blob: dff4137befa1ea6b2b1d9d2cd86b0b050c607434 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# float one;
# };
#
# void main()
# {
# // This selects the second vector because one == 1.
# vec3 v = mix(vec3(5, 8, -12.2), vec3(1, 4.9, -2.1), one);
#
# float d = distance(v, vec3(1, 4.9, -2.1));
#
# if (d < 0.1)
# _GLF_color = vec4(v.x, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 49
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %40
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "v"
OpName %18 "buf0"
OpMemberName %18 0 "one"
OpName %20 ""
OpName %29 "d"
OpName %40 "_GLF_color"
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
OpDecorate %40 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 3
%8 = OpTypePointer Function %7
%10 = OpConstant %6 5
%11 = OpConstant %6 8
%12 = OpConstant %6 -12.1999998
%13 = OpConstantComposite %7 %10 %11 %12
%14 = OpConstant %6 1
%15 = OpConstant %6 4.9000001
%16 = OpConstant %6 -2.0999999
%17 = OpConstantComposite %7 %14 %15 %16
%18 = OpTypeStruct %6
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpTypeInt 32 1
%22 = OpConstant %21 0
%23 = OpTypePointer Uniform %6
%28 = OpTypePointer Function %6
%33 = OpConstant %6 0.100000001
%34 = OpTypeBool
%38 = OpTypeVector %6 4
%39 = OpTypePointer Output %38
%40 = OpVariable %39 Output
%41 = OpTypeInt 32 0
%42 = OpConstant %41 0
%45 = OpConstant %6 0
%48 = OpConstantComposite %38 %45 %45 %45 %45
%4 = OpFunction %2 None %3
%5 = OpLabel
%9 = OpVariable %8 Function
%29 = OpVariable %28 Function
%24 = OpAccessChain %23 %20 %22
%25 = OpLoad %6 %24
%26 = OpCompositeConstruct %7 %25 %25 %25
%27 = OpExtInst %7 %1 FMix %13 %17 %26
OpStore %9 %27
%30 = OpLoad %7 %9
%31 = OpExtInst %6 %1 Distance %30 %17
OpStore %29 %31
%32 = OpLoad %6 %29
%35 = OpFOrdLessThan %34 %32 %33
OpSelectionMerge %37 None
OpBranchConditional %35 %36 %47
%36 = OpLabel
%43 = OpAccessChain %28 %9 %42
%44 = OpLoad %6 %43
%46 = OpCompositeConstruct %38 %44 %45 %45 %14
OpStore %40 %46
OpBranch %37
%47 = OpLabel
OpStore %40 %48
OpBranch %37
%37 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE float DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255