blob: 8d1f772de3bce64471d600fe555886115b732fc9 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A tessellation control shader test for FrexpStruct.
DEVICE_FEATURE tessellationShader
# SHADER vertex vert_shader GLSL
# #version 430
# precision highp float;
#
# const uint ndp = 1296;
# const uint ndpSqrt = uint(sqrt(ndp));
# const float halfGridElementSize = 1.0 / float(ndpSqrt);
#
# layout (location = 0) in vec2 position;
# layout (location = 0) flat out uint ndx_out;
#
# void main ()
# {
# uint xcoord = uint(ndpSqrt * ((position.x + halfGridElementSize + 1) / 2) - 1);
# uint ycoord = uint(ndpSqrt * ((position.y + halfGridElementSize + 1) / 2) - 1);
# ndx_out = xcoord + ycoord * ndpSqrt;
#
# gl_Position = vec4(position, 0, 1);
#
# return;
# }
# END
SHADER vertex vert_shader SPIRV-ASM
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %position %ndx_out %_
OpDecorate %position Location 0
OpDecorate %ndx_out Flat
OpDecorate %ndx_out Location 0
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%_ptr_Input_v2float = OpTypePointer Input %v2float
%position = OpVariable %_ptr_Input_v2float Input
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_1 = OpConstant %float 1
%uint_1 = OpConstant %uint 1
%_ptr_Output_uint = OpTypePointer Output %uint
%ndx_out = OpVariable %_ptr_Output_uint Output
%uint_36 = OpConstant %uint 36
%v4float = OpTypeVector %float 4
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%float_0 = OpConstant %float 0
%_ptr_Output_v4float = OpTypePointer Output %v4float
%float_1_02777779 = OpConstant %float 1.02777779
%float_18 = OpConstant %float 18
%main = OpFunction %void None %3
%5 = OpLabel
%16 = OpAccessChain %_ptr_Input_float %position %uint_0
%17 = OpLoad %float %16
%21 = OpFAdd %float %17 %float_1_02777779
%24 = OpFMul %float %21 %float_18
%25 = OpFSub %float %24 %float_1
%26 = OpConvertFToU %uint %25
%29 = OpAccessChain %_ptr_Input_float %position %uint_1
%30 = OpLoad %float %29
%32 = OpFAdd %float %30 %float_1_02777779
%34 = OpFMul %float %32 %float_18
%35 = OpFSub %float %34 %float_1
%36 = OpConvertFToU %uint %35
%42 = OpIMul %uint %36 %uint_36
%43 = OpIAdd %uint %26 %42
OpStore %ndx_out %43
%51 = OpLoad %v2float %position
%53 = OpCompositeExtract %float %51 0
%54 = OpCompositeExtract %float %51 1
%55 = OpCompositeConstruct %v4float %53 %54 %float_0 %float_1
%57 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %57 %55
OpReturn
OpFunctionEnd
END
# SHADER tessellation_control tesc_shader GLSL
# #version 430
# precision highp float;
#
# const uint ndp = 1296;
#
# layout (vertices = 3) out;
#
# layout (location = 0) flat in uint ndx_in[];
# layout (location = 0) flat out vec4 frexp_x_out[];
# layout (location = 1) flat out vec4 frexp_exp_out[];
# layout (location = 2) flat out vec4 frexpStruct_x_out[];
# layout (location = 3) flat out vec4 frexpStruct_exp_out[];
#
# layout(set = 0, binding = 0) readonly buffer block0 {
# uvec4 in_values[ndp];
# };
#
# struct frexpStructType
# {
# vec4 x;
# ivec4 exp;
# };
#
# // Replaced with native function in SPIR-V.
# frexpStructType frexpStruct (vec4 orig)
# {
# vec4 x;
# ivec4 exp;
# x = frexp(orig, exp);
# frexpStructType res = { x, exp };
# return res;
# }
#
# void main ()
# {
# uvec4 in_uint = in_values[ndx_in[gl_InvocationID]];
# vec4 in_float = uintBitsToFloat(in_uint);
# vec4 x;
# ivec4 exp;
# frexpStructType res;
#
# x = frexp(in_float, exp);
# res = frexpStruct(in_float);
#
# frexp_x_out[gl_InvocationID] = x;
# frexp_exp_out[gl_InvocationID] = intBitsToFloat(exp);
# frexpStruct_x_out[gl_InvocationID] = res.x;
# frexpStruct_exp_out[gl_InvocationID] = intBitsToFloat(res.exp);
#
# gl_TessLevelInner[0] = 1.0;
# gl_TessLevelInner[1] = 1.0;
# gl_TessLevelOuter[0] = 1.0;
# gl_TessLevelOuter[1] = 1.0;
# gl_TessLevelOuter[2] = 1.0;
# gl_TessLevelOuter[3] = 1.0;
# gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
# }
# END
SHADER tessellation_control tesc_shader SPIRV-ASM
OpCapability Tessellation
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint TessellationControl %main "main" %ndx_in %gl_InvocationID %frexp_x_out %frexp_exp_out %frexpStruct_x_out %frexpStruct_exp_out %gl_TessLevelInner %gl_TessLevelOuter %gl_out %gl_in
OpExecutionMode %main OutputVertices 3
OpDecorate %_arr_v4uint_uint_1296 ArrayStride 16
OpMemberDecorate %block0 0 NonWritable
OpMemberDecorate %block0 0 Offset 0
OpDecorate %block0 BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %ndx_in Flat
OpDecorate %ndx_in Location 0
OpDecorate %gl_InvocationID BuiltIn InvocationId
OpDecorate %frexp_x_out Flat
OpDecorate %frexp_x_out Location 0
OpDecorate %frexp_exp_out Flat
OpDecorate %frexp_exp_out Location 1
OpDecorate %frexpStruct_x_out Flat
OpDecorate %frexpStruct_x_out Location 2
OpDecorate %frexpStruct_exp_out Flat
OpDecorate %frexpStruct_exp_out Location 3
OpDecorate %gl_TessLevelInner Patch
OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner
OpDecorate %gl_TessLevelOuter Patch
OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex Block
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex_0 Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%frexpStructType = OpTypeStruct %v4float %v4int
%12 = OpTypeFunction %frexpStructType %_ptr_Function_v4float
%_ptr_Function_v4int = OpTypePointer Function %v4int
%_ptr_Function_frexpStructType = OpTypePointer Function %frexpStructType
%uint = OpTypeInt 32 0
%v4uint = OpTypeVector %uint 4
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
%uint_1296 = OpConstant %uint 1296
%_arr_v4uint_uint_1296 = OpTypeArray %v4uint %uint_1296
%block0 = OpTypeStruct %_arr_v4uint_uint_1296
%_ptr_Uniform_block0 = OpTypePointer Uniform %block0
%_ = OpVariable %_ptr_Uniform_block0 Uniform
%int_0 = OpConstant %int 0
%uint_32 = OpConstant %uint 32
%_arr_uint_uint_32 = OpTypeArray %uint %uint_32
%_ptr_Input__arr_uint_uint_32 = OpTypePointer Input %_arr_uint_uint_32
%ndx_in = OpVariable %_ptr_Input__arr_uint_uint_32 Input
%_ptr_Input_int = OpTypePointer Input %int
%gl_InvocationID = OpVariable %_ptr_Input_int Input
%_ptr_Input_uint = OpTypePointer Input %uint
%_ptr_Uniform_v4uint = OpTypePointer Uniform %v4uint
%uint_3 = OpConstant %uint 3
%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3
%_ptr_Output__arr_v4float_uint_3 = OpTypePointer Output %_arr_v4float_uint_3
%frexp_x_out = OpVariable %_ptr_Output__arr_v4float_uint_3 Output
%_ptr_Output_v4float = OpTypePointer Output %v4float
%frexp_exp_out = OpVariable %_ptr_Output__arr_v4float_uint_3 Output
%frexpStruct_x_out = OpVariable %_ptr_Output__arr_v4float_uint_3 Output
%frexpStruct_exp_out = OpVariable %_ptr_Output__arr_v4float_uint_3 Output
%int_1 = OpConstant %int 1
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2
%gl_TessLevelInner = OpVariable %_ptr_Output__arr_float_uint_2 Output
%float_1 = OpConstant %float 1
%_ptr_Output_float = OpTypePointer Output %float
%uint_4 = OpConstant %uint 4
%_arr_float_uint_4 = OpTypeArray %float %uint_4
%_ptr_Output__arr_float_uint_4 = OpTypePointer Output %_arr_float_uint_4
%gl_TessLevelOuter = OpVariable %_ptr_Output__arr_float_uint_4 Output
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
%_arr_gl_PerVertex_uint_3 = OpTypeArray %gl_PerVertex %uint_3
%_ptr_Output__arr_gl_PerVertex_uint_3 = OpTypePointer Output %_arr_gl_PerVertex_uint_3
%gl_out = OpVariable %_ptr_Output__arr_gl_PerVertex_uint_3 Output
%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1
%_arr_gl_PerVertex_0_uint_32 = OpTypeArray %gl_PerVertex_0 %uint_32
%_ptr_Input__arr_gl_PerVertex_0_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_32
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_32 Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%main = OpFunction %void None %3
%5 = OpLabel
%in_uint = OpVariable %_ptr_Function_v4uint Function
%in_float = OpVariable %_ptr_Function_v4float Function
%x_0 = OpVariable %_ptr_Function_v4float Function
%exp_0 = OpVariable %_ptr_Function_v4int Function
%res_0 = OpVariable %_ptr_Function_frexpStructType Function
%45 = OpLoad %int %gl_InvocationID
%47 = OpAccessChain %_ptr_Input_uint %ndx_in %45
%48 = OpLoad %uint %47
%50 = OpAccessChain %_ptr_Uniform_v4uint %_ %int_0 %48
%51 = OpLoad %v4uint %50
OpStore %in_uint %51
%53 = OpLoad %v4uint %in_uint
%54 = OpBitcast %v4float %53
OpStore %in_float %54
%56 = OpLoad %v4float %in_float
%58 = OpExtInst %v4float %1 Frexp %56 %exp_0
OpStore %x_0 %58
%61 = OpLoad %v4float %in_float
%62 = OpExtInst %frexpStructType %1 FrexpStruct %61
OpStore %res_0 %62
%67 = OpLoad %int %gl_InvocationID
%68 = OpLoad %v4float %x_0
%70 = OpAccessChain %_ptr_Output_v4float %frexp_x_out %67
OpStore %70 %68
%72 = OpLoad %int %gl_InvocationID
%73 = OpLoad %v4int %exp_0
%74 = OpBitcast %v4float %73
%75 = OpAccessChain %_ptr_Output_v4float %frexp_exp_out %72
OpStore %75 %74
%77 = OpLoad %int %gl_InvocationID
%78 = OpAccessChain %_ptr_Function_v4float %res_0 %int_0
%79 = OpLoad %v4float %78
%80 = OpAccessChain %_ptr_Output_v4float %frexpStruct_x_out %77
OpStore %80 %79
%82 = OpLoad %int %gl_InvocationID
%84 = OpAccessChain %_ptr_Function_v4int %res_0 %int_1
%85 = OpLoad %v4int %84
%86 = OpBitcast %v4float %85
%87 = OpAccessChain %_ptr_Output_v4float %frexpStruct_exp_out %82
OpStore %87 %86
%94 = OpAccessChain %_ptr_Output_float %gl_TessLevelInner %int_0
OpStore %94 %float_1
%95 = OpAccessChain %_ptr_Output_float %gl_TessLevelInner %int_1
OpStore %95 %float_1
%100 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_0
OpStore %100 %float_1
%101 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_1
OpStore %101 %float_1
%103 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_2
OpStore %103 %float_1
%105 = OpAccessChain %_ptr_Output_float %gl_TessLevelOuter %int_3
OpStore %105 %float_1
%112 = OpLoad %int %gl_InvocationID
%117 = OpLoad %int %gl_InvocationID
%119 = OpAccessChain %_ptr_Input_v4float %gl_in %117 %int_0
%120 = OpLoad %v4float %119
%121 = OpAccessChain %_ptr_Output_v4float %gl_out %112 %int_0
OpStore %121 %120
OpReturn
OpFunctionEnd
END
# SHADER tessellation_evaluation tese_shader GLSL
# #version 430
# precision highp float;
#
# layout (triangles) in;
#
# layout (location = 0) flat in vec4 frexp_x_in[];
# layout (location = 1) flat in vec4 frexp_exp_in[];
# layout (location = 2) flat in vec4 frexpStruct_x_in[];
# layout (location = 3) flat in vec4 frexpStruct_exp_in[];
#
# layout (location = 0) flat out vec4 frexp_x_out;
# layout (location = 1) flat out vec4 frexp_exp_out;
# layout (location = 2) flat out vec4 frexpStruct_x_out;
# layout (location = 3) flat out vec4 frexpStruct_exp_out;
#
# void main ()
# {
# gl_Position = gl_TessCoord.x * gl_in[0].gl_Position +
# gl_TessCoord.y * gl_in[1].gl_Position +
# gl_TessCoord.z * gl_in[2].gl_Position;
#
# frexp_x_out = frexp_x_in[0];
# frexp_exp_out = frexp_exp_in[0];
# frexpStruct_x_out = frexpStruct_x_in[0];
# frexpStruct_exp_out = frexpStruct_exp_in[0];
# }
# END
SHADER tessellation_evaluation tese_shader SPIRV-ASM
OpCapability Tessellation
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint TessellationEvaluation %main "main" %_ %gl_TessCoord %gl_in %frexp_x_out %frexp_x_in %frexp_exp_out %frexp_exp_in %frexpStruct_x_out %frexpStruct_x_in %frexpStruct_exp_out %frexpStruct_exp_in
OpExecutionMode %main Triangles
OpExecutionMode %main SpacingEqual
OpExecutionMode %main VertexOrderCcw
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex Block
OpDecorate %gl_TessCoord BuiltIn TessCoord
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex_0 Block
OpDecorate %frexp_x_out Flat
OpDecorate %frexp_x_out Location 0
OpDecorate %frexp_x_in Flat
OpDecorate %frexp_x_in Location 0
OpDecorate %frexp_exp_out Flat
OpDecorate %frexp_exp_out Location 1
OpDecorate %frexp_exp_in Flat
OpDecorate %frexp_exp_in Location 1
OpDecorate %frexpStruct_x_out Flat
OpDecorate %frexpStruct_x_out Location 2
OpDecorate %frexpStruct_x_in Flat
OpDecorate %frexpStruct_x_in Location 2
OpDecorate %frexpStruct_exp_out Flat
OpDecorate %frexpStruct_exp_out Location 3
OpDecorate %frexpStruct_exp_in Flat
OpDecorate %frexpStruct_exp_in Location 3
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%v3float = OpTypeVector %float 3
%_ptr_Input_v3float = OpTypePointer Input %v3float
%gl_TessCoord = OpVariable %_ptr_Input_v3float Input
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1
%uint_32 = OpConstant %uint 32
%_arr_gl_PerVertex_0_uint_32 = OpTypeArray %gl_PerVertex_0 %uint_32
%_ptr_Input__arr_gl_PerVertex_0_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_32
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_32 Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%int_1 = OpConstant %int 1
%uint_2 = OpConstant %uint 2
%int_2 = OpConstant %int 2
%_ptr_Output_v4float = OpTypePointer Output %v4float
%frexp_x_out = OpVariable %_ptr_Output_v4float Output
%_arr_v4float_uint_32 = OpTypeArray %v4float %uint_32
%_ptr_Input__arr_v4float_uint_32 = OpTypePointer Input %_arr_v4float_uint_32
%frexp_x_in = OpVariable %_ptr_Input__arr_v4float_uint_32 Input
%frexp_exp_out = OpVariable %_ptr_Output_v4float Output
%frexp_exp_in = OpVariable %_ptr_Input__arr_v4float_uint_32 Input
%frexpStruct_x_out = OpVariable %_ptr_Output_v4float Output
%frexpStruct_x_in = OpVariable %_ptr_Input__arr_v4float_uint_32 Input
%frexpStruct_exp_out = OpVariable %_ptr_Output_v4float Output
%frexpStruct_exp_in = OpVariable %_ptr_Input__arr_v4float_uint_32 Input
%main = OpFunction %void None %3
%5 = OpLabel
%21 = OpAccessChain %_ptr_Input_float %gl_TessCoord %uint_0
%22 = OpLoad %float %21
%29 = OpAccessChain %_ptr_Input_v4float %gl_in %int_0 %int_0
%30 = OpLoad %v4float %29
%31 = OpVectorTimesScalar %v4float %30 %22
%32 = OpAccessChain %_ptr_Input_float %gl_TessCoord %uint_1
%33 = OpLoad %float %32
%35 = OpAccessChain %_ptr_Input_v4float %gl_in %int_1 %int_0
%36 = OpLoad %v4float %35
%37 = OpVectorTimesScalar %v4float %36 %33
%38 = OpFAdd %v4float %31 %37
%40 = OpAccessChain %_ptr_Input_float %gl_TessCoord %uint_2
%41 = OpLoad %float %40
%43 = OpAccessChain %_ptr_Input_v4float %gl_in %int_2 %int_0
%44 = OpLoad %v4float %43
%45 = OpVectorTimesScalar %v4float %44 %41
%46 = OpFAdd %v4float %38 %45
%48 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %48 %46
%53 = OpAccessChain %_ptr_Input_v4float %frexp_x_in %int_0
%54 = OpLoad %v4float %53
OpStore %frexp_x_out %54
%57 = OpAccessChain %_ptr_Input_v4float %frexp_exp_in %int_0
%58 = OpLoad %v4float %57
OpStore %frexp_exp_out %58
%61 = OpAccessChain %_ptr_Input_v4float %frexpStruct_x_in %int_0
%62 = OpLoad %v4float %61
OpStore %frexpStruct_x_out %62
%65 = OpAccessChain %_ptr_Input_v4float %frexpStruct_exp_in %int_0
%66 = OpLoad %v4float %65
OpStore %frexpStruct_exp_out %66
OpReturn
OpFunctionEnd
END
# SHADER fragment frag_shader GLSL
# #version 430
# precision highp float;
#
# layout (location = 0) flat in vec4 frexp_x_in;
# layout (location = 1) flat in vec4 frexp_exp_in;
# layout (location = 2) flat in vec4 frexpStruct_x_in;
# layout (location = 3) flat in vec4 frexpStruct_exp_in;
#
# layout (location = 0) out vec4 frexp_x_out;
# layout (location = 1) out vec4 frexp_exp_out;
# layout (location = 2) out vec4 frexpStruct_x_out;
# layout (location = 3) out vec4 frexpStruct_exp_out;
#
#
# void main ()
# {
# frexp_x_out.rgba = frexp_x_in;
# frexp_exp_out.rgba = frexp_exp_in;
# frexpStruct_x_out.rgba = frexpStruct_x_in;
# frexpStruct_exp_out.rgba = frexpStruct_exp_in;
# }
# END
SHADER fragment frag_shader SPIRV-ASM
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %frexp_x_out %frexp_x_in %frexp_exp_out %frexp_exp_in %frexpStruct_x_out %frexpStruct_x_in %frexpStruct_exp_out %frexpStruct_exp_in
OpExecutionMode %main OriginUpperLeft
OpDecorate %frexp_x_out Location 0
OpDecorate %frexp_x_in Flat
OpDecorate %frexp_x_in Location 0
OpDecorate %frexp_exp_out Location 1
OpDecorate %frexp_exp_in Flat
OpDecorate %frexp_exp_in Location 1
OpDecorate %frexpStruct_x_out Location 2
OpDecorate %frexpStruct_x_in Flat
OpDecorate %frexpStruct_x_in Location 2
OpDecorate %frexpStruct_exp_out Location 3
OpDecorate %frexpStruct_exp_in Flat
OpDecorate %frexpStruct_exp_in Location 3
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%frexp_x_out = OpVariable %_ptr_Output_v4float Output
%_ptr_Input_v4float = OpTypePointer Input %v4float
%frexp_x_in = OpVariable %_ptr_Input_v4float Input
%frexp_exp_out = OpVariable %_ptr_Output_v4float Output
%frexp_exp_in = OpVariable %_ptr_Input_v4float Input
%frexpStruct_x_out = OpVariable %_ptr_Output_v4float Output
%frexpStruct_x_in = OpVariable %_ptr_Input_v4float Input
%frexpStruct_exp_out = OpVariable %_ptr_Output_v4float Output
%frexpStruct_exp_in = OpVariable %_ptr_Input_v4float Input
%main = OpFunction %void None %3
%5 = OpLabel
%12 = OpLoad %v4float %frexp_x_in
OpStore %frexp_x_out %12
%15 = OpLoad %v4float %frexp_exp_in
OpStore %frexp_exp_out %15
%18 = OpLoad %v4float %frexpStruct_x_in
OpStore %frexpStruct_x_out %18
%21 = OpLoad %v4float %frexpStruct_exp_in
OpStore %frexpStruct_exp_out %21
OpReturn
OpFunctionEnd
END
BUFFER buf_in DATA_TYPE uint32 SIZE 1296 FILE TEXT input.txt
BUFFER vertices DATA_TYPE vec2<float> SIZE 7776 FILE TEXT grid_vertices.txt
BUFFER frexp_x FORMAT R32G32B32A32_SFLOAT
BUFFER frexp_exp FORMAT R32G32B32A32_SFLOAT
BUFFER frexpStruct_x FORMAT R32G32B32A32_SFLOAT
BUFFER frexpStruct_exp FORMAT R32G32B32A32_SFLOAT
PIPELINE graphics test_pipeline
FRAMEBUFFER_SIZE 144 144
ATTACH vert_shader
ATTACH tesc_shader
ATTACH tese_shader
ATTACH frag_shader
VERTEX_DATA vertices LOCATION 0
BIND BUFFER buf_in AS storage DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER frexp_x AS color LOCATION 0
BIND BUFFER frexp_exp AS color LOCATION 1
BIND BUFFER frexpStruct_x AS color LOCATION 2
BIND BUFFER frexpStruct_exp AS color LOCATION 3
END
#RUN test_pipeline DRAW_GRID POS 0 0 SIZE 144 144 CELLS 144 144
RUN test_pipeline DRAW_ARRAY AS PATCH_LIST START_IDX 0 COUNT 7776
EXPECT frexp_x EQ_BUFFER frexpStruct_x
EXPECT frexp_exp EQ_BUFFER frexpStruct_exp