| #!amber |
| # Copyright 2020 Google LLC |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| SHADER vertex vert_shader GLSL |
| #version 430 |
| layout(location = 0) in vec2 position_in; |
| layout(location = 1) in uvec2 color_in[3]; |
| layout(location = 0) flat out uvec2 color_out[3]; |
| |
| void main() |
| { |
| gl_Position = vec4(position_in, 0, 1); |
| for (int i = 0; i < 3; i++) |
| color_out[i] = color_in[i]; |
| } |
| END |
| |
| SHADER fragment frag_shader GLSL |
| #version 430 |
| layout(location = 0) flat in uvec2 color_in[3]; |
| layout(location = 0) out mediump uvec2 frag_out[3]; |
| void main() |
| { |
| for (int i = 0; i < 3; i++) |
| frag_out[i] = color_in[i]; |
| } |
| END |
| |
| SHADER vertex vert_shader_ref GLSL |
| #version 430 |
| layout(location = 0) in vec2 position_in; |
| layout(location = 1) in uvec2 color_in; |
| layout(location = 0) flat out uvec2 color_out; |
| |
| void main() |
| { |
| gl_Position = vec4(position_in, 0, 1); |
| color_out = color_in; |
| } |
| END |
| |
| SHADER fragment frag_shader_ref GLSL |
| #version 430 |
| layout(location = 0) flat in uvec2 color_in; |
| layout(location = 0) out mediump uvec2 frag_out; |
| void main() |
| { |
| frag_out = color_in; |
| } |
| END |
| |
| SHADER vertex vert_shader_verify GLSL |
| #version 430 |
| layout(location = 0) in vec2 position_in; |
| layout(location = 1) in vec2 texcoord_in; |
| layout(location = 0) out vec2 texcoord_out; |
| |
| void main() |
| { |
| gl_Position = vec4(position_in, 0, 1); |
| texcoord_out = texcoord_in; |
| } |
| END |
| |
| SHADER fragment frag_shader_verify GLSL |
| #version 430 |
| layout(location = 0) in vec2 texcoord_in; |
| layout(location = 0) out vec4 frag_out; |
| uniform layout(set=0, binding=0) usampler2D result_sampler; |
| uniform layout(set=0, binding=1) usampler2D ref_sampler; |
| void main() |
| { |
| uvec2 result = texture(result_sampler, texcoord_in).xy; |
| uvec2 ref = texture(ref_sampler, texcoord_in).xy; |
| if (distance(result, ref) > 5) |
| frag_out = vec4(1, 0, 0, 1); |
| else |
| frag_out = vec4(0, 1, 0, 1); |
| } |
| END |
| |
| BUFFER framebuffer0 FORMAT R8G8_UINT |
| BUFFER framebuffer1 FORMAT R8G8_UINT |
| BUFFER framebuffer2 FORMAT R8G8_UINT |
| |
| BUFFER ref0 FORMAT R8G8_UINT |
| BUFFER ref1 FORMAT R8G8_UINT |
| BUFFER ref2 FORMAT R8G8_UINT |
| |
| BUFFER result0 FORMAT B8G8R8A8_UNORM |
| BUFFER result1 FORMAT B8G8R8A8_UNORM |
| BUFFER result2 FORMAT B8G8R8A8_UNORM |
| |
| BUFFER position DATA_TYPE vec2<float> DATA |
| -1.0 -1.0 |
| 1.0 -1.0 |
| 1.0 1.0 |
| -1.0 1.0 |
| END |
| |
| BUFFER texcoord DATA_TYPE vec2<float> DATA |
| 0.0 0.0 |
| 1.0 0.0 |
| 1.0 1.0 |
| 0.0 1.0 |
| END |
| |
| BUFFER color0 DATA_TYPE R8G8_UINT DATA |
| 255 0 |
| 0 255 |
| 0 0 |
| 255 255 |
| END |
| |
| BUFFER color1 DATA_TYPE R8G8_UINT DATA |
| 0 255 |
| 0 0 |
| 255 255 |
| 255 0 |
| END |
| |
| BUFFER color2 DATA_TYPE R8G8_UINT DATA |
| 0 0 |
| 255 255 |
| 255 0 |
| 0 255 |
| END |
| |
| |
| SAMPLER sampler |
| |
| PIPELINE graphics pipeline |
| ATTACH vert_shader |
| ATTACH frag_shader |
| VERTEX_DATA position LOCATION 0 |
| VERTEX_DATA color0 LOCATION 1 |
| VERTEX_DATA color1 LOCATION 2 |
| VERTEX_DATA color2 LOCATION 3 |
| BIND BUFFER framebuffer0 AS color LOCATION 0 |
| BIND BUFFER framebuffer1 AS color LOCATION 1 |
| BIND BUFFER framebuffer2 AS color LOCATION 2 |
| FRAMEBUFFER_SIZE 60 60 |
| END |
| |
| PIPELINE graphics pipeline_ref0 |
| ATTACH vert_shader_ref |
| ATTACH frag_shader_ref |
| VERTEX_DATA position LOCATION 0 |
| VERTEX_DATA color0 LOCATION 1 |
| BIND BUFFER ref0 AS color LOCATION 0 |
| FRAMEBUFFER_SIZE 60 60 |
| END |
| |
| PIPELINE graphics pipeline_ref1 |
| ATTACH vert_shader_ref |
| ATTACH frag_shader_ref |
| VERTEX_DATA position LOCATION 0 |
| VERTEX_DATA color1 LOCATION 1 |
| BIND BUFFER ref1 AS color LOCATION 0 |
| FRAMEBUFFER_SIZE 60 60 |
| END |
| |
| PIPELINE graphics pipeline_ref2 |
| ATTACH vert_shader_ref |
| ATTACH frag_shader_ref |
| VERTEX_DATA position LOCATION 0 |
| VERTEX_DATA color2 LOCATION 1 |
| BIND BUFFER ref2 AS color LOCATION 0 |
| FRAMEBUFFER_SIZE 60 60 |
| END |
| |
| PIPELINE graphics pipeline_verify0 |
| ATTACH vert_shader_verify |
| ATTACH frag_shader_verify |
| VERTEX_DATA position LOCATION 0 |
| VERTEX_DATA texcoord LOCATION 1 |
| BIND BUFFER framebuffer0 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 |
| BIND BUFFER ref0 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 1 |
| BIND BUFFER result0 AS color LOCATION 0 |
| FRAMEBUFFER_SIZE 60 60 |
| END |
| |
| PIPELINE graphics pipeline_verify1 |
| ATTACH vert_shader_verify |
| ATTACH frag_shader_verify |
| VERTEX_DATA position LOCATION 0 |
| VERTEX_DATA texcoord LOCATION 1 |
| BIND BUFFER framebuffer1 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 |
| BIND BUFFER ref1 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 1 |
| BIND BUFFER result1 AS color LOCATION 0 |
| FRAMEBUFFER_SIZE 60 60 |
| END |
| |
| PIPELINE graphics pipeline_verify2 |
| ATTACH vert_shader_verify |
| ATTACH frag_shader_verify |
| VERTEX_DATA position LOCATION 0 |
| VERTEX_DATA texcoord LOCATION 1 |
| BIND BUFFER framebuffer2 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 |
| BIND BUFFER ref2 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 1 |
| BIND BUFFER result2 AS color LOCATION 0 |
| FRAMEBUFFER_SIZE 60 60 |
| END |
| |
| CLEAR_COLOR pipeline 0 0 0 0 |
| CLEAR pipeline |
| RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 |
| CLEAR_COLOR pipeline_ref0 0 0 0 0 |
| CLEAR pipeline_ref0 |
| RUN pipeline_ref0 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 |
| CLEAR_COLOR pipeline_ref1 0 0 0 0 |
| CLEAR pipeline_ref1 |
| RUN pipeline_ref1 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 |
| CLEAR_COLOR pipeline_ref2 0 0 0 0 |
| CLEAR pipeline_ref2 |
| RUN pipeline_ref2 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 |
| CLEAR_COLOR pipeline_verify0 0 0 0 0 |
| CLEAR pipeline_verify0 |
| RUN pipeline_verify0 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 |
| CLEAR_COLOR pipeline_verify1 0 0 0 0 |
| CLEAR pipeline_verify1 |
| RUN pipeline_verify1 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 |
| CLEAR_COLOR pipeline_verify2 0 0 0 0 |
| CLEAR pipeline_verify2 |
| RUN pipeline_verify2 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 |
| |
| EXPECT result0 IDX 0 0 SIZE 60 60 EQ_RGBA 0 255 0 255 |
| EXPECT result1 IDX 0 0 SIZE 60 60 EQ_RGBA 0 255 0 255 |
| EXPECT result2 IDX 0 0 SIZE 60 60 EQ_RGBA 0 255 0 255 |