blob: 054a1d956f1a5b424046f52e0ceb45e44da1faa4 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific instruction folding path.
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# int five;
# };
#
# void main()
# {
# int i = five;
#
# while(i > 0)
# {
# i--;
# i--;
# }
#
# if (i == -1)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 43
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %37
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "i"
OpName %9 "buf0"
OpMemberName %9 0 "five"
OpName %11 ""
OpName %37 "_GLF_color"
OpMemberDecorate %9 0 Offset 0
OpDecorate %9 Block
OpDecorate %11 DescriptorSet 0
OpDecorate %11 Binding 0
OpDecorate %37 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpTypeStruct %6
%10 = OpTypePointer Uniform %9
%11 = OpVariable %10 Uniform
%12 = OpConstant %6 0
%13 = OpTypePointer Uniform %6
%22 = OpTypeBool
%25 = OpConstant %6 1
%30 = OpConstant %6 -1
%34 = OpTypeFloat 32
%35 = OpTypeVector %34 4
%36 = OpTypePointer Output %35
%37 = OpVariable %36 Output
%38 = OpConstant %34 1
%39 = OpConstant %34 0
%40 = OpConstantComposite %35 %38 %39 %39 %38
%42 = OpConstantComposite %35 %39 %39 %39 %39
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%14 = OpAccessChain %13 %11 %12
%15 = OpLoad %6 %14
OpStore %8 %15
OpBranch %16
%16 = OpLabel
OpLoopMerge %18 %19 None
OpBranch %20
%20 = OpLabel
%21 = OpLoad %6 %8
%23 = OpSGreaterThan %22 %21 %12
OpBranchConditional %23 %17 %18
%17 = OpLabel
%24 = OpLoad %6 %8
%26 = OpISub %6 %24 %25
OpStore %8 %26
%27 = OpLoad %6 %8
%28 = OpISub %6 %27 %25
OpStore %8 %28
OpBranch %19
%19 = OpLabel
OpBranch %16
%18 = OpLabel
%29 = OpLoad %6 %8
%31 = OpIEqual %22 %29 %30
OpSelectionMerge %33 None
OpBranchConditional %31 %32 %41
%32 = OpLabel
OpStore %37 %40
OpBranch %33
%41 = OpLabel
OpStore %37 %42
OpBranch %33
%33 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# five
BUFFER variant_five DATA_TYPE int32 DATA
5
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_five AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255