| group builtins "Builtin Tests" |
| |
| case core_gl_FragColor |
| version 420 |
| expect compile_fail |
| vertex "" |
| #version 420 |
| ${VERTEX_DECLARATIONS} |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 420 |
| void main() |
| { |
| gl_FragColor = vec4(1.0); |
| } |
| "" |
| end |
| |
| case core_gl_FragData |
| version 420 |
| expect compile_fail |
| vertex "" |
| #version 420 |
| ${VERTEX_DECLARATIONS} |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 420 |
| void main() |
| { |
| gl_FragData[0] = vec4(1.0, 1.0, 1.0, 1.0); |
| } |
| "" |
| end |
| |
| case core_gl_MaxVaryingFloats |
| version 420 |
| expect compile_fail |
| vertex "" |
| #version 420 |
| ${VERTEX_DECLARATIONS} |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 420 |
| out vec4 color; |
| void main() |
| { |
| color = vec4(float(gl_MaxVaryingFloats)); |
| } |
| "" |
| end |
| |
| case core_texture_builtins |
| version 420 |
| expect compile_fail |
| vertex "" |
| #version 420 |
| ${VERTEX_DECLARATIONS} |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 420 |
| uniform sampler1D tex1d; |
| uniform sampler2D tex2d; |
| uniform sampler3D tex3d; |
| uniform samplerCube texCube; |
| |
| uniform float i; |
| uniform float dummy_f_coord; |
| uniform vec2 dummy_v2_coord; |
| uniform vec3 dummy_v3_coord; |
| uniform vec4 dummy_v4_coord; |
| out vec4 color; |
| void main() |
| { |
| color = texture1D(tex1d, dummy_f_coord, i); |
| color =+ texture1DProj(tex1d, dummy_v2_coord, i); |
| color =+ texture1DProj(tex1d, dummy_v4_coord, i); |
| color =+ texture1DLod(tex1d, dummy_f_coord, i); |
| color =+ texture1DProjLod(tex1d, dummy_v2_coord, i); |
| color =+ texture1DProjLod(tex1d, dummy_v4_coord, i); |
| |
| color =+ texture2D(tex2d, dummy_v2_coord, i); |
| color =+ texture2DProj(tex2d, dummy_v3_coord, i); |
| color =+ texture2DProj(tex2d, dummy_v4_coord, i); |
| color =+ texture2DLod(tex2d, dummy_v2_coord, i); |
| color =+ texture2DProjLod(tex2d, dummy_v3_coord, i); |
| color =+ texture2DProjLod(tex2d, dummy_v4_coord, i); |
| |
| color =+ texture3D(tex3d, dummy_v3_coord, i); |
| color =+ texture3DProj(tex3d, dummy_v4_coord, i); |
| color =+ texture3DLod(tex3d, dummy_v3_coord, i); |
| color =+ texture3DProjLod(tex3d, dummy_v4_coord, i); |
| |
| color =+ textureCube(texCube, dummy_v3_coord, i); |
| color =+ textureCubeLod(texCube, dummy_v3_coord, i); |
| } |
| "" |
| end |
| |
| case core_shadow_builtins |
| version 420 |
| expect compile_fail |
| vertex "" |
| #version 420 |
| ${VERTEX_DECLARATIONS} |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 420 |
| uniform sampler1DShadow tex1dshadow; |
| uniform sampler2DShadow tex2dshadow; |
| |
| uniform float i; |
| uniform vec3 dummy_v3_coord; |
| uniform vec4 dummy_v4_coord; |
| out vec4 color; |
| void main() |
| { |
| color = shadow1D(tex1dshadow, dummy_v3_coord, i); |
| color =+ shadow1DProj(tex1dshadow, dummy_v4_coord, i); |
| color =+ shadow1DLod(tex1dshadow, dummy_v3_coord, i); |
| color =+ shadow1DProjLod(tex1dshadow, dummy_v4_coord, i); |
| |
| color =+ shadow2D(tex2dshadow, dummy_v3_coord, i); |
| color =+ shadow2DProj(tex2dshadow, dummy_v4_coord, i); |
| color =+ shadow2DLod(tex2dshadow, dummy_v3_coord, i); |
| color =+ shadow2DProjLod(tex2dshadow, dummy_v4_coord, i); |
| } |
| "" |
| end |
| |
| case compatibility_gl_FragColor |
| version 420 |
| vertex "" |
| #version 420 compatibility |
| ${VERTEX_DECLARATIONS} |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 420 compatibility |
| void main() |
| { |
| gl_FragColor = vec4(1.0); |
| } |
| "" |
| end |
| |
| case compatibility_gl_FragData |
| version 420 |
| vertex "" |
| #version 420 compatibility |
| ${VERTEX_DECLARATIONS} |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 420 compatibility |
| void main() |
| { |
| gl_FragData[0] = vec4(1.0, 1.0, 1.0, 1.0); |
| } |
| "" |
| end |
| |
| case compatibility_gl_MaxVaryingFloats |
| version 420 |
| vertex "" |
| #version 420 compatibility |
| ${VERTEX_DECLARATIONS} |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 420 compatibility |
| out vec4 color; |
| void main() |
| { |
| color = vec4(float(gl_MaxVaryingFloats)); |
| } |
| "" |
| end |
| |
| case compatibility_texture_builtins |
| version 420 |
| vertex "" |
| #version 420 compatibility |
| ${VERTEX_DECLARATIONS} |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 420 compatibility |
| uniform sampler1D tex1d; |
| uniform sampler2D tex2d; |
| uniform sampler3D tex3d; |
| uniform samplerCube texCube; |
| |
| uniform float i; |
| uniform float dummy_f_coord; |
| uniform vec2 dummy_v2_coord; |
| uniform vec3 dummy_v3_coord; |
| uniform vec4 dummy_v4_coord; |
| out vec4 color; |
| void main() |
| { |
| color = texture1D(tex1d, dummy_f_coord, i); |
| color =+ texture1DProj(tex1d, dummy_v2_coord, i); |
| color =+ texture1DProj(tex1d, dummy_v4_coord, i); |
| color =+ texture1DLod(tex1d, dummy_f_coord, i); |
| color =+ texture1DProjLod(tex1d, dummy_v2_coord, i); |
| color =+ texture1DProjLod(tex1d, dummy_v4_coord, i); |
| |
| color =+ texture2D(tex2d, dummy_v2_coord, i); |
| color =+ texture2DProj(tex2d, dummy_v3_coord, i); |
| color =+ texture2DProj(tex2d, dummy_v4_coord, i); |
| color =+ texture2DLod(tex2d, dummy_v2_coord, i); |
| color =+ texture2DProjLod(tex2d, dummy_v3_coord, i); |
| color =+ texture2DProjLod(tex2d, dummy_v4_coord, i); |
| |
| color =+ texture3D(tex3d, dummy_v3_coord, i); |
| color =+ texture3DProj(tex3d, dummy_v4_coord, i); |
| color =+ texture3DLod(tex3d, dummy_v3_coord, i); |
| color =+ texture3DProjLod(tex3d, dummy_v4_coord, i); |
| |
| color =+ textureCube(texCube, dummy_v3_coord, i); |
| color =+ textureCubeLod(texCube, dummy_v3_coord, i); |
| } |
| "" |
| end |
| |
| case compatibility_shadow_builtins |
| version 420 |
| vertex "" |
| #version 420 compatibility |
| ${VERTEX_DECLARATIONS} |
| void main() |
| { |
| ${VERTEX_OUTPUT} |
| } |
| "" |
| fragment "" |
| #version 420 compatibility |
| uniform sampler1DShadow tex1dshadow; |
| uniform sampler2DShadow tex2dshadow; |
| |
| uniform float i; |
| uniform vec3 dummy_v3_coord; |
| uniform vec4 dummy_v4_coord; |
| out vec4 color; |
| void main() |
| { |
| color = shadow1D(tex1dshadow, dummy_v3_coord, i); |
| color =+ shadow1DProj(tex1dshadow, dummy_v4_coord, i); |
| color =+ shadow1DLod(tex1dshadow, dummy_v3_coord, i); |
| color =+ shadow1DProjLod(tex1dshadow, dummy_v4_coord, i); |
| |
| color =+ shadow2D(tex2dshadow, dummy_v3_coord, i); |
| color =+ shadow2DProj(tex2dshadow, dummy_v4_coord, i); |
| color =+ shadow2DLod(tex2dshadow, dummy_v3_coord, i); |
| color =+ shadow2DProjLod(tex2dshadow, dummy_v4_coord, i); |
| } |
| "" |
| end |
| |
| end |