blob: c1ed091c8897d23ac7bc9e61f3bcfda7428a05b9 [file] [log] [blame]
#!amber
# Copyright 2020 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by GraphicsFuzz.
# Short description: A fragment shader that covers a specific const folding path
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
# layout(set = 0, binding = 0) uniform buf0
# {
# vec4 ref;
# };
#
# void main()
# {
# // f becomes 1.
# float f = determinant(mat3(1.0));
# vec4 v = vec4(sin(f), cos(f), exp2(f), log(f));
#
# if (distance(v, ref) < 0.1)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 50
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %46
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "f"
OpName %20 "v"
OpName %31 "buf0"
OpMemberName %31 0 "ref"
OpName %33 ""
OpName %46 "_GLF_color"
OpMemberDecorate %31 0 Offset 0
OpDecorate %31 Block
OpDecorate %33 DescriptorSet 0
OpDecorate %33 Binding 0
OpDecorate %46 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpTypeVector %6 3
%10 = OpTypeMatrix %9 3
%11 = OpConstant %6 1
%12 = OpConstant %6 0
%13 = OpConstantComposite %9 %11 %12 %12
%14 = OpConstantComposite %9 %12 %11 %12
%15 = OpConstantComposite %9 %12 %12 %11
%16 = OpConstantComposite %10 %13 %14 %15
%18 = OpTypeVector %6 4
%19 = OpTypePointer Function %18
%31 = OpTypeStruct %18
%32 = OpTypePointer Uniform %31
%33 = OpVariable %32 Uniform
%34 = OpTypeInt 32 1
%35 = OpConstant %34 0
%36 = OpTypePointer Uniform %18
%40 = OpConstant %6 0.100000001
%41 = OpTypeBool
%45 = OpTypePointer Output %18
%46 = OpVariable %45 Output
%47 = OpConstantComposite %18 %11 %12 %12 %11
%49 = OpConstantComposite %18 %12 %12 %12 %12
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%20 = OpVariable %19 Function
%17 = OpExtInst %6 %1 Determinant %16
OpStore %8 %17
%21 = OpLoad %6 %8
%22 = OpExtInst %6 %1 Sin %21
%23 = OpLoad %6 %8
%24 = OpExtInst %6 %1 Cos %23
%25 = OpLoad %6 %8
%26 = OpExtInst %6 %1 Exp2 %25
%27 = OpLoad %6 %8
%28 = OpExtInst %6 %1 Log %27
%29 = OpCompositeConstruct %18 %22 %24 %26 %28
OpStore %20 %29
%30 = OpLoad %18 %20
%37 = OpAccessChain %36 %33 %35
%38 = OpLoad %18 %37
%39 = OpExtInst %6 %1 Distance %30 %38
%42 = OpFOrdLessThan %41 %39 %40
OpSelectionMerge %44 None
OpBranchConditional %42 %43 %48
%43 = OpLabel
OpStore %46 %47
OpBranch %44
%48 = OpLabel
OpStore %46 %49
OpBranch %44
%44 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# ref
BUFFER variant_ref DATA_TYPE vec4<float> DATA
0.84 0.54 2.0 0.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_ref AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255