blob: 2ebcca118ba7e0cfa23e61f192febd8654ad18ca [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific const folding path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(set = 0, binding = 0) uniform buf0 {
# vec2 injectionSwitch;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# float f = sinh(724.322);
#
# // Always true.
# // injectionSwitch.x == 0.0.
# // injectionSwitch.y == 1.0.
# if (isinf(f) || injectionSwitch.x < injectionSwitch.y)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 43
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %37
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "f"
OpName %18 "buf0"
OpMemberName %18 0 "injectionSwitch"
OpName %20 ""
OpName %37 "_GLF_color"
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
OpDecorate %37 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpConstant %6 724.322021
%11 = OpTypeBool
%17 = OpTypeVector %6 2
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpTypeInt 32 1
%22 = OpConstant %21 0
%23 = OpTypeInt 32 0
%24 = OpConstant %23 0
%25 = OpTypePointer Uniform %6
%28 = OpConstant %23 1
%35 = OpTypeVector %6 4
%36 = OpTypePointer Output %35
%37 = OpVariable %36 Output
%38 = OpConstant %6 1
%39 = OpConstant %6 0
%40 = OpConstantComposite %35 %38 %39 %39 %38
%42 = OpConstantComposite %35 %39 %39 %39 %39
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpExtInst %6 %1 Sinh %9
OpStore %8 %10
%12 = OpLoad %6 %8
%13 = OpIsInf %11 %12
%14 = OpLogicalNot %11 %13
OpSelectionMerge %16 None
OpBranchConditional %14 %15 %16
%15 = OpLabel
%26 = OpAccessChain %25 %20 %22 %24
%27 = OpLoad %6 %26
%29 = OpAccessChain %25 %20 %22 %28
%30 = OpLoad %6 %29
%31 = OpFOrdLessThan %11 %27 %30
OpBranch %16
%16 = OpLabel
%32 = OpPhi %11 %13 %5 %31 %15
OpSelectionMerge %34 None
OpBranchConditional %32 %33 %41
%33 = OpLabel
OpStore %37 %40
OpBranch %34
%41 = OpLabel
OpStore %37 %42
OpBranch %34
%34 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255