blob: 5de3a4cf04d7f83fb8f3b23ba35121953d505d78 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific inlining optimization path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
#
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# float func()
# {
# for (int i = 0; i < 10; ++i)
# {
# if (i > 5)
# ++i;
#
# if (i > 8)
# return 0.0;
# }
#
# return 1.0;
# }
#
# void main()
# {
# if (false)
# {
# _GLF_color = vec4(func());
# }
# else
# {
# _GLF_color = vec4(1, 0, 0, 1);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 53
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %48
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "func("
OpName %12 "i"
OpName %48 "_GLF_color"
OpDecorate %48 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeFunction %6
%10 = OpTypeInt 32 1
%11 = OpTypePointer Function %10
%13 = OpConstant %10 0
%20 = OpConstant %10 10
%21 = OpTypeBool
%24 = OpConstant %10 5
%29 = OpConstant %10 1
%32 = OpConstant %10 8
%36 = OpConstant %6 0
%40 = OpConstant %6 1
%43 = OpConstantFalse %21
%46 = OpTypeVector %6 4
%47 = OpTypePointer Output %46
%48 = OpVariable %47 Output
%52 = OpConstantComposite %46 %40 %36 %36 %40
%4 = OpFunction %2 None %3
%5 = OpLabel
OpSelectionMerge %45 None
OpBranchConditional %43 %44 %51
%44 = OpLabel
%49 = OpFunctionCall %6 %8
%50 = OpCompositeConstruct %46 %49 %49 %49 %49
OpStore %48 %50
OpBranch %45
%51 = OpLabel
OpStore %48 %52
OpBranch %45
%45 = OpLabel
OpReturn
OpFunctionEnd
%8 = OpFunction %6 None %7
%9 = OpLabel
%12 = OpVariable %11 Function
OpStore %12 %13
OpBranch %14
%14 = OpLabel
OpLoopMerge %16 %17 None
OpBranch %18
%18 = OpLabel
%19 = OpLoad %10 %12
%22 = OpSLessThan %21 %19 %20
OpBranchConditional %22 %15 %16
%15 = OpLabel
%23 = OpLoad %10 %12
%25 = OpSGreaterThan %21 %23 %24
OpSelectionMerge %27 None
OpBranchConditional %25 %26 %27
%26 = OpLabel
%28 = OpLoad %10 %12
%30 = OpIAdd %10 %28 %29
OpStore %12 %30
OpBranch %27
%27 = OpLabel
%31 = OpLoad %10 %12
%33 = OpSGreaterThan %21 %31 %32
OpSelectionMerge %35 None
OpBranchConditional %33 %34 %35
%34 = OpLabel
OpReturnValue %36
%35 = OpLabel
OpBranch %17
%17 = OpLabel
%38 = OpLoad %10 %12
%39 = OpIAdd %10 %38 %29
OpStore %12 %39
OpBranch %14
%16 = OpLabel
OpReturnValue %40
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255