| #ifndef _RSGPROGRAMEXECUTOR_HPP |
| #define _RSGPROGRAMEXECUTOR_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program Random Shader Generator |
| * ---------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Program Executor. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "rsgDefs.hpp" |
| #include "rsgShader.hpp" |
| #include "rsgVariableValue.hpp" |
| #include "tcuTexture.hpp" |
| #include "rsgSamplers.hpp" |
| |
| #include <vector> |
| |
| namespace tcu |
| { |
| class Surface; |
| } |
| |
| namespace rsg |
| { |
| |
| class ProgramExecutor |
| { |
| public: |
| ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight); |
| ~ProgramExecutor (void); |
| |
| void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler); |
| void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler); |
| |
| void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms); |
| |
| private: |
| tcu::PixelBufferAccess m_dst; |
| int m_gridWidth; |
| int m_gridHeight; |
| |
| Sampler2DMap m_samplers2D; |
| SamplerCubeMap m_samplersCube; |
| }; |
| |
| inline void getVertexInterpolationCoords (float& xd, float& yd, float x, float y, int inputElementNdx) |
| { |
| if (inputElementNdx % 4 < 2) |
| xd = x; |
| else |
| xd = 1.0f - x; |
| |
| if (inputElementNdx % 2 == 0) |
| yd = y; |
| else |
| yd = 1.0f - y; |
| } |
| |
| } // rsg |
| |
| #endif // _RSGPROGRAMEXECUTOR_HPP |