| /*------------------------------------------------------------------------- |
| * drawElements Quality Program EGL Module |
| * --------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Test eglSwapBuffers() interaction with native window. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "teglSwapBuffersTests.hpp" |
| |
| #include "teglSimpleConfigCase.hpp" |
| |
| #include "egluNativeWindow.hpp" |
| #include "egluUtil.hpp" |
| #include "egluUnique.hpp" |
| #include "eglwLibrary.hpp" |
| #include "eglwEnums.hpp" |
| |
| #include "gluDefs.hpp" |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| #include "tcuTestLog.hpp" |
| #include "tcuSurface.hpp" |
| #include "tcuTexture.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuVector.hpp" |
| #include "tcuVectorUtil.hpp" |
| |
| #include "deUniquePtr.hpp" |
| #include "deThread.hpp" |
| |
| #include <string> |
| #include <vector> |
| #include <sstream> |
| |
| namespace deqp |
| { |
| namespace egl |
| { |
| |
| using tcu::TestLog; |
| using std::string; |
| using std::vector; |
| using namespace eglw; |
| |
| namespace |
| { |
| |
| EGLContext createGLES2Context (const Library& egl, EGLDisplay display, EGLConfig config) |
| { |
| EGLContext context = EGL_NO_CONTEXT; |
| const EGLint attribList[] = |
| { |
| EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE |
| }; |
| |
| |
| EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API)); |
| |
| context = egl.createContext(display, config, EGL_NO_CONTEXT, attribList); |
| EGLU_CHECK_MSG(egl, "eglCreateContext() failed"); |
| TCU_CHECK(context); |
| |
| return context; |
| } |
| |
| class SwapBuffersTest : public SimpleConfigCase |
| { |
| public: |
| SwapBuffersTest (EglTestContext& eglTestCtx, const NamedFilterList& filters); |
| ~SwapBuffersTest (void); |
| |
| private: |
| void executeForConfig (EGLDisplay display, EGLConfig config); |
| |
| // Not allowed |
| SwapBuffersTest (const SwapBuffersTest&); |
| SwapBuffersTest& operator= (const SwapBuffersTest&); |
| }; |
| |
| |
| SwapBuffersTest::SwapBuffersTest (EglTestContext& eglTestCtx, const NamedFilterList& filters) |
| : SimpleConfigCase(eglTestCtx, filters.getName(), filters.getDescription(), filters) |
| { |
| } |
| |
| SwapBuffersTest::~SwapBuffersTest (void) |
| { |
| } |
| |
| string getConfigIdString (const Library& egl, EGLDisplay display, EGLConfig config) |
| { |
| std::ostringstream stream; |
| EGLint id; |
| |
| EGLU_CHECK_CALL(egl, getConfigAttrib(display, config , EGL_CONFIG_ID, &id)); |
| |
| stream << id; |
| |
| return stream.str(); |
| } |
| |
| deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log) |
| { |
| const char* const vertexShaderSource = |
| "attribute highp vec2 a_pos;\n" |
| "void main (void)\n" |
| "{\n" |
| "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" |
| "}"; |
| |
| const char* const fragmentShaderSource = |
| "void main (void)\n" |
| "{\n" |
| "\tgl_FragColor = vec4(0.9, 0.1, 0.4, 1.0);\n" |
| "}"; |
| |
| deUint32 program = 0; |
| deUint32 vertexShader = 0; |
| deUint32 fragmentShader = 0; |
| |
| deInt32 vertexCompileStatus; |
| string vertexInfoLog; |
| deInt32 fragmentCompileStatus; |
| string fragmentInfoLog; |
| deInt32 linkStatus; |
| string programInfoLog; |
| |
| try |
| { |
| program = gl.createProgram(); |
| vertexShader = gl.createShader(GL_VERTEX_SHADER); |
| fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program"); |
| |
| gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); |
| gl.compileShader(vertexShader); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); |
| |
| gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); |
| gl.compileShader(fragmentShader); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader"); |
| |
| { |
| deInt32 infoLogLength = 0; |
| |
| gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); |
| gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); |
| |
| vertexInfoLog.resize(infoLogLength, '\0'); |
| |
| gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0])); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info"); |
| |
| vertexInfoLog.resize(infoLogLength); |
| } |
| |
| { |
| deInt32 infoLogLength = 0; |
| |
| gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); |
| gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); |
| |
| fragmentInfoLog.resize(infoLogLength, '\0'); |
| |
| gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0])); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info"); |
| |
| fragmentInfoLog.resize(infoLogLength); |
| } |
| |
| gl.attachShader(program, vertexShader); |
| gl.attachShader(program, fragmentShader); |
| gl.linkProgram(program); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program"); |
| |
| { |
| deInt32 infoLogLength = 0; |
| |
| gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength); |
| |
| programInfoLog.resize(infoLogLength, '\0'); |
| |
| gl.getProgramInfoLog(program, (glw::GLsizei)programInfoLog.length(), &infoLogLength, &(programInfoLog[0])); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get program link info"); |
| |
| programInfoLog.resize(infoLogLength); |
| } |
| |
| if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) |
| { |
| |
| log.startShaderProgram(linkStatus != 0, programInfoLog.c_str()); |
| |
| log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog); |
| log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog); |
| |
| log.endShaderProgram(); |
| } |
| |
| gl.deleteShader(vertexShader); |
| gl.deleteShader(fragmentShader); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to delete shaders"); |
| |
| TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); |
| } |
| catch (...) |
| { |
| if (program) |
| gl.deleteProgram(program); |
| |
| if (vertexShader) |
| gl.deleteShader(vertexShader); |
| |
| if (fragmentShader) |
| gl.deleteShader(fragmentShader); |
| |
| throw; |
| } |
| |
| return program; |
| } |
| |
| bool checkColor (tcu::TestLog& log, const tcu::TextureLevel& screen, const tcu::Vec4& color) |
| { |
| const tcu::Vec4 threshold(0.01f, 0.01f, 0.01f, 1.00f); |
| |
| for (int y = 0; y < screen.getHeight(); y++) |
| { |
| for (int x = 0; x < screen.getWidth(); x++) |
| { |
| const tcu::Vec4 pixel(screen.getAccess().getPixel(x, y)); |
| const tcu::Vec4 diff(abs(pixel - color)); |
| |
| if (!boolAll(lessThanEqual(diff, threshold))) |
| { |
| log << TestLog::Message << "Unexpected color values read from screen expected: " << color << TestLog::EndMessage; |
| log << TestLog::Image("Screen", "Screen", screen.getAccess()); |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| void SwapBuffersTest::executeForConfig (EGLDisplay display, EGLConfig config) |
| { |
| const Library& egl = m_eglTestCtx.getLibrary(); |
| const string configIdStr (getConfigIdString(egl, display, config)); |
| tcu::ScopedLogSection logSection (m_testCtx.getLog(), ("Config ID " + configIdStr).c_str(), ("Config ID " + configIdStr).c_str()); |
| const int waitFrames = 5; |
| const eglu::NativeWindowFactory& factory = eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine()); |
| |
| if ((factory.getCapabilities() & eglu::NativeWindow::CAPABILITY_READ_SCREEN_PIXELS) == 0) |
| TCU_THROW(NotSupportedError, "eglu::NativeWindow doesn't support readScreenPixels()"); |
| |
| { |
| TestLog& log = m_testCtx.getLog(); |
| |
| log << TestLog::Message << "EGL_RED_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_RED_SIZE) << TestLog::EndMessage; |
| log << TestLog::Message << "EGL_GREEN_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_GREEN_SIZE) << TestLog::EndMessage; |
| log << TestLog::Message << "EGL_BLUE_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_BLUE_SIZE) << TestLog::EndMessage; |
| log << TestLog::Message << "EGL_ALPHA_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_ALPHA_SIZE) << TestLog::EndMessage; |
| log << TestLog::Message << "EGL_DEPTH_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_DEPTH_SIZE) << TestLog::EndMessage; |
| log << TestLog::Message << "EGL_STENCIL_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_STENCIL_SIZE) << TestLog::EndMessage; |
| log << TestLog::Message << "EGL_SAMPLES: " << eglu::getConfigAttribInt(egl, display, config, EGL_SAMPLES) << TestLog::EndMessage; |
| |
| log << TestLog::Message << "Waiting " << waitFrames * 16 << "ms after eglSwapBuffers() and glFinish() for frame to become visible" << TestLog::EndMessage; |
| } |
| |
| de::UniquePtr<eglu::NativeWindow> window (factory.createWindow(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, eglu::WindowParams(128, 128, eglu::WindowParams::VISIBILITY_VISIBLE))); |
| |
| eglu::UniqueSurface surface (egl, display, eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *window, display, config, DE_NULL)); |
| eglu::UniqueContext context (egl, display, createGLES2Context(egl, display, config)); |
| glw::Functions gl; |
| deUint32 program = 0; |
| |
| tcu::TextureLevel whiteFrame; |
| tcu::TextureLevel blackFrame; |
| tcu::TextureLevel frameBegin; |
| tcu::TextureLevel frameEnd; |
| |
| m_eglTestCtx.initGLFunctions(&gl, glu::ApiType::es(2,0)); |
| EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, *context)); |
| |
| try |
| { |
| const float positions1[] = { |
| 0.00f, 0.00f, |
| 0.75f, 0.00f, |
| 0.75f, 0.75f, |
| |
| 0.75f, 0.75f, |
| 0.00f, 0.75f, |
| 0.00f, 0.00f |
| }; |
| |
| const float positions2[] = { |
| -0.75f, -0.75f, |
| 0.00f, -0.75f, |
| 0.00f, 0.00f, |
| |
| 0.00f, 0.00f, |
| -0.75f, 0.00f, |
| -0.75f, -0.75f |
| }; |
| |
| deUint32 posLocation; |
| |
| program = createGLES2Program(gl, m_testCtx.getLog()); |
| |
| gl.useProgram(program); |
| posLocation = gl.getAttribLocation(program, "a_pos"); |
| gl.enableVertexAttribArray(posLocation); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering"); |
| |
| // Clear screen to white and check that sceen is white |
| gl.clearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface"); |
| |
| EGLU_CHECK_CALL(egl, swapBuffers(display, *surface)); |
| gl.finish(); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed"); |
| deSleep(waitFrames * 16); |
| window->processEvents(); |
| window->readScreenPixels(&whiteFrame); |
| |
| if (!checkColor(m_testCtx.getLog(), whiteFrame, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f))) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Couldn't reliably read pixels from screen"); |
| return; |
| } |
| |
| // Clear screen to black and check that sceen is black |
| gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface"); |
| |
| EGLU_CHECK_CALL(egl, swapBuffers(display, *surface)); |
| gl.finish(); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed"); |
| deSleep(waitFrames * 16); |
| window->processEvents(); |
| window->readScreenPixels(&blackFrame); |
| |
| if (!checkColor(m_testCtx.getLog(), blackFrame, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Couldn't reliably read pixels from screen"); |
| return; |
| } |
| |
| gl.clearColor(0.7f, 1.0f, 0.3f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface"); |
| |
| gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1); |
| gl.drawArrays(GL_TRIANGLES, 0, 6); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render"); |
| |
| EGLU_CHECK_CALL(egl, swapBuffers(display, *surface)); |
| gl.finish(); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed"); |
| deSleep(waitFrames * 16); |
| window->processEvents(); |
| window->readScreenPixels(&frameBegin); |
| |
| gl.clearColor(0.7f, 0.7f, 1.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface"); |
| |
| gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2); |
| gl.drawArrays(GL_TRIANGLES, 0, 6); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render"); |
| |
| gl.finish(); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed"); |
| deSleep(waitFrames * 16); |
| window->readScreenPixels(&frameEnd); |
| |
| EGLU_CHECK_CALL(egl, swapBuffers(display, *surface)); |
| gl.finish(); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glFinish() failed"); |
| deSleep(waitFrames * 16); |
| window->processEvents(); |
| |
| gl.disableVertexAttribArray(posLocation); |
| gl.useProgram(0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to release program state"); |
| |
| gl.deleteProgram(program); |
| program = 0; |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteProgram()"); |
| |
| if (!tcu::intThresholdCompare(m_testCtx.getLog(), "Compare end of frame against beginning of frame" , "Compare end of frame against beginning of frame", frameBegin.getAccess(), frameEnd.getAccess(), tcu::UVec4(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT)) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Screen pixels changed during frame"); |
| } |
| catch (...) |
| { |
| if (program != 0) |
| gl.deleteProgram(program); |
| |
| EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
| throw; |
| } |
| |
| EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
| } |
| |
| } // anonymous |
| |
| SwapBuffersTests::SwapBuffersTests (EglTestContext& eglTestCtx) |
| : TestCaseGroup(eglTestCtx, "swap_buffers", "Swap buffers tests") |
| { |
| } |
| |
| static bool isWindow (const eglu::CandidateConfig& c) { return (c.surfaceType() & EGL_WINDOW_BIT) != 0; } |
| |
| void SwapBuffersTests::init (void) |
| { |
| eglu::FilterList baseFilters; |
| baseFilters << isWindow; |
| |
| vector<NamedFilterList> filterLists; |
| getDefaultFilterLists(filterLists, baseFilters); |
| |
| for (vector<NamedFilterList>::iterator i = filterLists.begin(); i != filterLists.end(); i++) |
| addChild(new SwapBuffersTest(m_eglTestCtx, *i)); |
| } |
| |
| } // egl |
| } // deqp |