blob: ecd2d49725a8e143f2e223e0a96f2abdc6495607 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific single store elimination path.
# The test passes because shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--if-conversion'
# '--eliminate-local-single-block'
# '--redundancy-elimination'
# '--reduce-load-size'
# spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
#
# void main()
# {
# ivec2 v0 = ivec2(0);
# ivec2 v1 = ivec2(2);
# int a = one;
#
# do
# {
# // Always false.
# if (a > 10)
# {
# _GLF_color = vec4(0);
# return;
# }
#
# v0 = v1.x > a ? ivec2(0) : ivec2(1);
# a++;
# } while(a < 9);
#
# // After the loop v0 == (1, 1).
#
# if(v1.x > 1)
# v0 += ivec2(1);
#
# if (v0 == ivec2(2))
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 71
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %36
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "v0"
OpName %12 "v1"
OpName %16 "a"
OpName %17 "buf0"
OpMemberName %17 0 "one"
OpName %19 ""
OpName %36 "_GLF_color"
OpMemberDecorate %17 0 Offset 0
OpDecorate %17 Block
OpDecorate %19 DescriptorSet 0
OpDecorate %19 Binding 0
OpDecorate %36 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%10 = OpConstant %6 0
%11 = OpConstantComposite %7 %10 %10
%13 = OpConstant %6 2
%14 = OpConstantComposite %7 %13 %13
%15 = OpTypePointer Function %6
%17 = OpTypeStruct %6
%18 = OpTypePointer Uniform %17
%19 = OpVariable %18 Uniform
%20 = OpTypePointer Uniform %6
%28 = OpConstant %6 10
%29 = OpTypeBool
%33 = OpTypeFloat 32
%34 = OpTypeVector %33 4
%35 = OpTypePointer Output %34
%36 = OpVariable %35 Output
%37 = OpConstant %33 0
%38 = OpConstantComposite %34 %37 %37 %37 %37
%40 = OpTypeInt 32 0
%41 = OpConstant %40 0
%46 = OpConstant %6 1
%47 = OpConstantComposite %7 %46 %46
%48 = OpTypeVector %29 2
%54 = OpConstant %6 9
%68 = OpConstant %33 1
%69 = OpConstantComposite %34 %68 %37 %37 %68
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%12 = OpVariable %8 Function
%16 = OpVariable %15 Function
OpStore %9 %11
OpStore %12 %14
%21 = OpAccessChain %20 %19 %10
%22 = OpLoad %6 %21
OpStore %16 %22
OpBranch %23
%23 = OpLabel
OpLoopMerge %25 %26 None
OpBranch %24
%24 = OpLabel
%27 = OpLoad %6 %16
%30 = OpSGreaterThan %29 %27 %28
OpSelectionMerge %32 None
OpBranchConditional %30 %31 %32
%31 = OpLabel
OpStore %36 %38
OpReturn
%32 = OpLabel
%42 = OpAccessChain %15 %12 %41
%43 = OpLoad %6 %42
%44 = OpLoad %6 %16
%45 = OpSGreaterThan %29 %43 %44
%49 = OpCompositeConstruct %48 %45 %45
%50 = OpSelect %7 %49 %11 %47
OpStore %9 %50
%52 = OpIAdd %6 %44 %46
OpStore %16 %52
OpBranch %26
%26 = OpLabel
%53 = OpLoad %6 %16
%55 = OpSLessThan %29 %53 %54
OpBranchConditional %55 %23 %25
%25 = OpLabel
%57 = OpLoad %6 %42
%58 = OpSGreaterThan %29 %57 %46
OpSelectionMerge %60 None
OpBranchConditional %58 %59 %60
%59 = OpLabel
%61 = OpLoad %7 %9
%62 = OpIAdd %7 %61 %47
OpStore %9 %62
OpBranch %60
%60 = OpLabel
%63 = OpLoad %7 %9
%64 = OpIEqual %48 %63 %14
%65 = OpAll %29 %64
OpSelectionMerge %67 None
OpBranchConditional %65 %66 %70
%66 = OpLabel
OpStore %36 %69
OpBranch %67
%70 = OpLabel
OpStore %36 %38
OpBranch %67
%67 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255