blob: 2b5233d4987d76e503004d23f52d3200a4f80816 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific OpKill wrapping code path
# The test passes because shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--vector-dce'
# '--combine-access-chains'
# '--eliminate-local-multi-store'
# '--scalar-replacement=100'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--merge-return'
# '--combine-access-chains'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--merge-blocks'
# spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int zero;
# };
#
# void func(int x)
# {
# // Always false.
# if (x < zero)
# discard;
#
# if (x > 8)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
#
# void main()
# {
# _GLF_color = vec4(0);
#
# for (int i = 0; i < 10 + zero; i++)
# func(i);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 58
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %33
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %10 "func(i1;"
OpName %9 "x"
OpName %13 "buf0"
OpMemberName %13 0 "zero"
OpName %15 ""
OpName %33 "_GLF_color"
OpName %39 "i"
OpName %51 "param"
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpDecorate %33 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%8 = OpTypeFunction %2 %7
%13 = OpTypeStruct %6
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpConstant %6 0
%17 = OpTypePointer Uniform %6
%20 = OpTypeBool
%26 = OpConstant %6 8
%30 = OpTypeFloat 32
%31 = OpTypeVector %30 4
%32 = OpTypePointer Output %31
%33 = OpVariable %32 Output
%34 = OpConstant %30 1
%35 = OpConstant %30 0
%36 = OpConstantComposite %31 %34 %35 %35 %34
%38 = OpConstantComposite %31 %35 %35 %35 %35
%46 = OpConstant %6 10
%55 = OpConstant %6 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%39 = OpVariable %7 Function
%51 = OpVariable %7 Function
OpStore %33 %38
OpStore %39 %16
OpBranch %40
%40 = OpLabel
%57 = OpPhi %6 %16 %5 %56 %41
%47 = OpAccessChain %17 %15 %16
%48 = OpLoad %6 %47
%49 = OpIAdd %6 %46 %48
%50 = OpSLessThan %20 %57 %49
OpLoopMerge %42 %41 None
OpBranchConditional %50 %41 %42
%41 = OpLabel
OpStore %51 %57
%53 = OpFunctionCall %2 %10 %51
%56 = OpIAdd %6 %57 %55
OpStore %39 %56
OpBranch %40
%42 = OpLabel
OpReturn
OpFunctionEnd
%10 = OpFunction %2 None %8
%9 = OpFunctionParameter %7
%11 = OpLabel
%12 = OpLoad %6 %9
%18 = OpAccessChain %17 %15 %16
%19 = OpLoad %6 %18
%21 = OpSLessThan %20 %12 %19
OpSelectionMerge %23 None
OpBranchConditional %21 %22 %23
%22 = OpLabel
OpKill
%23 = OpLabel
%25 = OpLoad %6 %9
%27 = OpSGreaterThan %20 %25 %26
OpSelectionMerge %29 None
OpBranchConditional %27 %28 %37
%28 = OpLabel
OpStore %33 %36
OpBranch %29
%37 = OpLabel
OpStore %33 %38
OpBranch %29
%29 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# zero
BUFFER variant_zero DATA_TYPE int32 DATA
0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255