blob: 14acaf10f1ec0ee286e3cd4f0aacf739260beab6 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific vector log2 and cosh code path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec2 v = log2(cosh(vec2(1, 100)));
#
# if (v.x < v.y)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 34
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %29
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "v"
OpName %29 "_GLF_color"
OpDecorate %29 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%10 = OpConstant %6 1
%11 = OpConstant %6 100
%12 = OpConstantComposite %7 %10 %11
%15 = OpTypeInt 32 0
%16 = OpConstant %15 0
%17 = OpTypePointer Function %6
%20 = OpConstant %15 1
%23 = OpTypeBool
%27 = OpTypeVector %6 4
%28 = OpTypePointer Output %27
%29 = OpVariable %28 Output
%30 = OpConstant %6 0
%31 = OpConstantComposite %27 %10 %30 %30 %10
%33 = OpConstantComposite %27 %30 %30 %30 %30
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%13 = OpExtInst %7 %1 Cosh %12
%14 = OpExtInst %7 %1 Log2 %13
OpStore %9 %14
%18 = OpAccessChain %17 %9 %16
%19 = OpLoad %6 %18
%21 = OpAccessChain %17 %9 %20
%22 = OpLoad %6 %21
%24 = OpFOrdLessThan %23 %19 %22
OpSelectionMerge %26 None
OpBranchConditional %24 %25 %32
%25 = OpLabel
OpStore %29 %31
OpBranch %26
%32 = OpLabel
OpStore %29 %33
OpBranch %26
%26 = OpLabel
OpReturn
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255