blob: 12a0e1598c38dce84332c7757228e76156cc503e [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific folding path
# The test passes because shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
#
# int func()
# {
# int ret = 0;
#
# for(int i = 3; i > (i & 1); i -= one)
# ret++;
#
# return ret;
# }
#
# void main()
# {
# if (func() == 2)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 53
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %47
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "func("
OpName %11 "ret"
OpName %13 "i"
OpName %28 "buf0"
OpMemberName %28 0 "one"
OpName %30 ""
OpName %47 "_GLF_color"
OpMemberDecorate %28 0 Offset 0
OpDecorate %28 Block
OpDecorate %30 DescriptorSet 0
OpDecorate %30 Binding 0
OpDecorate %47 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeFunction %6
%10 = OpTypePointer Function %6
%12 = OpConstant %6 0
%14 = OpConstant %6 3
%22 = OpConstant %6 1
%24 = OpTypeBool
%28 = OpTypeStruct %6
%29 = OpTypePointer Uniform %28
%30 = OpVariable %29 Uniform
%31 = OpTypePointer Uniform %6
%40 = OpConstant %6 2
%44 = OpTypeFloat 32
%45 = OpTypeVector %44 4
%46 = OpTypePointer Output %45
%47 = OpVariable %46 Output
%48 = OpConstant %44 1
%49 = OpConstant %44 0
%50 = OpConstantComposite %45 %48 %49 %49 %48
%52 = OpConstantComposite %45 %49 %49 %49 %49
%4 = OpFunction %2 None %3
%5 = OpLabel
%39 = OpFunctionCall %6 %8
%41 = OpIEqual %24 %39 %40
OpSelectionMerge %43 None
OpBranchConditional %41 %42 %51
%42 = OpLabel
OpStore %47 %50
OpBranch %43
%51 = OpLabel
OpStore %47 %52
OpBranch %43
%43 = OpLabel
OpReturn
OpFunctionEnd
%8 = OpFunction %6 None %7
%9 = OpLabel
%11 = OpVariable %10 Function
%13 = OpVariable %10 Function
OpStore %11 %12
OpStore %13 %14
OpBranch %15
%15 = OpLabel
OpLoopMerge %17 %18 None
OpBranch %19
%19 = OpLabel
%20 = OpLoad %6 %13
%21 = OpLoad %6 %13
%23 = OpBitwiseAnd %6 %21 %22
%25 = OpSGreaterThan %24 %20 %23
OpBranchConditional %25 %16 %17
%16 = OpLabel
%26 = OpLoad %6 %11
%27 = OpIAdd %6 %26 %22
OpStore %11 %27
OpBranch %18
%18 = OpLabel
%32 = OpAccessChain %31 %30 %12
%33 = OpLoad %6 %32
%34 = OpLoad %6 %13
%35 = OpISub %6 %34 %33
OpStore %13 %35
OpBranch %15
%17 = OpLabel
%36 = OpLoad %6 %11
OpReturnValue %36
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255