blob: dd394691ef742a0ce2d3677df3ec41839a1e48f7 [file] [log] [blame]
#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A geometry shader test for FrexpStruct.
DEVICE_FEATURE geometryShader
# SHADER vertex vert_shader GLSL
# #version 430
# precision highp float;
#
# const uint ndp = 1296;
# const uint ndpSqrt = uint(sqrt(ndp));
# const float halfGridElementSize = 1.0 / float(ndpSqrt);
#
# layout (location = 0) in vec2 position;
# layout (location = 0) flat out uint ndx_out;
#
# void main ()
# {
# uint xcoord = uint(ndpSqrt * ((position.x + halfGridElementSize + 1) / 2) - 1);
# uint ycoord = uint(ndpSqrt * ((position.y + halfGridElementSize + 1) / 2) - 1);
# ndx_out = xcoord + ycoord * ndpSqrt;
#
# gl_Position = vec4(position, 0, 1);
#
# return;
# }
# END
SHADER vertex vert_shader SPIRV-ASM
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %position %ndx_out %_
OpDecorate %position Location 0
OpDecorate %ndx_out Flat
OpDecorate %ndx_out Location 0
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%_ptr_Input_v2float = OpTypePointer Input %v2float
%position = OpVariable %_ptr_Input_v2float Input
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_1 = OpConstant %float 1
%uint_1 = OpConstant %uint 1
%_ptr_Output_uint = OpTypePointer Output %uint
%ndx_out = OpVariable %_ptr_Output_uint Output
%uint_36 = OpConstant %uint 36
%v4float = OpTypeVector %float 4
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%float_0 = OpConstant %float 0
%_ptr_Output_v4float = OpTypePointer Output %v4float
%float_1_02777779 = OpConstant %float 1.02777779
%float_18 = OpConstant %float 18
%main = OpFunction %void None %3
%5 = OpLabel
%16 = OpAccessChain %_ptr_Input_float %position %uint_0
%17 = OpLoad %float %16
%21 = OpFAdd %float %17 %float_1_02777779
%24 = OpFMul %float %21 %float_18
%25 = OpFSub %float %24 %float_1
%26 = OpConvertFToU %uint %25
%29 = OpAccessChain %_ptr_Input_float %position %uint_1
%30 = OpLoad %float %29
%32 = OpFAdd %float %30 %float_1_02777779
%34 = OpFMul %float %32 %float_18
%35 = OpFSub %float %34 %float_1
%36 = OpConvertFToU %uint %35
%42 = OpIMul %uint %36 %uint_36
%43 = OpIAdd %uint %26 %42
OpStore %ndx_out %43
%51 = OpLoad %v2float %position
%53 = OpCompositeExtract %float %51 0
%54 = OpCompositeExtract %float %51 1
%55 = OpCompositeConstruct %v4float %53 %54 %float_0 %float_1
%57 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %57 %55
OpReturn
OpFunctionEnd
END
# SHADER geometry geom_shader GLSL
# #version 430
# precision highp float;
#
# const uint ndp = 1296;
#
# layout(set = 0, binding = 0) readonly buffer block0 {
# uint in_values[ndp];
# };
#
# layout (triangles) in;
# layout (triangle_strip, max_vertices = 3) out;
#
# layout (location = 0) flat in uint ndx_in[];
# layout (location = 0) flat out float frexp_x_out;
# layout (location = 1) flat out float frexp_exp_out;
# layout (location = 2) flat out float frexpStruct_x_out;
# layout (location = 3) flat out float frexpStruct_exp_out;
#
# struct frexpStructType
# {
# float x;
# int exp;
# };
#
# // Replaced with native function in SPIR-V.
# frexpStructType frexpStruct (float orig)
# {
# float x;
# int exp;
# x = frexp(orig, exp);
# frexpStructType res = { x, exp };
# return res;
# }
#
# void main ()
# {
# for (int vertex = 0; vertex < 3; vertex++)
# {
# uint in_uint = in_values[ndx_in[vertex]];
# float in_float = uintBitsToFloat(in_uint);
# float x;
# int exp;
# frexpStructType res;
#
# x = frexp(in_float, exp);
# res = frexpStruct(in_float);
#
# frexp_x_out = x;
# frexp_exp_out = intBitsToFloat(exp);
# frexpStruct_x_out = res.x;
# frexpStruct_exp_out = intBitsToFloat(res.exp);
#
# gl_Position = gl_in[vertex].gl_Position;
# EmitVertex();
# }
#
# EndPrimitive();
# }
# END
SHADER geometry geom_shader SPIRV-ASM
OpCapability Geometry
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %ndx_in %frexp_x_out %frexp_exp_out %frexpStruct_x_out %frexpStruct_exp_out %__0 %gl_in
OpExecutionMode %main Triangles
OpExecutionMode %main Invocations 1
OpExecutionMode %main OutputTriangleStrip
OpExecutionMode %main OutputVertices 3
OpDecorate %_arr_uint_uint_1296 ArrayStride 4
OpMemberDecorate %block0 0 NonWritable
OpMemberDecorate %block0 0 Offset 0
OpDecorate %block0 BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %ndx_in Flat
OpDecorate %ndx_in Location 0
OpDecorate %frexp_x_out Flat
OpDecorate %frexp_x_out Location 0
OpDecorate %frexp_exp_out Flat
OpDecorate %frexp_exp_out Location 1
OpDecorate %frexpStruct_x_out Flat
OpDecorate %frexpStruct_x_out Location 2
OpDecorate %frexpStruct_exp_out Flat
OpDecorate %frexpStruct_exp_out Location 3
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex Block
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance
OpDecorate %gl_PerVertex_0 Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%int = OpTypeInt 32 1
%frexpStructType = OpTypeStruct %float %int
%10 = OpTypeFunction %frexpStructType %_ptr_Function_float
%_ptr_Function_int = OpTypePointer Function %int
%_ptr_Function_frexpStructType = OpTypePointer Function %frexpStructType
%int_0 = OpConstant %int 0
%int_3 = OpConstant %int 3
%bool = OpTypeBool
%uint = OpTypeInt 32 0
%_ptr_Function_uint = OpTypePointer Function %uint
%uint_1296 = OpConstant %uint 1296
%_arr_uint_uint_1296 = OpTypeArray %uint %uint_1296
%block0 = OpTypeStruct %_arr_uint_uint_1296
%_ptr_Uniform_block0 = OpTypePointer Uniform %block0
%_ = OpVariable %_ptr_Uniform_block0 Uniform
%uint_3 = OpConstant %uint 3
%_arr_uint_uint_3 = OpTypeArray %uint %uint_3
%_ptr_Input__arr_uint_uint_3 = OpTypePointer Input %_arr_uint_uint_3
%ndx_in = OpVariable %_ptr_Input__arr_uint_uint_3 Input
%_ptr_Input_uint = OpTypePointer Input %uint
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
%_ptr_Output_float = OpTypePointer Output %float
%frexp_x_out = OpVariable %_ptr_Output_float Output
%frexp_exp_out = OpVariable %_ptr_Output_float Output
%frexpStruct_x_out = OpVariable %_ptr_Output_float Output
%frexpStruct_exp_out = OpVariable %_ptr_Output_float Output
%int_1 = OpConstant %int 1
%v4float = OpTypeVector %float 4
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%__0 = OpVariable %_ptr_Output_gl_PerVertex Output
%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1
%_arr_gl_PerVertex_0_uint_3 = OpTypeArray %gl_PerVertex_0 %uint_3
%_ptr_Input__arr_gl_PerVertex_0_uint_3 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_3
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_3 Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%main = OpFunction %void None %3
%5 = OpLabel
%vertex = OpVariable %_ptr_Function_int Function
%in_uint = OpVariable %_ptr_Function_uint Function
%in_float = OpVariable %_ptr_Function_float Function
%x_0 = OpVariable %_ptr_Function_float Function
%exp_0 = OpVariable %_ptr_Function_int Function
%res_0 = OpVariable %_ptr_Function_frexpStructType Function
OpStore %vertex %int_0
OpBranch %29
%29 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %33
%33 = OpLabel
%34 = OpLoad %int %vertex
%37 = OpSLessThan %bool %34 %int_3
OpBranchConditional %37 %30 %31
%30 = OpLabel
%50 = OpLoad %int %vertex
%52 = OpAccessChain %_ptr_Input_uint %ndx_in %50
%53 = OpLoad %uint %52
%55 = OpAccessChain %_ptr_Uniform_uint %_ %int_0 %53
%56 = OpLoad %uint %55
OpStore %in_uint %56
%58 = OpLoad %uint %in_uint
%59 = OpBitcast %float %58
OpStore %in_float %59
%61 = OpLoad %float %in_float
%63 = OpExtInst %float %1 Frexp %61 %exp_0
OpStore %x_0 %63
%66 = OpLoad %float %in_float
%67 = OpExtInst %frexpStructType %1 FrexpStruct %66
OpStore %res_0 %67
%70 = OpLoad %float %x_0
OpStore %frexp_x_out %70
%72 = OpLoad %int %exp_0
%73 = OpBitcast %float %72
OpStore %frexp_exp_out %73
%75 = OpAccessChain %_ptr_Function_float %res_0 %int_0
%76 = OpLoad %float %75
OpStore %frexpStruct_x_out %76
%79 = OpAccessChain %_ptr_Function_int %res_0 %int_1
%80 = OpLoad %int %79
%81 = OpBitcast %float %80
OpStore %frexpStruct_exp_out %81
%92 = OpLoad %int %vertex
%94 = OpAccessChain %_ptr_Input_v4float %gl_in %92 %int_0
%95 = OpLoad %v4float %94
%97 = OpAccessChain %_ptr_Output_v4float %__0 %int_0
OpStore %97 %95
OpEmitVertex
OpBranch %32
%32 = OpLabel
%98 = OpLoad %int %vertex
%99 = OpIAdd %int %98 %int_1
OpStore %vertex %99
OpBranch %29
%31 = OpLabel
OpEndPrimitive
OpReturn
OpFunctionEnd
END
# SHADER fragment frag_shader GLSL
# #version 430
# precision highp float;
#
# layout (location = 0) flat in float frexp_x_in;
# layout (location = 1) flat in float frexp_exp_in;
# layout (location = 2) flat in float frexpStruct_x_in;
# layout (location = 3) flat in float frexpStruct_exp_in;
#
# layout (location = 0) out vec4 frexp_x_out;
# layout (location = 1) out vec4 frexp_exp_out;
# layout (location = 2) out vec4 frexpStruct_x_out;
# layout (location = 3) out vec4 frexpStruct_exp_out;
#
# const vec4 clear_value = vec4(0.0, 0.0, 0.0, 1.0);
#
# void main ()
# {
# frexp_x_out = clear_value;
# frexp_exp_out = clear_value;
# frexpStruct_x_out = clear_value;
# frexpStruct_exp_out = clear_value;
# frexp_x_out.r = frexp_x_in;
# frexp_exp_out.r = frexp_exp_in;
# frexpStruct_x_out.r = frexpStruct_x_in;
# frexpStruct_exp_out.r = frexpStruct_exp_in;
# }
# END
SHADER fragment frag_shader SPIRV-ASM
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %frexp_x_out %frexp_exp_out %frexpStruct_x_out %frexpStruct_exp_out %frexp_x_in %frexp_exp_in %frexpStruct_x_in %frexpStruct_exp_in
OpExecutionMode %main OriginUpperLeft
OpDecorate %frexp_x_out Location 0
OpDecorate %frexp_exp_out Location 1
OpDecorate %frexpStruct_x_out Location 2
OpDecorate %frexpStruct_exp_out Location 3
OpDecorate %frexp_x_in Flat
OpDecorate %frexp_x_in Location 0
OpDecorate %frexp_exp_in Flat
OpDecorate %frexp_exp_in Location 1
OpDecorate %frexpStruct_x_in Flat
OpDecorate %frexpStruct_x_in Location 2
OpDecorate %frexpStruct_exp_in Flat
OpDecorate %frexpStruct_exp_in Location 3
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%frexp_x_out = OpVariable %_ptr_Output_v4float Output
%float_0 = OpConstant %float 0
%float_1 = OpConstant %float 1
%12 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_1
%frexp_exp_out = OpVariable %_ptr_Output_v4float Output
%frexpStruct_x_out = OpVariable %_ptr_Output_v4float Output
%frexpStruct_exp_out = OpVariable %_ptr_Output_v4float Output
%_ptr_Input_float = OpTypePointer Input %float
%frexp_x_in = OpVariable %_ptr_Input_float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Output_float = OpTypePointer Output %float
%frexp_exp_in = OpVariable %_ptr_Input_float Input
%frexpStruct_x_in = OpVariable %_ptr_Input_float Input
%frexpStruct_exp_in = OpVariable %_ptr_Input_float Input
%main = OpFunction %void None %3
%5 = OpLabel
OpStore %frexp_x_out %12
OpStore %frexp_exp_out %12
OpStore %frexpStruct_x_out %12
OpStore %frexpStruct_exp_out %12
%18 = OpLoad %float %frexp_x_in
%22 = OpAccessChain %_ptr_Output_float %frexp_x_out %uint_0
OpStore %22 %18
%24 = OpLoad %float %frexp_exp_in
%25 = OpAccessChain %_ptr_Output_float %frexp_exp_out %uint_0
OpStore %25 %24
%27 = OpLoad %float %frexpStruct_x_in
%28 = OpAccessChain %_ptr_Output_float %frexpStruct_x_out %uint_0
OpStore %28 %27
%30 = OpLoad %float %frexpStruct_exp_in
%31 = OpAccessChain %_ptr_Output_float %frexpStruct_exp_out %uint_0
OpStore %31 %30
OpReturn
OpFunctionEnd
END
BUFFER buf_in DATA_TYPE uint32 SIZE 1296 FILE TEXT input.txt
BUFFER vertices DATA_TYPE vec2<float> SIZE 7776 FILE TEXT grid_vertices.txt
BUFFER frexp_x FORMAT R32G32B32A32_SFLOAT
BUFFER frexp_exp FORMAT R32G32B32A32_SFLOAT
BUFFER frexpStruct_x FORMAT R32G32B32A32_SFLOAT
BUFFER frexpStruct_exp FORMAT R32G32B32A32_SFLOAT
PIPELINE graphics test_pipeline
FRAMEBUFFER_SIZE 144 144
ATTACH vert_shader
ATTACH geom_shader
ATTACH frag_shader
VERTEX_DATA vertices LOCATION 0
BIND BUFFER buf_in AS storage DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER frexp_x AS color LOCATION 0
BIND BUFFER frexp_exp AS color LOCATION 1
BIND BUFFER frexpStruct_x AS color LOCATION 2
BIND BUFFER frexpStruct_exp AS color LOCATION 3
END
RUN test_pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 7776
EXPECT frexp_x EQ_BUFFER frexpStruct_x
EXPECT frexp_exp EQ_BUFFER frexpStruct_exp