blob: bf0ca86134a569b5a87b8b5eee1022bd5a8707dd [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific IR builder path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# float one;
# };
#
# void main()
# {
# mat4 m = mat4(1.0, 1.0, 0.0, 1.0,
# 0.0, 0.0, 1.0, 1.0,
# 0.0, 0.0, one, 0.0,
# 0.0, 0.0, 0.0, 0.0);
#
# if(abs(determinant(m)) < 0.01)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 39
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %35
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %10 "m"
OpName %13 "buf0"
OpMemberName %13 0 "one"
OpName %15 ""
OpName %35 "_GLF_color"
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
OpDecorate %35 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypeMatrix %7 4
%9 = OpTypePointer Function %8
%11 = OpConstant %6 1
%12 = OpConstant %6 0
%13 = OpTypeStruct %6
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpTypeInt 32 1
%17 = OpConstant %16 0
%18 = OpTypePointer Uniform %6
%29 = OpConstant %6 0.00999999978
%30 = OpTypeBool
%34 = OpTypePointer Output %7
%35 = OpVariable %34 Output
%36 = OpConstantComposite %7 %11 %12 %12 %11
%38 = OpConstantComposite %7 %12 %12 %12 %12
%4 = OpFunction %2 None %3
%5 = OpLabel
%10 = OpVariable %9 Function
%19 = OpAccessChain %18 %15 %17
%20 = OpLoad %6 %19
%21 = OpCompositeConstruct %7 %11 %11 %12 %11
%22 = OpCompositeConstruct %7 %12 %12 %11 %11
%23 = OpCompositeConstruct %7 %12 %12 %20 %12
%24 = OpCompositeConstruct %7 %12 %12 %12 %12
%25 = OpCompositeConstruct %8 %21 %22 %23 %24
OpStore %10 %25
%26 = OpLoad %8 %10
%27 = OpExtInst %6 %1 Determinant %26
%28 = OpExtInst %6 %1 FAbs %27
%31 = OpFOrdLessThan %30 %28 %29
OpSelectionMerge %33 None
OpBranchConditional %31 %32 %37
%32 = OpLabel
OpStore %35 %36
OpBranch %33
%37 = OpLabel
OpStore %35 %38
OpBranch %33
%33 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE float DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255