| # ------------------------------------------------- |
| # drawElements Quality Program OpenGL ES 3.2 Module |
| # ------------------------------------------------- |
| # |
| # Copyright 2016 The Android Open Source Project |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| |
| case duplicate_location |
| expect compile_or_link_fail |
| version 320 es |
| values { output float out0 = 0.0; } |
| |
| both "" |
| #version 320 es |
| precision highp float; |
| layout(location = 0) uniform float uni0; |
| layout(location = 0) uniform float uni1; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| out0 = uni0 + uni1; |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case duplicate_location_unused |
| expect compile_or_link_fail |
| version 320 es |
| values { output float out0 = 0.0; } |
| |
| both "" |
| #version 320 es |
| precision highp float; |
| layout(location = 0) uniform float uni0; |
| layout(location = 0) uniform float uni1; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| out0 = 0.0; |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case duplicate_location_split |
| expect compile_or_link_fail |
| version 320 es |
| values{ output float out0 = 0.0; } |
| |
| vertex "" |
| #version 320 es |
| precision highp float; |
| layout(location = 0) uniform float uni0; |
| |
| in highp vec4 dEQP_Position; |
| |
| void main() |
| { |
| gl_Position = dEQP_Position; |
| } |
| "" |
| |
| fragment "" |
| #version 320 es |
| precision highp float; |
| layout(location = 0) uniform float uni1; |
| |
| layout(location = 0) out mediump vec4 dEQP_FragColor; |
| |
| void main() |
| { |
| dEQP_FragColor = vec4(1); |
| } |
| "" |
| end |
| |
| case array_overlap |
| expect compile_or_link_fail |
| version 320 es |
| values { output float out0 = 0.0; } |
| |
| both "" |
| #version 320 es |
| precision highp float; |
| layout(location = 0) uniform float uni0[8]; |
| layout(location = 5) uniform float uni1; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| out0 = uni0[0] + uni1; |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case array_overlap_unused |
| expect compile_or_link_fail |
| version 320 es |
| values { output float out0 = 0.0; } |
| |
| both "" |
| #version 320 es |
| precision highp float; |
| layout(location = 0) uniform float uni0[8]; |
| layout(location = 5) uniform float uni1; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| out0 = 0.0; |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case array_overlap_split |
| expect compile_or_link_fail |
| version 320 es |
| values{ output float out0 = 0.0; } |
| |
| vertex "" |
| #version 320 es |
| precision highp float; |
| layout(location = 0) uniform float uni0[8]; |
| |
| in highp vec4 dEQP_Position; |
| |
| void main() |
| { |
| gl_Position = dEQP_Position; |
| } |
| "" |
| |
| fragment "" |
| #version 320 es |
| precision highp float; |
| layout(location = 7) uniform float uni1[4]; |
| |
| layout(location = 0) out mediump vec4 dEQP_FragColor; |
| |
| void main() |
| { |
| dEQP_FragColor = vec4(1); |
| } |
| "" |
| end |
| |
| case struct_overlap |
| expect compile_or_link_fail |
| version 320 es |
| values { output float out0 = 0.0; } |
| |
| both "" |
| #version 320 es |
| precision highp float; |
| |
| struct S |
| { |
| vec4 a; |
| int b; |
| mat4 c; |
| }; |
| |
| layout(location = 0) uniform S uni0; |
| layout(location = 2) uniform float uni1; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| out0 = uni0.a.x + uni1; |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case struct_overlap_unused |
| expect compile_or_link_fail |
| version 320 es |
| values { output float out0 = 0.0; } |
| |
| both "" |
| #version 320 es |
| precision highp float; |
| |
| struct S |
| { |
| vec4 a; |
| int b; |
| mat4 c; |
| }; |
| |
| layout(location = 0) uniform S uni0; |
| layout(location = 2) uniform float uni1; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| out0 = 0.0; |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case struct_overlap_split |
| expect compile_or_link_fail |
| version 320 es |
| values{ output float out0 = 0.0; } |
| |
| vertex "" |
| #version 320 es |
| precision highp float; |
| |
| struct S |
| { |
| vec4 a; |
| int b; |
| uint c; |
| vec2 d; |
| }; |
| |
| layout(location = 7) uniform S uni0; |
| layout(location = 12) uniform float uni2; |
| |
| in highp vec4 dEQP_Position; |
| |
| void main() |
| { |
| gl_Position = dEQP_Position; |
| } |
| "" |
| |
| fragment "" |
| #version 320 es |
| precision highp float; |
| layout(location = 9) uniform float uni1[4]; |
| |
| layout(location = 0) out mediump vec4 dEQP_FragColor; |
| |
| void main() |
| { |
| dEQP_FragColor = vec4(1); |
| } |
| "" |
| end |
| |
| case complex_overlap |
| expect compile_or_link_fail |
| version 320 es |
| values { output float out0 = 0.0; } |
| |
| both "" |
| #version 320 es |
| precision highp float; |
| |
| struct S // size 2 |
| { |
| vec3 a; |
| float b; |
| }; |
| |
| struct T // size 5 |
| { |
| S s[2]; |
| mat2 a; |
| }; |
| |
| struct U // size 6 |
| { |
| S s; |
| float a[4]; |
| }; |
| |
| layout(location = 0) uniform S uni0; // good |
| layout(location = 1) uniform T uni1; // bad |
| layout(location = 6) uniform T uni2; // good |
| layout(location = 11) uniform U uni3[3]; // good |
| layout(location = 20) uniform S uni4; // bad |
| layout(location = 28) uniform int uni5; // bad |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| out0 = 0.0; |
| ${OUTPUT} |
| } |
| "" |
| end |
| |
| case atomic |
| # \todo [2014-02-14 otto] invalid layout qualifier is generally a compiler error but spec does not yet say that this should be an error. Verify & fix once final 3.1 spec is out |
| expect compile_fail |
| version 320 es |
| values { output float out0 = 0.0; } |
| |
| both "" |
| #version 320 es |
| precision highp float; |
| layout(location = 3, binding = 0, offset = 0) uniform atomic_uint uni0; |
| ${DECLARATIONS} |
| |
| void main() |
| { |
| out0 = 0.0; |
| ${OUTPUT} |
| } |
| "" |
| end |