blob: 5ece8508662b89dda5900006e5870262ecb0b6e4 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific constant folding code path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# float one;
# };
#
# void main()
# {
# _GLF_color = vec4(0);
#
# // Always false.
# if(one < 0.0 || one < 1.0)
# return;
#
# // Always false.
# if(one < 0.0)
# {
# while (one < 0.0)
# {
# _GLF_color = vec4(1);
# break;
# }
# }
# else
# {
# _GLF_color = vec4(1, 0, 0, 1);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 50
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %13 "buf0"
OpMemberName %13 0 "one"
OpName %15 ""
OpDecorate %9 Location 0
OpMemberDecorate %13 0 Offset 0
OpDecorate %13 Block
OpDecorate %15 DescriptorSet 0
OpDecorate %15 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 0
%11 = OpConstantComposite %7 %10 %10 %10 %10
%12 = OpTypeBool
%13 = OpTypeStruct %6
%14 = OpTypePointer Uniform %13
%15 = OpVariable %14 Uniform
%16 = OpTypeInt 32 1
%17 = OpConstant %16 0
%18 = OpTypePointer Uniform %6
%27 = OpConstant %6 1
%46 = OpConstantComposite %7 %27 %27 %27 %27
%49 = OpConstantComposite %7 %27 %10 %10 %27
%4 = OpFunction %2 None %3
%5 = OpLabel
OpStore %9 %11
%19 = OpAccessChain %18 %15 %17
%20 = OpLoad %6 %19
%21 = OpFOrdLessThan %12 %20 %10
%22 = OpLogicalNot %12 %21
OpSelectionMerge %24 None
OpBranchConditional %22 %23 %24
%23 = OpLabel
%25 = OpAccessChain %18 %15 %17
%26 = OpLoad %6 %25
%28 = OpFOrdLessThan %12 %26 %27
OpBranch %24
%24 = OpLabel
%29 = OpPhi %12 %21 %5 %28 %23
OpSelectionMerge %31 None
OpBranchConditional %29 %30 %31
%30 = OpLabel
OpReturn
%31 = OpLabel
%33 = OpAccessChain %18 %15 %17
%34 = OpLoad %6 %33
%35 = OpFOrdLessThan %12 %34 %10
OpSelectionMerge %37 None
OpBranchConditional %35 %36 %48
%36 = OpLabel
OpBranch %38
%38 = OpLabel
OpLoopMerge %40 %41 None
OpBranch %42
%42 = OpLabel
%43 = OpAccessChain %18 %15 %17
%44 = OpLoad %6 %43
%45 = OpFOrdLessThan %12 %44 %10
OpBranchConditional %45 %39 %40
%39 = OpLabel
OpStore %9 %46
OpBranch %40
%41 = OpLabel
OpBranch %38
%40 = OpLabel
OpBranch %37
%48 = OpLabel
OpStore %9 %49
OpBranch %37
%37 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE float DATA
1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255