blob: 9d6c9f9e0f831c27e198dc4863894beed2ec06b1 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction simplification code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int three;
# };
#
# void main()
# {
# // Always true.
# if(three > 1 && !(gl_FragCoord.y < -5.0))
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 41
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %22 %35
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "buf0"
OpMemberName %8 0 "three"
OpName %10 ""
OpName %22 "gl_FragCoord"
OpName %35 "_GLF_color"
OpMemberDecorate %8 0 Offset 0
OpDecorate %8 Block
OpDecorate %10 DescriptorSet 0
OpDecorate %10 Binding 0
OpDecorate %22 BuiltIn FragCoord
OpDecorate %35 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeBool
%7 = OpTypeInt 32 1
%8 = OpTypeStruct %7
%9 = OpTypePointer Uniform %8
%10 = OpVariable %9 Uniform
%11 = OpConstant %7 0
%12 = OpTypePointer Uniform %7
%15 = OpConstant %7 1
%19 = OpTypeFloat 32
%20 = OpTypeVector %19 4
%21 = OpTypePointer Input %20
%22 = OpVariable %21 Input
%23 = OpTypeInt 32 0
%24 = OpConstant %23 1
%25 = OpTypePointer Input %19
%28 = OpConstant %19 -5
%34 = OpTypePointer Output %20
%35 = OpVariable %34 Output
%36 = OpConstant %19 1
%37 = OpConstant %19 0
%38 = OpConstantComposite %20 %36 %37 %37 %36
%40 = OpConstantComposite %20 %37 %37 %37 %37
%4 = OpFunction %2 None %3
%5 = OpLabel
%13 = OpAccessChain %12 %10 %11
%14 = OpLoad %7 %13
%16 = OpSGreaterThan %6 %14 %15
OpSelectionMerge %18 None
OpBranchConditional %16 %17 %18
%17 = OpLabel
%26 = OpAccessChain %25 %22 %24
%27 = OpLoad %19 %26
%29 = OpFOrdLessThan %6 %27 %28
%30 = OpLogicalNot %6 %29
OpBranch %18
%18 = OpLabel
%31 = OpPhi %6 %16 %5 %30 %17
OpSelectionMerge %33 None
OpBranchConditional %31 %32 %39
%32 = OpLabel
OpStore %35 %38
OpBranch %33
%39 = OpLabel
OpStore %35 %40
OpBranch %33
%33 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# three
BUFFER variant_three DATA_TYPE int32 DATA
3
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255