blob: 3c301d7c949c3b4bf6c595650c9ef6f95562f7a4 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction simplification code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# float one;
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# vec4 v = vec4(8.4, -864.665, 945.420, 1.0);
# // Multiplying with an identity matrix returns the original vector.
# vec4 res = mat4(one) * v;
#
# if (distance(v, res) < 0.01)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 46
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %42
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "v"
OpName %15 "res"
OpName %16 "buf0"
OpMemberName %16 0 "one"
OpName %18 ""
OpName %42 "_GLF_color"
OpMemberDecorate %16 0 Offset 0
OpDecorate %16 Block
OpDecorate %18 DescriptorSet 0
OpDecorate %18 Binding 0
OpDecorate %42 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Function %7
%10 = OpConstant %6 8.39999962
%11 = OpConstant %6 -864.664978
%12 = OpConstant %6 945.419983
%13 = OpConstant %6 1
%14 = OpConstantComposite %7 %10 %11 %12 %13
%16 = OpTypeStruct %6
%17 = OpTypePointer Uniform %16
%18 = OpVariable %17 Uniform
%19 = OpTypeInt 32 1
%20 = OpConstant %19 0
%21 = OpTypePointer Uniform %6
%24 = OpTypeMatrix %7 4
%25 = OpConstant %6 0
%36 = OpConstant %6 0.00999999978
%37 = OpTypeBool
%41 = OpTypePointer Output %7
%42 = OpVariable %41 Output
%43 = OpConstantComposite %7 %13 %25 %25 %13
%45 = OpConstantComposite %7 %25 %25 %25 %25
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%15 = OpVariable %8 Function
OpStore %9 %14
%22 = OpAccessChain %21 %18 %20
%23 = OpLoad %6 %22
%26 = OpCompositeConstruct %7 %23 %25 %25 %25
%27 = OpCompositeConstruct %7 %25 %23 %25 %25
%28 = OpCompositeConstruct %7 %25 %25 %23 %25
%29 = OpCompositeConstruct %7 %25 %25 %25 %23
%30 = OpCompositeConstruct %24 %26 %27 %28 %29
%31 = OpLoad %7 %9
%32 = OpMatrixTimesVector %7 %30 %31
OpStore %15 %32
%33 = OpLoad %7 %9
%34 = OpLoad %7 %15
%35 = OpExtInst %6 %1 Distance %33 %34
%38 = OpFOrdLessThan %37 %35 %36
OpSelectionMerge %40 None
OpBranchConditional %38 %39 %44
%39 = OpLabel
OpStore %42 %43
OpBranch %40
%44 = OpLabel
OpStore %42 %45
OpBranch %40
%40 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE float DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255