blob: 898cad0bcf7fabd69023d1a17f1efe413550f08f [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific shader validation path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
#
# void main()
# {
# int a = 0;
#
# switch(one)
# {
# case 2:
# case 3:
# a = 1;
# case 4:
# break;
# default:
# a = 2;
# break;
# }
#
# if (a == 2)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 39
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %33
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "buf0"
OpMemberName %10 0 "one"
OpName %12 ""
OpName %33 "_GLF_color"
OpMemberDecorate %10 0 Offset 0
OpDecorate %10 Block
OpDecorate %12 DescriptorSet 0
OpDecorate %12 Binding 0
OpDecorate %33 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%10 = OpTypeStruct %6
%11 = OpTypePointer Uniform %10
%12 = OpVariable %11 Uniform
%13 = OpTypePointer Uniform %6
%20 = OpConstant %6 1
%22 = OpConstant %6 2
%26 = OpTypeBool
%30 = OpTypeFloat 32
%31 = OpTypeVector %30 4
%32 = OpTypePointer Output %31
%33 = OpVariable %32 Output
%34 = OpConstant %30 1
%35 = OpConstant %30 0
%36 = OpConstantComposite %31 %34 %35 %35 %34
%38 = OpConstantComposite %31 %35 %35 %35 %35
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
OpStore %8 %9
%14 = OpAccessChain %13 %12 %9
%15 = OpLoad %6 %14
OpSelectionMerge %19 None
OpSwitch %15 %18 2 %16 3 %16 4 %17
%18 = OpLabel
OpStore %8 %22
OpBranch %19
%16 = OpLabel
OpStore %8 %20
OpBranch %17
%17 = OpLabel
OpBranch %19
%19 = OpLabel
%25 = OpLoad %6 %8
%27 = OpIEqual %26 %25 %22
OpSelectionMerge %29 None
OpBranchConditional %27 %28 %37
%28 = OpLabel
OpStore %33 %36
OpBranch %29
%37 = OpLabel
OpStore %33 %38
OpBranch %29
%29 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255