| # Bug 21495208 |
| dEQP-GLES3.functional.attribute_location.bind_aliasing.* |
| |
| # Bug 21737600 |
| dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex |
| dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment |
| |
| # Bug 22488431 |
| dEQP-GLES3.functional.shaders.fragdata.draw_buffers |
| |
| # Bug 22632106 |
| dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex |
| dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex |
| dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment |
| dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment |
| dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragment |
| dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_bias_fragment |
| |
| # Bug 22632003 |
| dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y |
| dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y |
| dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y |
| dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y |
| |
| # Bug 22760309 |
| dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored_masked |
| dEQP-GLES3.functional.draw.random.50 |
| dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte |
| dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float |
| dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte |
| dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_float |
| dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear |
| dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear |
| dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear |
| dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear |
| dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear |
| dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear |
| dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear |
| dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27 |
| dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.44 |
| dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.78 |
| dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.84 |
| dEQP-GLES3.functional.negative_api.buffer.read_buffer |
| dEQP-GLES3.functional.negative_api.shader.program_parameteri |
| dEQP-GLES3.functional.lifetime.attach.deleted_name.buffer_vertex_array |
| dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array |
| dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_clears |
| dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_triangles |
| dEQP-GLES3.functional.pbo.renderbuffer.rgb565_triangles |
| dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_clears |
| dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_triangles |
| dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_vertex |
| dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_fragment |
| dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_vertex |
| dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_fragment |
| dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_vertex |
| dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_fragment |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec3 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec4 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec3 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec4 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec3 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec4 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec3 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec4 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec4 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec3 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec4 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec3 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec4 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.scalar |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec2 |
| dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec2 |
| dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_vertex |
| dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment |
| dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex |
| dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment |
| dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z |
| dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_vertex |
| dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_fragment |
| dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex |
| dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment |
| dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex |
| dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment |
| dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_lowp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_mediump |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp |
| dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp |
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| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.coherent_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.atomic_uint_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.atomic_uint_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.common_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.common_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.active_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.active_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.filter_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.filter_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage1D_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage1D_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage2D_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage2D_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage3D_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage1DArray_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage1DArray_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage2DArray_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage2DArray_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.restrict_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.restrict_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.readonly_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.readonly_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.writeonly_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.writeonly_fragment |
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| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.sample_fragment |
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| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2D_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image3D_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image3D_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.imageCube_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.imageCube_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage3D_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimageCube_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimageCube_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage1D_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage1D_fragment |
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| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage2D_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage3D_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage3D_fragment |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimageCube_vertex |
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| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image1DArray_vertex |
| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image1DArray_fragment |
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| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage1DArray_vertex |
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| dEQP-GLES3.functional.shaders.keywords.reserved_keywords.usamplerBuffer_vertex |
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| dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_fragment |
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| dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_4 |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uint_fragment |
| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uint_vertex |
| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uint_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uvec2_fragment |
| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec3_vertex |
| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec3_fragment |
| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uvec3_vertex |
| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uvec3_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uvec3_fragment |
| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec4_vertex |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uvec4_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uvec4_fragment |
| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uint_vertex |
| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uint_fragment |
| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uint_vertex |
| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uint_fragment |
| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_uint_vertex |
| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_uint_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uvec2_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_uvec2_fragment |
| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uvec3_vertex |
| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uvec3_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uvec3_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uvec4_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uvec4_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_uint_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uint_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uvec2_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_uvec2_fragment |
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| dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uvec4_fragment |
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| dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.72 |
| dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.72 |
| dEQP-GLES3.functional.shaders.random.trigonometric.vertex.97 |
| dEQP-GLES3.functional.shaders.random.texture.fragment.72 |
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| dEQP-GLES3.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array_fragment |
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| dEQP-GLES3.functional.shaders.texture_functions.invalid.texture_sampler2darrayshadow_vec4_float_fragment |
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| dEQP-GLES3.functional.shaders.uniform_block.valid.member_layout_row_major_vec4_fragment |
| dEQP-GLES3.functional.shaders.uniform_block.valid.member_layout_column_major_vec4_vertex |
| dEQP-GLES3.functional.shaders.uniform_block.valid.member_layout_column_major_vec4_fragment |
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| dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_row_major_fragment |
| dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_column_major_vertex |
| dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_column_major_fragment |
| dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_all_vertex |
| dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_all_fragment |
| dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_all_8_times_vertex |
| dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_all_8_times_fragment |
| dEQP-GLES3.functional.shaders.uniform_block.invalid.member_in_interface_qualifier_vertex |
| dEQP-GLES3.functional.shaders.uniform_block.invalid.member_in_interface_qualifier_fragment |
| dEQP-GLES3.functional.shaders.uniform_block.invalid.member_out_interface_qualifier_vertex |
| dEQP-GLES3.functional.shaders.uniform_block.invalid.member_out_interface_qualifier_fragment |
| dEQP-GLES3.functional.shaders.uniform_block.invalid.structure_definition_vertex |
| dEQP-GLES3.functional.shaders.uniform_block.invalid.structure_definition_fragment |
| dEQP-GLES3.functional.shaders.uniform_block.invalid.too_long_block_name_vertex |
| dEQP-GLES3.functional.shaders.uniform_block.invalid.too_long_block_name_fragment |
| dEQP-GLES3.functional.shaders.constants.invalid_octal_1_vertex |
| dEQP-GLES3.functional.shaders.constants.invalid_octal_1_fragment |
| dEQP-GLES3.functional.shaders.switch.while_loop_in_switch_uniform_vertex |
| dEQP-GLES3.functional.state_query.integers.draw_buffer_getboolean |
| dEQP-GLES3.functional.state_query.integers.draw_buffer_getinteger |
| dEQP-GLES3.functional.state_query.integers.draw_buffer_getinteger64 |
| dEQP-GLES3.functional.state_query.integers.draw_buffer_getfloat |
| dEQP-GLES3.functional.state_query.shader.uniform_value_boolean |
| dEQP-GLES3.functional.state_query.string.extensions |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_clamp_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_clamp_mirror |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_mirror_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_repeat_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_repeat_mirror |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_mirror |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_mirror_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_mirror |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_mirror |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_mirror |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_repeat_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_mirror |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_mirror |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_clamp |
| dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_mirror |
| dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component16_2d_array |
| dEQP-GLES3.functional.texture.specification.texstorage2d.size.2d_57x63_6_levels |
| dEQP-GLES3.functional.transform_feedback.random.separate.triangles.1 |
| dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3 |
| dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7 |
| dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8 |
| dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10 |
| dEQP-GLES3.functional.ubo.random.all_per_block_buffers.35 |
| dEQP-GLES3.functional.ubo.random.nested_structs_arrays.9 |