blob: 0b53bba62385da692e4258cdc235f3a4854a5646 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific mem pass code path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# float two;
# };
#
# float func(vec2 v)
# {
# // Never used in this function.
# v.x = two;
#
# // Always false.
# if(v.y < 1.0)
# return 1.0;
#
# return 5.0;
# }
#
# void main()
# {
# float f = func(vec2(1));
#
# if (f == 5.0)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 52
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %47
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %11 "func(vf2;"
OpName %10 "v"
OpName %13 "buf0"
OpMemberName %13 0 "two"
OpName %15 ""
OpName %37 "f"
OpName %39 "param"
OpName %47 "_GLF_color"
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpDecorate %47 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Function %7
%9 = OpTypeFunction %6 %8
%13 = OpTypeStruct %6
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpTypeInt 32 1
%17 = OpConstant %16 0
%18 = OpTypePointer Uniform %6
%21 = OpTypeInt 32 0
%22 = OpConstant %21 0
%23 = OpTypePointer Function %6
%25 = OpConstant %21 1
%28 = OpConstant %6 1
%29 = OpTypeBool
%34 = OpConstant %6 5
%38 = OpConstantComposite %7 %28 %28
%45 = OpTypeVector %6 4
%46 = OpTypePointer Output %45
%47 = OpVariable %46 Output
%48 = OpConstant %6 0
%49 = OpConstantComposite %45 %28 %48 %48 %28
%51 = OpConstantComposite %45 %48 %48 %48 %48
%4 = OpFunction %2 None %3
%5 = OpLabel
%37 = OpVariable %23 Function
%39 = OpVariable %8 Function
OpStore %39 %38
%40 = OpFunctionCall %6 %11 %39
OpStore %37 %40
%41 = OpLoad %6 %37
%42 = OpFOrdEqual %29 %41 %34
OpSelectionMerge %44 None
OpBranchConditional %42 %43 %50
%43 = OpLabel
OpStore %47 %49
OpBranch %44
%50 = OpLabel
OpStore %47 %51
OpBranch %44
%44 = OpLabel
OpReturn
OpFunctionEnd
%11 = OpFunction %6 None %9
%10 = OpFunctionParameter %8
%12 = OpLabel
%19 = OpAccessChain %18 %15 %17
%20 = OpLoad %6 %19
%24 = OpAccessChain %23 %10 %22
OpStore %24 %20
%26 = OpAccessChain %23 %10 %25
%27 = OpLoad %6 %26
%30 = OpFOrdLessThan %29 %27 %28
OpSelectionMerge %32 None
OpBranchConditional %30 %31 %32
%31 = OpLabel
OpReturnValue %28
%32 = OpLabel
OpReturnValue %34
OpFunctionEnd
END
# uniforms for variant
# two
BUFFER variant_two DATA_TYPE float DATA
2.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_two AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255