialize(); |
| } |
| |
| virtual tcu::TestStatus iterate (void) |
| { |
| tcu::TestLog& log = m_context.getTestContext().getLog(); |
| const vk::VkQueue queue = m_context.getUniversalQueue(); |
| const vk::VkDevice device = m_context.getDevice(); |
| |
| beginRenderPass(); |
| |
| // set states here |
| setDynamicViewportState(WIDTH, HEIGHT); |
| setDynamicBlendState(); |
| setDynamicDepthStencilState(); |
| |
| m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline); |
| |
| const vk::VkDeviceSize vertexBufferOffset = 0; |
| const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); |
| m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset); |
| |
| setDynamicRasterizationState(1.0f, 1000.0f, 0.005f); |
| m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0); |
| |
| setDynamicRasterizationState(1.0f, 0.0f); |
| m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0); |
| |
| endRenderPass(m_vk, *m_cmdBuffer); |
| endCommandBuffer(m_vk, *m_cmdBuffer); |
| |
| submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get()); |
| |
| // validation |
| { |
| tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT))); |
| referenceFrame.allocLevel(0); |
| |
| const deInt32 frameWidth = referenceFrame.getWidth(); |
| const deInt32 frameHeight = referenceFrame.getHeight(); |
| |
| tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| for (int y = 0; y < frameHeight; y++) |
| { |
| float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f; |
| |
| for (int x = 0; x < frameWidth; x++) |
| { |
| float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f; |
| |
| if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f) |
| referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y); |
| else |
| referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y); |
| } |
| } |
| |
| const vk::VkOffset3D zeroOffset = { 0, 0, 0 }; |
| const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(), |
| vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT); |
| |
| if (!tcu::fuzzyCompare(log, "Result", "Image comparison result", |
| referenceFrame.getLevel(0), renderedFrame, 0.05f, |
| tcu::COMPARE_LOG_RESULT)) |
| { |
| return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| |
| return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed"); |
| } |
| } |
| }; |
| |
| class LineWidthParamTestInstance : public DynamicStateBaseClass |
| { |
| public: |
| LineWidthParamTestInstance (Context& context, ShaderMap shaders) |
| : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) |
| { |
| m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST; |
| |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec())); |
| |
| DynamicStateBaseClass::initialize(); |
| } |
| |
| virtual tcu::TestStatus iterate (void) |
| { |
| tcu::TestLog& log = m_context.getTestContext().getLog(); |
| const vk::VkQueue queue = m_context.getUniversalQueue(); |
| const vk::VkDevice device = m_context.getDevice(); |
| |
| beginRenderPass(); |
| |
| // set states here |
| vk::VkPhysicalDeviceProperties deviceProperties; |
| m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties); |
| |
| setDynamicViewportState(WIDTH, HEIGHT); |
| setDynamicBlendState(); |
| setDynamicDepthStencilState(); |
| setDynamicRasterizationState(deFloatFloor(deviceProperties.limits.lineWidthRange[1])); |
| |
| m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline); |
| |
| const vk::VkDeviceSize vertexBufferOffset = 0; |
| const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); |
| m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset); |
| |
| m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0); |
| |
| endRenderPass(m_vk, *m_cmdBuffer); |
| endCommandBuffer(m_vk, *m_cmdBuffer); |
| |
| submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get()); |
| |
| // validation |
| { |
| tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT))); |
| referenceFrame.allocLevel(0); |
| |
| const deInt32 frameWidth = referenceFrame.getWidth(); |
| const deInt32 frameHeight = referenceFrame.getHeight(); |
| |
| tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| for (int y = 0; y < frameHeight; y++) |
| { |
| float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f; |
| |
| for (int x = 0; x < frameWidth; x++) |
| { |
| float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f; |
| float lineHalfWidth = (float)(deFloor(deviceProperties.limits.lineWidthRange[1]) / frameHeight); |
| |
| if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -lineHalfWidth && yCoord <= lineHalfWidth) |
| referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y); |
| } |
| } |
| |
| const vk::VkOffset3D zeroOffset = { 0, 0, 0 }; |
| const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(), |
| vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, |
| vk::VK_IMAGE_ASPECT_COLOR_BIT); |
| |
| if (!tcu::fuzzyCompare(log, "Result", "Image comparison result", |
| referenceFrame.getLevel(0), renderedFrame, 0.05f, |
| tcu::COMPARE_LOG_RESULT)) |
| { |
| return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| |
| return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed"); |
| } |
| } |
| }; |
| |
| void checkDepthBiasClampSupport (Context& context) |
| { |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_DEPTH_BIAS_CLAMP); |
| } |
| |
| void checkWideLinesSupport (Context& context) |
| { |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_WIDE_LINES); |
| } |
| |
| } //anonymous |
| |
| DynamicStateRSTests::DynamicStateRSTests (tcu::TestContext& testCtx) |
| : TestCaseGroup (testCtx, "rs_state", "Tests for rasterizer state") |
| { |
| /* Left blank on purpose */ |
| } |
| |
| DynamicStateRSTests::~DynamicStateRSTests () |
| { |
| } |
| |
| void DynamicStateRSTests::init (void) |
| { |
| ShaderMap shaderPaths; |
| shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; |
| shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; |
| |
| addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths)); |
| addChild(new InstanceFactory<DepthBiasClampParamTestInstance, FunctionSupport0>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths, checkDepthBiasClampSupport)); |
| addChild(new InstanceFactory<LineWidthParamTestInstance, FunctionSupport0>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths, checkWideLinesSupport)); |
| } |
| |
| } // DynamicState |
| } // vkt |